Actually I think this card is much better in multiples. If it's going to see use it's going to be because it triggers 6 mana from a fetchland with 3 on the table.
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I'm kind of sad to see Cobra at mythic, but it's not a huge deal. It's definitely the first card that breaks their "no mythic utility" rule, despite the fact that ignorant people have been misunderstanding that rule and bitching about it ever since it was announced. But when you run the math, as Arctic_Slicer did, it's just not that big a deal.
I don't know if anyone here has been tracking standard prices (I draft a lot and like to know what's worth rare-drafting), but the past 2 years have shown a new singles-price paradigm. Previously, from Odyssey through about Future Sight, Standard decks were mainly a pile of valuable rares ($5 and up per card, with lots of $10+ cards). But from Lorwyn forward, the new setup seems to be a handful of super-valuable cards sucking all the monetary air out of the room, lowering the price of every other card.
Look at Alara Reborn, for example: Maelstrom Pulse is the one super-valuable card, and all the rest are greatly depressed - even the stuff that started off high like Lord of Extinction has cratered in value. The same holds for Conflux and (to a lesser extent) Shards (where a huge fraction of the value comes from the mythics, Planeswalkers+Rafiq). This is very awesome for everyone except the hardcore standard player! If you're looking to pick up singles for EDH or complete a set or something, prices have never been lower. (I'm sure the overall global recession has something to do with this, but I'm not sure what.)
Back on track:
If Cobra is going to see any legacy play, my money's on it being used in Aggro-Loam. Now there's a deck that can pretty much always use extra mana, and pretty much always has a fetchland handy. Double bonus points if you build it with Exploration...
Exactly, don't take WotC's words so literally, and don't be so butthurt just because they did something they said they weren't going to do.
They could print P9 tomorrow and make them all standard legal for all I care. That just mean I won't be going to any PTQs, and I would probably start selling off whatever cards I own and quit Magic eventually. But complaining about on the internet is the most useless thing, particularly if you are just gonna keep playing the game anyway :rolleyes:
Poor Pyromancer Ascension gets no love because everyone is busy raging about the snake and rarities.
I'll give it a try, maybe this could work as a basis for InstantSorcery.dec:
http://i26.tinypic.com/fwrjgn.jpghttp://i25.tinypic.com/w9i686.jpg
Fetch a bunch of lava darts or just additional copies of whatever cheap instant or sorcery spell you have in hand and you have ascended into the ranks of pyromancers in record time.
Oh, wow! A card that miraculously makes your topdecks not suck, your lock pieces immune to counters, your clock actually relevant, and your deck actually useful against opponents who need little to no mana to operate! Counterbalance, move over! Stax is tier zero now!
:tongue:
http://www.timelesstrinkets.com/Othe...ollRHTIRHO.jpg
The end is nigh.
This was just spoiled in mtgsalvation:
Vampire Hexmage BB (uncommon)
First strike
Sacrifice Vampire hexmage : remove all counters from target permanent
(2/1)
Pretty solid critter I think. Combine with Dark Depths for random wins out of nowhere.
Weak card, but absolutely hilarious against Chalice of the Void.
I'm more interested in this:
Cobra Trap :4::g::g:
Instant - Yugi
If an opponent countered a non-creature spell this turn, you may pay :g: rather than pay Cobra Trap's mana cost.
Put four 1/1 green Snake creature tokens onto the battlefield.
Lulzy for only costing one green. Deliberately walk into your opponent's Counterbalance and shit up the board with guys! Too bad they're only 1/1s.
A 2/1 First Strike Vampire for BB is solid, if nothing to write home about in Legacy. The double black hurts, but there are a couple of solid vampires in this set that require a pretty deep commitment to black.
I can't think of many applications for his second ability in Legacy, although he'll be solid in Draft and maybe in Standard, depending on how much play the Quests see.
I really want to build a mono black vampire deck now, with Vampire Lacerator, Child of Night, Bloodghast, Gatekeeper of Malakir, Vampire Nighthawk, Vampire Nocturnous, and maybe a few of the questionable Vampires like Mirri the Cursed and Skeletal Vampire. The tribe needs something pretty potent to make it playable, though, probably; a 3 or 4cc lord effect is severely missing.
Hexmage + Dark Depths is a rather nice combo, especially since they can't counter the second part (playing the Dark Depths), though Wasteland is a problem. Yes, Swords will remove the 20/20, but that (okay, and Sower) is the ONLY out they have, and there are enough decks that don't play Swords. Can be compared to Stifle + Nought, in a worse color and less useful on its own, but a lot more resistent to hate.
Other random applications: taking care of Planeswalkers, Ravagers, Chalice and Explosives, setting back Crushers and Vial...
Where'd this come from? It's not on Salvation.
That's definitely cool, but probably not strong enough to see play. There are about a million better sideboard cards against Counterbalance, and it's not strong enough for mainboards.
That said, I love the design of this card. If it said "If an opponent played a spell on your turn, you may pay :g: rather than pay Cobra Trap's mana cost." and could only be played on your turn somehow, it might be playable, but probably still dead too often.
I really like the idea of Vampires, but they are feeding it to us a bit too easily. I'm to wait until Worldwake to mess with them...
Holy crap - I didn't think about this one. One card for :b::b: and a land drop aren't that much of an investment for a 20/20, indestructible flyer. Using Ritual or Chrome Mox to play the Vampire on Turn 1, followed by Dark Depths on T2 is a potential T3 kill.
Sure, Dreadnought + Stifle is far more versatile, but Dreadnought also has a much harder time against removal, especially with all those Krosan Grips and Pridemages around.