Rob took 2nd with your older list.
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Rob took 2nd with your older list.
Hello Users,
here my GoyfSligh for the german Nationals on 15. August:
Creature:
4 Gim Lavamaner
4 Kird Ape
4 Tarmogoyf
4 Vexing Shusher
4 Wild Nacatl
Instant:
4 Fireblast
4 Lightning Bolt
4 Magma Jet
4 Price of Progress
Sorcery:
4 Chain Lightning
Land:
4 Bloodstained Mire
4 Wooded Foothills
3 Taiga
2 Plateau
6 Mountain
1 Forest
Sidebaord:
4 Choke
4 Krosan Grip
2 Lightning Helix
3 Sulfuric Vortex
2 Umezawa's Jitte
Cardchoice:
Normal Beater with Goofy, Ape, Lavamaner and Nacatl. Shusher>>Qasali Pridemage because we splash W for Nacatl and play it not as a third color.
On the other side we have the normal Burnspells. Magma Jet for Card Draw, Fireblast and PoP Finisher.
Board:
Choke: Landstill, Threshold, Baseruption, Team America -> all U Builds.
Grip: CB, Chalice, Humility, ...
Helix: Mirror, important LifeGain
Jitte: Mirror, makes the different between our creatures.
Vortex: Cunningstill with Wishboard (Pulse of the Fields), Rhox War Monk, Lifegain.
Is my build ok to win a lot of games?
I am testing with exact the same list except for -4nacatl -1pop +3 rift bolt +2incinerate.
First of all the 4MD shushers are amazing. It is really solid against anything blue and is at worst a 2/2 beater. The only thing that can really wreck this deck is a fast CB/top lock or combo like ANT,and with 4shusher u prevent cb lock.
I was thinking of nacatl aswell without pridemage and I think thats the way to go.
As for the sideboard jitte is good with 20creatures,but i dont think 4chokes and 4grips are needed, I'd rather play 3chokes and 2-(3) grip. If so u can make room for 3 REB/pyro to add for the combo matchup. I like vortex though,cause when it hits its mostly gg.
4 Nacatl , better then shusher, except against blue decks, better than kird ape, better then pridemage, fanatic, some times grim lavamancer, and others... I enjoyed playing it...
4 tarmogoyf , you know
4 figure of destiny, much better than kird ape
4 grim lavamancer, staple
4 keldon marauders, In my opinion better than hellspark
3 fireblast, 4 I have always found out to be too many unless you go to 23 to 24 lands which I have found to be too many!
4 rift bolt, everyone now plays around price of progress, except landstill mostly , helps goyf
4 lightning bolt, staple
4 chain lightning, staple
4 magma jet, staple
During the day I beat zoo, fanatic Goyf sligh, ant, and eva green, I lost to dredge and landstill ( mogg fanatic and POP ) , but from play testing my other mach ups are easier with the changes?
I should have went 3-3 but the ant player got bad draws and lots of muls..
I wasn't expecting to play aginst dredge, ant or other combos decks .. SO i got three bad match ups in a room full of creature decks , hopefully better match ups next time ...
tell rob congratz, but how did he lose to merflok ?
I'm curious as to why someone would play Goyf Sligh over Zoo.
Splashing white gives us a super Kird Ape and a way to kill artifacts. It also gives us Swords / Path to kill large threats like Tombstalker and Dreadnought.
Is it solely because of the more stable mana base?
It also allows you to have a much more efficient way of casting fireblast, which is one of the best burn spells in the deck.
Re-fixed.Quote:
Quote:
Originally Posted by beastman View Post
fireblast, which is the sexiest burn spell.
fFixed.
But why can't you run 1-2 Fireblast in Zoo?
you can also feign being a mana screwed Zoo list, which may effect how your opponent respond. a 2/2 beater for G isn't nearly bad either.
Hey guys, i would be Rob the guy who placed second at the vestal tourney with albplayers old list.
I havent tried out the nactls yet, but i feel like if your going that route why not just play zoo? The price of progress was amazing for me all day, in fact it allowed me to win at least 2 of my matches where rift bolt would have been lame. If people want to play around it, so be it, it only slows them down and makes them weaker to your other forms of damage.
Fanatic helped me in several ways that day too, he helped me win through goyf stalls and fed my lavamancers when it mattered most. He also gets that extra 1 damage in to merfolks double lord plays allowing you a clean sweep with fallout.
The marauders did their job fine all day, usually just getting in for 2, and being a clutch blocker to buy me time to draw out more burn to finish the job. I feel like having hell spark in this slot, alongside figure would just be too mana intensive for the slight damage boost.
The 2 main deck shushers weren't bad all day either. They won me a few matches by forcing through burn against gro and canadian thresh. I feel like maindecking 2 in my heavy burn list is right, because drawing them in game 1 in the matchups they are weak for still isnt as bad as not drawing them when you need too. They did get sided out often as expected.
About losing to merolk in the finals.... 1. I played terribly, 2. game 1 i kept a would be strong hand with 2 lavamancers on the play, turn 1 i play lavamancer,resolves, turn 1 he plays pithing needle naming mancer, making 2 dead spells in hand. Game 2 he lands a chalice at 1 with vial on the board, and then lands 5 lords in a short amount of time.
So basically he had a merfolk deck more geared against this style of deck and it got there, i'm sure i messed up a few time as well.
So, I really like zoo, and I've been testing that quite a bit lately, but I feel like the landstill/aggro loam matchup is just too bad (which is a significant portion of my metagame). Countertop is also pretty present, but I think that we probably already have a decent game against them (no?). Anyway, this is the list that I'm toying around with right now:
// Lands (20)
2 [CST] Mountain (1)
2 [R] Plateau
4 [R] Taiga
4 [ON] Wooded Foothills
4 [ON] Windswept Heath
1 [ON] Bloodstained Mire
1 [IN] Forest (3)
1 [US] Plains (4)
1 [R] Savannah
// Creatures (20)
4 [ALA] Wild Nacatl
4 [ARB] Qasali Pridemage
4 [FUT] Tarmogoyf
4 [CFX] Hellspark Elemental
3 [TO] Grim Lavamancer
1 [EVE] Figure of Destiny
// Spells (20)
4 [BD] Lightning Bolt
4 [RAV] Lightning Helix
3 [EX] Price of Progress
4 [LG] Chain Lightning
2 [VI] Fireblast
3 [TSP] Rift Bolt
// Sideboard
SB: 1 [EX] Price of Progress
SB: 2 [ALA] Relic of Progenitus
SB: 2 [TSB] Tormod's Crypt
SB: 3 [TSP] Krosan Grip
SB: 4 [SHM] Vexing Shusher
SB: 3 [BOK] Umezawa's Jitte
I'd like suggestions on tuning it against landstill/aggro loam/countertop. I could say a lot, but I haven't actually got to play much, so it's hard for me to have that useful of feedback. I feel like with a burn heavy list I have a greater chance in these matchups over a more creature-heavy zoo list though.
Today I have a tournament at my local store and I hope that today's rain doesn't ruin it.
Even if it continues to poor outside, I'm planning on going with this list:
4 Kird Ape
4 Wild Nacatl
4 Tarmogoyf
4 Qasali Pridemage
3 Grim Lavamancer
4 Lightning Bolt
4 Chain Lightning
4 Magma Jet
4 Price of Progress
3 Fireblast
4 Wooded Foothills
4 Bloodstained Mire
3 Windswept Heath
3 Taiga
2 Plateau
2 Mountains
1 Savannah
Sideboard is not determined yet, but let me say something about some card choices:
I was one of the people that said that white for nacatl was not worth it. I was wrong. I've found nacatl to be much better than marauders, winning games on it's own, since if you play turn 1 nacatl, you set a clock. And with Ape/Nacatl, a much better. Now, since the release of Alara Reborn and the appearance of Qasali Pridemage, this deck IMHO has gained a powerfull tool against top, Naught, moxes, and sideboard cards. For me it's an auto inclusion because this cards were the most difficult to defeat game 1, and this card containing a natularize and a 2/2 body in my head at least does the job. The manabase doesn't get hurt as much as I thought it would be, the 2 plateau already in the deck help you cast QPM and I've replaced 1 mountain with 1 Savannah.
Tomorrow I'll post my results.
Until next time.
Greets.
Well, I ended up in the 4th place after 4 rounds of swiss (they should have been 5 cause we were 21 players but there wasn't enough time) after a 3-1 record.
I don't really believe that my results are important at all, this because yesterday I played 2 goblins, 1 Reanimator.dec and 1 BW control.
Round 1: I lost in 3 games against goblins; the first one I didn't take a mulligan because I thought he was playing a different deck. Second I control the board with Volcanic Fallout, and in the last game I made 2 mistakes, the first one being the lost of two lands because of a wasteland I played, and the second was a fireblast to a goblin on crack, when the other creature was a goblin lackey. Stupid!!!!
I don't think I could have won that game, but at least those mistakes took 2-3 turns off from me.
Round 2 against Reanimator, he doesn't do anything. 2-0
Round 3 against goblins again but I win in 2 games, both of them with early board control and beats from Nacatl y Goyf.
Round 4 against BW control. He has nothing to do in both games since my deck is far superior to his. First game ended in 5 turns and the second in 7 turns.
I really love this deck. I didn't played against any countertop decks or dreadstill to take out the best out of Qasali Pridemage, but, Nacatl 1st turn, and Qasali on the second and swing for 4 is priceless!!!
Well my sideboard was:
4 Volcanic Fallout
3 Krosan Grip
3 Pyrostatic Pillar
3 Vexing Shusher
2 Pyroblast
I'm looking forward to next week's tournament and start testing this deck a lot more.
I'll post my results of course.
Greets.
@ Ghoulax: Congrats on the win! :smile: I find your build cool and simple...how i just wished QP was R/G instead of G/W..:mad: seriously, it should have been R/G and i don't care if it lacked the exalted thing if it was R/G...:cry:
I don't know....i was just looking at Hull Breach...wishful thinking...
Hello Community,
I have seen a new Card in Zendikar named Scythe Tiger:
1 Forest (cc1)
Creature - Cat
Shroud
When Scythe Tiger enters the battlefield, sacrifice it unless you sacrifice a Forest.
3/2
What do you think, can Scythe Tiger be played in Goyf Sligh? Better than Kird Ape?
Thanks.
Of course it's not better than Kird Ape. First, it requires you to sacrifice a land, pretty much of a hard drawback in a deck with 19 lands, as it may screw you alone (you will often have to sacrifice a Taiga for it).
Slightly less important but still remarkable is the fact, that small shroud guys let your opponent keep his spot removal for your big ones.