Congratulations to both of you :cool: You were both lucky not to have a matchup against UW Miracles :smile:
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Yes, there is shortage (luckilly) of Chalices right now, but if we make a list of top 5 cards we really don't want to see, Chalice, Batterskull and Jitte would be on it. Smash is cool against all 3 of those and it's not like affinity, mud, painter and Vial doesn't exist. At least I never regretted having them.
Regarding Charm: Yep, you are all right, not playable with 18 lands, I was trying to put it in version with 20. After all, we (or some of us) are playing Fire/Ice not because it's efficient but because of versatility. The only thing that could keep it out of legacy is that it can't dmg player.
Thanks! Yeah I know :laugh: although the matchup ain't really that bad. The 4th place burn deck in the top 8 which a girl piloted defeated 2 Countertop Miracles Deck. But yeah that deck packs more instant burn than our U/R Delver decks.
That charm is really interesting, I guess it's better for a more controlish version? What about Goblin Electromancer? It has potential although the deck must be modified a little for that.
The miracle MU feels like 55-45 to me in their favor, it all comes down to how quickly they can stabilize against us. Not a MU i would like to play but it is winnable especially after sideboarding. I have played against a couple of miracle decks on MWS and have won game 2 and 3 thanks to sulfuric vortex. :smile:
Regarding the new Charm, seems good maybe as a 1-of in a combo-meta, would act as a 5th Spell Pierce and can help us dig if necessary.
Neither Charm, nor the Electromancer are for this deck. Electromancer will only be usefull with Price,Fire and Smash from SB (not counting hardcarst FoW, Daze and Wrath), we don't have enought colorless mana cost. Definitely not worth the slot..Quote:
Originally Posted by Goblin Electromancer
Top 5 cards I really wouldn't like to see (in no particular order):
1) Nourish.
2) Pyroclasm (or Whipflare, I suppose)
3) Jitte.
4) Propaganda (includes variants such as Elephant Grass, Ghostly Prison, etc)
5) COP: Red.
No, I'm not going to sideboard against those cards. Only 1 of them currently sees play in Legacy.
If you find yourself using the "versatility" of Fire/Ice, there's a high probability you're doing it wrong. In my experience with the deck, I think I've cast Ice about 3 times and Fire 20 or more. In fact, if Fire was a card without Ice, it probably wouldn't change the consideration at all. The reason we play Fire is because we really want Forked Bolt, but Forked Bolt is godawful against decks where we don't want to make plays at Sorcery speed, so we pay more to play it at instant speed. If they printed the exact text of Forked Bolt but made it an Instant instead of a Sorcery, I'd kick Fire/ice out of my deck in a second.Quote:
Regarding Charm: Yep, you are all right, not playable with 18 lands, I was trying to put it in version with 20. After all, we (or some of us) are playing Fire/Ice not because it's efficient but because of versatility. The only thing that could keep it out of legacy is that it can't dmg player.
Yeah the electromancer probably ain't worth it you're right! Sleepless nights lately lol
Yeah resolved Vortex is gg most of the time. I might consider adding the 3rd Sulfuric Vortex as it's really good on a lot of matchups. The charm might have some space for my sideboard binders lol
Regarding the cards I do not want to see across the table.
This would definitely be permanents that don't let me play.
1) Chalice of the Void, Trinisphere, Thorn of amethyst - when playing against decks that utilize this better have that Smash to Smithereens ready or else you will be left out soon, although Thorn of amethyst is more manageable and Thalia for that matter.
2) Counter-Top - most of the time it may take a while to assemble but there are times when they just go turn 1 top turn 2 CB and it resolves, once these two are in the battefield, better have that sulfuric vortex in hand or in play already.
3)Life-gain / Preventive cards (like COP) - it is more manageable as we have other ways to attack like Delver and Snapcaster on COP and life gain only sets us back a few turns (granted that we are on the lead, if not then life gain becomes a real issue). Stoneforge mystic fetching batterskull is a little tricky, as long as we have the burn for the squire we are good but once it comes down early we're screwed.
Guttesnipe
What do you guys think about this card? I know it's slow and maybe better for a burn deck but it's not bad.
Do we really have to discuss a new card, if it is clearly not suited for this deck?
It costs 3, dies to removal, and doesn't do anything the turn it comes into play. I think that's about all that needs to be said with regards to that.
As silly as the "dies to removal" argument is, there is something to be said for playing spell-creatures (i.e. creatures that have an immediate effect on the board when they come into play). If it costs 3 and doesn't have an immediate effect on the board, my snap-judgment is that it's bad. I've been known to often be wrong in this sort of evaluation though, so time may tell.
All that said, it might be boardable against Countertop-based decks to turn 25 of our blanks into Shocks, though. I find I can generally deal 10-12 damage before I get locked out, so this might help get in those extra few points.
I need your advice guys, aside from Spell Pierce, Force of Will, Daze and Red Elemental Blast what would be the next good counter?
I am running 3 Red Elemental Blast and the 4th Force of Will in the sideboard but sometimes I feel that 3 Red Elemental Blast is too much and maybe 1 Flusterstorm would fit well.
Against Non-Blue combo decks i find myself only siding in my 4th Force of Will and it's not bad if I can insert another Counter.
Negate? Flusterstorm? Counter Spell? Spell Snare? Please share some thoughts :)
Main Board:
4 Snapcaster Mage
4 Goblin Guide
4 Delver of Secrets
3 Grim Lavamancer
3 Force of Will
3 Spell Pierce
1 Daze
1 Mana Leak (crazy right?)
2 Price of Progress
1 Fire//Ice
1 Sulfuric Votex
4 Lightning Bolt
4 Chain Lightning
4 Brainstorm
3 Ponder
2 Island
2 Mountain
4 Volcanic Island
3 Arid Mesa
3 Misty Rainforest
4 Scalding Tarn
SB (Depends on meta but this is what I'm running now)
4 Surgical Extraction
2 Sulfuric Vortex
1 Echoing Truth
2 Thunderous Wrath
2 Pyroblast
1 Flusterstorm
1 Price of Progress
2 Smash to Smithereens
IMO 8 counters is stable for an aggro/semi control deck like ours.
Flusterstorm are there to deal with Storms like ANT and Belcher; and in some occassion it helps in a hive mind matchup were Counter wars is inevitable once they're trying to resolve a hive mind or a pact.
Mana Leak is just there because Daze is usually a sitting duck in my hand most of the time and is just a Force eater.
Sadly I was not able to play in the Duel for Duals II Last August. Congrats on ur t8 dude.
Yeah Mana Leak is crazy, I thought about that as well. Envelop can also be considered as I just read from the RUG Delver Thread, it makes sense :)
Envelop counters Show and Tell, Rite of Flame, Careful Study, Breakthrough, Faithless Looting, Burning Wish, Ad Nauseum and etc etc.
Ok let's make it easy I'm now just considering Envelop vs Flusterstorm :)
2-3 Storm Players
1-2 Belcher Players
A lot of Stoneblade and Miracles
1 Hive Mind Player
1-2 Enchantress Players
2-3 Dredge Players
2-3 Reanimator Players
2-3 Affinity Players
3-4 Burn Players
A couple of Fish Decks
A couple of RUG Decks
A couple of Maverick Decks
1-2 High Tide
2-3 Sneak Show
The others are Tier 2 Decks and Rogue Builds
Our Meta doesn't really shift much. People stick to their favorite Legacy Decks. Only recent contender was Miracles showing up in numbers. I'm acquiring 1 pc of Flusterstorm right now. I already have the Envelops lol