Originally Posted by
Sharpened
Originally the list ran 3 gerrad's verdict and had Deeds in the board (a full set of four). Testing showed that if you didn't win or lose early, you'd reduce your opponent to topdecking, and if you didn't have an active confidant, you were often in the same boat. The amount of discard the deck would topdeck into was a bit frustrating, and a way to gain card advantage on things in play seemed necessary. That brought a deed to the main, reducing the amount of discard down to 10 from 11.
Becuase 4 is too many. Drawing 4 mox diamonds is pretty horrible. But the card is good, and speeding up a turn is rather strong. Turn 1 Hymn's and confidants can change games, and turn 2 Knights at 4/4 is mighty good as well. It also makes hitting your color requirements easier, as the mana base of the Kowal special is a little fragile at times. The anti synnergy with Deed is pretty minimal. Odds are, if your mana screwed, Deed isn't going to be helping you anyway. Besides, nothing in the deck costs more than 3. And I can't count the times that I've played a mox, choosing not to discard a land, solely to beef up my goyf and speed up the clock.
Fairly often. Last I checked, Emrakul and Iona aren't the only creatures in the format. Obviously you get Karakas for those creatures, for other creatures you get Maze. It makes attacking for you opponent very problematic. Hell, on his last match of Day 2, I watched Kowal beating a zoo player with his knight, and using maze of ith post combat damage to untap it, then get to use the knights ability at end of turn. Also, the fact that he had Maze out slowed the zoo player down and led to the victory in that game. Horizon Canopy is a fine card in a deck that functions on 3 mana sources and still plays a long game. Being able to turn 1 of your lands in play into an extra card in hand is good last I checked. As for Progentius, obviously, you cant use a land to beat him. That's why there were edict effects in the board.