Originally Posted by
Digital Devil
If I'm going second and I see an Island it is kinda obvious I'm going to DDD. The main issue is when we win the die roll and lead with t1 Tribe/PImp/Study, because we have a second one to play next turn. If our opponent plays 4x Force of Will and 4x Mental Misstep, he probably has a chance of 62,9% or so to have one in his opening grip, meaning our first discard outlet is almost certainly going to be countered: maybe the second one is going to be countered, too. I mean, I'm doing phantom tests against Misstep - at the beginning of the game my opponent searches his library for a Tarmogoyf and a MM, then draws 5 cards, while I normally draw my seven. Most times I have another discard outlet which is going to win the game for me - but if I'm not having it, I'm losing to a :1::g: creature. How should we adapt?