Originally Posted by
Smuggo
Did a load of testing vs a friend over the weekend to try out Light up the Stage. I switched the deck into a generally more aggressive mode (see mainboard list below). I played it against D&T, B/U/W Stoneblade and Miracles.
I really liked Light up the Stage. It never felt uncastable and there was only one time a card went to waste which was when I exiled two lands and had already played one that turn. While a couple of counterspells also stayed exiled, speaking to my friend after each game the counters did force him to make different plays than he had hoped for and impacted his efficiency. It pretty much always ends up as draw 2 for 1 mana, which is insanely good, and at worst it gets rid of a couple of cards you didn't want to draw anyway. Casting it for its full 3-mana cost later on in the game to get prowess triggers was also pretty viable, the card just really helps you keep up the pace in the mid-game and dig for the extra bolts you need to win. I'm gonna keep playing with it for a while and might take it along to the London MagicFest in April, but may tweak a few more cards, I kinda want to get a second basic mountain in but also quite like Barbarian ring.
4 Delver of Secrets
4 Monastery Swiftspear
4 Goblin Guide
4 Grim Lavamancer
4 Brainstorm
4 Ponder
4 Force of Will
4 Daze
4 Lightning Bolt
4 Chain Lightning
4 Light up the Stage
1 Fireblast
1 Price of Progress
3 Volcanic Island
2 Island
1 Mountain
1 Barbarian Ring
4 Scalding Tarn
3 Flooded Strand
2 Bloodstained Mire