Originally Posted by
ivanpei
Thanks Izor, I just tested the LED builds and its pretty bad vs blue. You need a god hand to really make it go busted (Ie land + draw + led+ dredger). Which is pretty difficult to come by as you are shaving land, draw (no carefuls) and dredgers. Usually you draw 3 of the 4. I almost always mull hands without a dredger, but I can live with out 1 of the remaining 3 (LED, land, draw). Of those 3, missing the LED is the least painful which gets me to wondering why I have to play crap like LED anyways? I'm solidly on the non-ledlists now. Against combo/fast decks, I don't understand why non-sphinx targets are good (Ie Iona, FKZ etc). Against storm, if I DR a sphinx I flip like 15-16 cards on average netting me 1 or more therapies usually. I then use the therapies to go to work on my opponent's hand, taking out the card that will kill me the next turn while netting myself plenty of zombies. I then kill them with ichorids + zombies the turn after.
In what situation are the other targets better than sphinx? You can deny with Iona, but sphinx + flipped therapies does the same thing AND kills next turn. FKZ, "might" kill when you DR it, but if you didnt hit that many bridges, it "might" not get there too. Terastodon I understand because thats an out to moat, propaganda, hunting grounds etc. Stuff like ancestors chosen is also iffy to me because if I DR a sphinx, I can use the zombies to block, and the therapies to nuke the burn out of zoo's hand. Thanks in advance for the explanations.