Originally Posted by
from Cairo
This point has been addressed several times already. Turn 2-3 Path is at it's worst as the land acceleration is most relevant, the card rarely needs to be played at this phase in the game though.
If they have a T2 Goyf it's what a 2/3 (Land, Instant/Sorcery)? In these cases it can be answered by a Bolt or Chain respectively, or one can swing freely into it with a Nacatl, or they can play a Pridemage and buff a Kird Ape to a 3/4 to swing into it, or they can play Lavamancer, losing a turn of attacking, but threatening to off Goyf in future combat.
Rarely it will be gigantic aka: Turn 1 Land, Ponder, Force of Will a Creature threat from Zoo; T2 Fetch, Tarmogoyf, then its a 4/5 but they've used 6 cards to get there. Chances are the remaining 2-3 cards aren't Counterbalance, and Sensei's Top, and if they are it's the nuts draw and you weren't in good shape regardless of Swords to Plowshares or Path to Exile.