@Acclimation: AWESOME REPORT! Very helpful. Thank you! You did great. Those games where we draw an opening hand of awesomeness, and then don't see land for 20 cards, suck.
Dave
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@Acclimation: AWESOME REPORT! Very helpful. Thank you! You did great. Those games where we draw an opening hand of awesomeness, and then don't see land for 20 cards, suck.
Dave
I completely agree. Just today I was thinking about a game I had where I mulled to 4 and never saw a mana source. Then drew for several turns and still never saw a mana source of any kind. I had seen 25 cards and not a single mana source. As you say, those games happen.
Then the next game you win on turn 1. #awesomeness
LOL.
Great showing Logan - sucks that the variance gods weren't entirely on your side.
Thanks for the report. It sucks when this list mana screws you.
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The deck giveth the deck taketh.
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Congrats on the strong finishes.
I tried Tinfins myself after playing lots of TES and ANT games for a little diversification :)
Can't settle on a list though.
I have the feeling that the decklists I tried suffered from some inconsitencies.
In your report you mentioned that you are playing your same list as always, using the same boarding plans, but I am unable to find it...scrolling back lots of pages.
The only thing I found is that you are playing 61/14 ;)
Is it possible to share your list?
Thanks in advance.
Regards Chris
http://tappedout.net/mtg-decks/tin-fins-05-03-13-1/
Currently in bed, so here's a quick link.
I talked about sideboards on page 70 or 71 IIRC. It was a long post, with another post nearby talking about various hate people bring in for us.
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No problem! It's Koby's creation, and I have had lots of success with it.
Biggest problem I have comes from needing a petal to continue comboing, but it doesn't come up too often.
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I tried to solve this with a second Chrome Mox instead of a dual. Not sure about it yet. Neither would have mattered in 40 goldfished games.
I seem to struggle with finding Entomb in those Games where I did not start with one. Tried a list with more Griselbrands and exchanged Ponder for Careful Study. Study was nice to get some fat into the grave, but in all other situations and especially in board games Ponder is superior by far...addionally...more Griselbrands on starting seven suck as well :D
What I am pretty sure on is that 4/3 protection suit fits me better than 4/2/1.
I am probably not mulliganing right with this deck. If I do not kill on turn 1 or 2 I am not satisfied ;)
But I will definitly give this list a try. Like the sideboard too. Started with Lelay's list from Stormboards with a transformational board.
Greetings Chris
I'd gauge the Turn 1 win percentage is around 20-30% of the time. Adding Turn 2 kills to that metric bumps it up to about 50-60%, if not more. I don't have exact numbers on this since I have not kept any statistics whatsoever. It's all based on experience.
My list is shown on my log (see signature), or this recent top finish. I recently pushed the Silence to the SB in a tournament anticipating lower amount of combo decks. It's the same 75 however.
I was going to post a detailed note about my Sunday tourney where I placed T4, but my browser ate the post before I finished it, so here's Version 2:
41 players @ Card Addiction Legacy
R1: Classic Reanimator (2-1)
R2: Quad Laser Dredge (2-1)
R3: Cheater Miracles [maindeck REB] (2-0)
R4: Esper Stoneblade [heavy counters] (0-2)
R5: Loam Depths (2-0)
R6: ANT (ID)
T8: Esper Stoneblade [different player] (2-0)
T4: ANT (0-2)
Won a Tropical Island. Woot!
I managed one Turn 1 kill, vs the Miracles player when he mulliganed to five. It contained no lands!
I hard cast Griselbrand once, also vs Miracles when he was Brainstorm locked without a 2nd Island.
It's hard to beat a Esper Stoneblade holding 2 Counterspell, 1 FoW, 1 Flusterstorm when your opponent has 5 lands in play to your 1.
Don't keep a hand that contains 2 Griselbrand and Emrakul unless it also has a Dark Ritual, discard, and Shallow Grave along with a land. You'll lose otherwise.
Several of us have seen this kind of problem. If you're going to run a 61/14 list from previous posts, try 14 land, 1 Chrome Mox, and one Mox Diamond. It seems to work really well. The Diamond shows up right in the middle of combo-ing off, and gives you that one mana source you need to cast your Dark Rituals and win.
Currently I'm running 15 lands, 1 Chrome, 1 Diamond, and I'm much happier...but I've taken a turn from the traditional Tin Fins list and added Daze along with Careful Study.
Dave
Lim-Dul's Vault has been a big help in making the deck more consistent. I love casting it on t2 to secure a t3.
As Koby mentioned, the Silence was dropped to the board due to less combo being around.
In fact, if you click on his blog, read the Tinfins hands post, it has a lot of good info on mulligans and how to play things out.
Last thing to note, I highly recommend learning how to play with a reactive sideboard. Many of the transformational ones are slower, and learning how to fight through hate makes you stronger with the deck.
That's how I lost to Deathblade! 1 land vs gorillion counterspells.Quote:
It's hard to beat a Esper Stoneblade holding 2 Counterspell, 1 FoW, 1 Flusterstorm when your opponent has 5 lands in play to your 1.
Don't keep a hand that contains 2 Griselbrand and Emrakul unless it also has a Dark Ritual, discard, and Shallow Grave along with a land. You'll lose otherwise.
I've played a lot of games and feel like this is accurate. I should probably keep some statistics, but that's too much work.Quote:
I'd gauge the Turn 1 win percentage is around 20-30% of the time. Adding Turn 2 kills to that metric bumps it up to about 50-60%, if not more. I don't have exact numbers on this since I have not kept any statistics whatsoever. It's all based on experience.
Good showing! Sucks that the detailed report got eaten.Quote:
41 players @ Card Addiction Legacy
R1: Classic Reanimator (2-1)
R2: Quad Laser Dredge (2-1)
R3: Cheater Miracles [maindeck REB] (2-0)
R4: Esper Stoneblade [heavy counters] (0-2)
R5: Loam Depths (2-0)
R6: ANT (ID)
T8: Esper Stoneblade [different player] (2-0)
T4: ANT (0-2)
Won a Tropical Island. Woot!
Went 4-0 and a local legacy event tonight. I don't usually do tournament reports but I figured i'd throw this up. I ran Koby's list with a 15 card SB (3 chain of vapor).
Round 1 vs. Dredge
The pilot doesn't usually play legacy and was just filling in so we had an even number. I won 2-0 by outracing him, nothing really notable happened.
Round 2 Vs. Lands
I win game 1 on turn 2.
Game two he goes chalice for one on t1, and I cant find an answer before I get hit with a 20/20.
Game 3 was long. He gets an early chalice on 0 and sphere of resistance. I get a Grizzle into play twice but can't storm out, leaving him at 6 life. I end up keep a land to drop, petal, entomb, shallow, chain of vapor, entomb, and ponder. He end up with another chalice at 0 and another sphere of resistance. End of his turn, I bounce his sphere. He decides to play confidant on his turn instead of recasting sphere. This misplay costs him the game, as on his turn I have just enough mana to get out another grizzle and seal the deal.
Round 3 vs. Junk Depths
Game 1 is a t1 win.
Game two is really long. I get a couple grizzle swings in but im playing through chalice at 0 and thalia. I get her down to 6 life, with tendrils and a ritual and jst enough mana to go lethal. However, I dont realize I have no lands left in my deck when I fetch. I scoop, neglecting to realize I should have tendrils for 4 and hoped she died to her Dark Confidant, but im at 4 looking at thalia, bob, and knight of the reliquary and I scooped thinking I was done for.
Game three I win on turn 3. Turn one she plays double mox diamond, chalice at 0, chalice at 1, my turn two I land a serenity and 6 for 1 her. I combo out on my next turn.
Round 4 vs. Burn
I decide to draw for the money on the line, but we played the games anyway and I ended up winning. I was a little worried about playing burn and dying when trying to combo, but I probably should have played it out. G1 I fizzle while comboing, not getting enough to to tendrils and has to swing the grizzle.
Game 2 I win on turn 2 or 3, easy game.
Game three I go off t2 and draw my entire deck, got to 100 life for fun, and cast tendrils for about 40.
All in all it was a great tournament. Won some cash and had a good time. Serenity was an all star and LDV was amazing every time I had it, including being able to imprint it against a port/ wasteland deck. I definitely think the U/B/W version is the one to play.
Cheers!
Another good showing! Team Griselbanned doing work this week!
Getting a 6 for 1 off of Serenity feels so good- I did that to a friend playing lands last Friday while we were play testing.
All these great reports, making me want to start running this bad boy again. FWIW, I've stuck to the 13 land/2 mox configuration and have been pretty happy with that when going off. I don't feel like I get screwed any harder than when running 14 lands, although I haven't been keeping stats so I could be completely talking out of my ass.
Regardless, congrats to all of you guys for the great finishes.
I think that particular mana configuration works for you because you're better with the deck than I am. You know when to keep and when to mull, and when you mull, you know what to keep again. I'm still figuring that out.
I think that makes a huge difference in how the deck runs. For now, with my level of experience with it, I keep finding myself in situations where I don't have enough land in my opening hand or first mulligan to play the deck to a win.
You'll note I've gone to 15 land(!), a Mox Diamond, and a Chrome Mox. I LOVE the Diamond. So far in test runs I am not forced to mulligan, and I'm seeing turn 2 kills regularly. I'll test it tonight at the tournament. Hopefully we'll have 5 rounds so I can give a good accounting. We never cut to top 8 (which is horrible because the top two always split and ruin everyone else's changes of winning).
Dave
My impression about the mana base is that against metagame without a saturation of Wastelands and Stifle, 13 lands would e sufficient (albeit, on the lighter side). The decision to bump up to 14 was to combat potential Wastelands, Dazes, and Stifles.
In construction, it's intended to more or less mirror TES from a mana base/accelerants stand point. This is purposefully done to obtain a higher percentage of Turn 1 & 2 kills. Mulligan decisions are a prerequisite requirement of the early game kills. (well, and being lucky to have Entomb and Dark Ritual :P)
I do however, concede that most configurations will work upto 15 lands. They trade the explosive/glass cannon approach for more consistent mana. I suspect, but have not been able to empirical test, that the higher land counts will have a slightly higher fizzle rate due to dead draws. If the Chrome Mox/Lotus Petal count is not reduced, I don't think it will make much of an impact if you draw <land> or <Ponder>; so maybe I'm just bullshitting. Something to think about...
If we are running 15 lands, I like the mox diamond idea. At 14, I think I would prefer a second chrome mox, especially if we are playing 2 LDV. But the land configuration as is has worked very well for me.
That is the funniest thing I've read all week! I'm a terrible combo player because I tend to have zero patience and just go all in...maybe that's why 13 lands works out for me. Also I still run one basic Island. I just felt like I wasn't having as much trouble going off as I was hitting Tendrils mana afterwards. Also, more often than not I've already played my land for the turn by the time I get Grizzlebees in play, so every land drawn off him is garbage. It seems to me that a lot of combo guys loathe Chrome Mox, but it really hasn't bothered me that much.
No, seriously, I think I use extra lands as a crutch because I don't mulligan properly. Or I don't keep hands that I should...because I don't recognize there's a winning combo coming.
Last night I was VERY happy with my deck build, but I lost two matches and took myself out of the running because I'm stupid. I had Daze in hand and a tapped Island. Opponent taps out to swords griselbrand. I don't daze. Really?? I didn't even see that I had the Underground in play. Stupid. Then, another match I Dazed a spell I should have let resolve, and the next turn the dude went off. Stupid.
I'm my worst enemy.
But I'm learning, and the deck is strong. I'm getting better with it. Hopefully in this case I CAN fix stupid.
You may have some of my other problem with combo: I get nervous playing it for no reason. I miss shit all the time because I get all tweaked out, even if it's an 8-man with a bunch of guys I see every week. I honestly need to play this and maybe TES some more to get over that.
I very ooccasionally miss something but I have a strong background of storm-based combo predating the banning of mystical. I am currently becoming more and more irritated by a lack of options for more entomb effects. Dammit all.
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I sometimes forget, mid combo with emrakul in hand, that I can entomb and reanimated children-it just takes a sec to remeber lol.
On another note, at least in my meta I think this deck is very well positioned. We are faster than other combos, and I, at least, am overrun with non blue midrange dark depths decks.
Whoa. Doo eet.
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http://www.mtgthesource.com/forums/s...l=1#post778798
UWR blade: -1 Reanimate -4 Probe -1 Ponder -1 LDV
+2 Silence +3 Chain +2 Massacre
Death and Taxes: +2 Needle +2 Chain +2 Massacre
-2 LDV -4 Probe -1 Reanimate
(Death and Taxes and Maverick attack along the same angles and the cards we care about are the same, so I just use the plan for D&T)
Elves I usually just board out the Swamp and go balls to the wall since I'm faster than they are, but you could also bring in both Massacre. They have DRS, and some discard against us, but that's usually it. MAYBE Relic, but I've never seen it.
For all you guys making small misplays and getting nervous while playing- just be ballsy. If you play fearlessly, your opponent will be afraid of you. The more you do it, the easier it becomes, trust me.
Then again, I played DDFT for a year before picking up the deck, so this was a large step down in difficulty for me (still has a lot of hard decisions and I occasionally mess up).
I should learn to read more carefully. I saw your plan against UWR Blade in an earlier post but thought of some old Punishing Fire Stoneblade build for whatever reason :)
Since I use the same plan for Maverick and Death and Taxes in my ANT build too I should have been able to answer most of my questions myself :)
But thanks for your reply.
I guess you bring in and out the same cards against Team America / BUG Delver as you do against Shardless BUG and Jund due to Deathrite Shaman, Nihil Spellbomb and occasional permanent hate?
Greetings Chris
This weekend I took TinFins to the SCG Atlanta event, I wasnt planning on playing but I was offered the deck and couldn't say no. The list is the general Koby list with the addition of +2 Echoing Truth ( Should have been [card] Hoodwink [/card] / -2 Chain on board. Here are my matches in order Sneak and Show (Win), U/W Stoneblade (Win), Goblins (Loss), Elves (Win), Shardless Value (Win), Mono Red Sneak (Loss), U/R Delver Burn (Loss), Elves (Loss), Murica Delver (Loss).
RD1, Very nice guy from TN who I have played multiple events with. He leads Volc -> Ponder -> Probe, I show him my hand witch has Griselbrand with no other gas/ Info. Eventually I grind him out with Thoughtseize / Therapy and Combo kill.
G2 he mulls to 5, I keep a nuts hand and when he hits 4 mana I silence him, he spell pierces and passes. I cantrip a few times, then he casts a S&T and Griselbrand hits the table for me and then I win.
RD2, Chinese Student from Emory, very little English but an amazingly nice and talented player, Han was his name.
G1, Probe to see Thalia x2, Revoker, SFM, TNN, Tundra, Gate, Clique. Therapy Thalia, combo kill on T2
G2, He T1 Karakas into Tutor for Cannonist, I pack it up and move to SB.
G3, T1 Probe Therapy away a Humility, cantrip a few turns and Griselbrand and hardcast Emrakul
RD3, New to legacy player, on Goblins.
G1, Mesa into Lacky, pass, played Swamp, Ritual, Entomb, Shallow Grave so fast and kill him after I looped Emrakul a few times.
G2, T1 Relic into T2 Thalia, I kept a reasonable hand to deal with those threats but my mana was taxed.
G3, Thoughtseize Relic, He rips relic T1 and casts it, Rips Thalia, WL and Port get me.
RD4, Jeff, Elves, Said something about fun and interactive magic.
G1, T1 Storm Kill
G2, T1 DRS into T3 Hoof
G3, T1 DRS but doesnt draw mana, Taps DRS to cast GSZ for DA so he can cast scooze next turn with mana. I killed him though.
RD5, Local friend Mike who is on Shardless BUG, we both know what we are on, so we have a very friendly casual game of magic.
G1 I got the T1 kill.
G2 He T1 DRS and I ponder into Rit for the T1.
RD6 Local who is on Mono Red Sneak Attack, Same deck I played in GPDC to a lifetilt.
G1 No notes, I T1'd him.
G2 No notes, He T3'd me.
G3 Chalice on 1, Chalice on 2, Sneak Attack + Griselbrand , Worldspine, and Blightsteel
I made the whole table laugh with my comment "SO This is how it feels to be on the otherside"
RD7 Played Andrew Schnider, Local friend and UR Delver Patron
Quick 2 losses, we played the night before so he knew what I was on, knew how to interact, so I was okay losing to my friend.
RD8 Hayden on Elves
G1, T1 DRS, I snap off the Rit, Entomb, Grave for GB and show him my hand and he concedes.
G2 / G3 Were both Double DRS / Therapy / Thoughtseize games, I had no hand.
RD8, Tired, Wanted Food, No top 64, Derp
I really still love the deck and hopefully have the oppertunity to play it at GPNJ this year.
Losing to goblins is soooo demoralizing. :( i feel your pain! I lost to goblins in a GPT with Tin Fins right before GP Denver to an Earwig Squad. Twice. Sometimes they just get you. :)