Against decks like Reanimator, you'll obviously want to bring in Faerie Macabre and Extirpate, depending on what kind of build they are running. Those cards really help seal the deal as they are basically unstoppable counters to an already punishing discard package. Mystical Tutor is gone, so there really are no tricks involved here.
Lands is a deck I've tested against with Tsabo's Web to some interesting results. The problem is, a lot of folks aren't running Lands a lot where I play (or in any big event that I've played in recently) to warrant its inclusion. It works awesome - don't get me wrong - but it is certainly more of a meta call than anything else.
Extirpate is good in both of these match-ups and has become increasingly more effective against Vengevine-Survival variants. I have even begun thinking about shifting Faerie back into the main to help contend a little more easily with those decks Game One as opposed to accepting a little more difficult match. Faerie serves multiple purposes, so it just might not be a bad idea to whisk him back into the main and see how it works. I've been doing some extensive research on The Source notating the number of people running into that deck (V.S.) and it has a very strong Game One against most decks in the format, due in large part to the overwhelming nature of the deck's speed and unexpectedness.

