Re: [Deck] Imperial Painter
Quote:
Originally Posted by
Imperial
Took IP to my first Legacy tournament today-
Round 1-Joe with Miracles 1-2
G1. Long drawn out game, but I eventually get there with Blood Moon and dorks.
G2. He kills me without too much effort using Clique. Blasts were nowhere to be found.
G3. I lose with 1 minute left on the timer.
Round 2-Dan with UW Vial-bears 2-0
G1. Jaya is good against Blue, drew the combo naturally.
G2. Beat-down with dorks.
Round 3-Connor with Stoneblade 2-1
G1. He kills me with Batterskull.
G2. I topdeck painter with Stone and a bunch of lands on the field, and it's off to Game 3.
G3. Blood Moon T2 against his 2 Tundra hand is good.
Thought I did alright for my first legacy tourney. Joe Cisneros, my 1st round opponent, is pretty well known around the SoCal area, and it a really nice guy. There were a few BUG players in the room, but I sadly didn't get the pleasure of playing against any of them. Overall good turnout, and a nice variety of decks. Some guy with Aluren even snuck in. :eek:
Great job! As for Miracles... I am 0-X against that deck. Havn't found a great way to beat it yet. Blood moon is generally dead, painter gets swords or countered, counter balance lock is nearly game over... It's been rough for me.
Anyone have different experiences or suggestions?
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Re: [Deck] Imperial Painter
Quote:
Originally Posted by
Ish
Great job! As for Miracles... I am 0-X against that deck. Havn't found a great way to beat it yet. Blood moon is generally dead, painter gets swords or countered, counter balance lock is nearly game over... It's been rough for me.
Anyone have different experiences or suggestions?
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Tapatalk
What part of miracles is giving you trouble? It's about a 65-35 matchup. One thing you may want to try is only blasting balance, snapcaster, clique, or jace (entreat can be handled by bridge). Don't go blindly activating grindstone. You can use it to gain card advantage by forcing a 2-1 removal on painter while you continue the beatdown
Re: [Deck] Imperial Painter
Quote:
Originally Posted by
Ish
Great job! As for Miracles... I am 0-X against that deck. Havn't found a great way to beat it yet. Blood moon is generally dead, painter gets swords or countered, counter balance lock is nearly game over... It's been rough for me.
Anyone have different experiences or suggestions?
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Tapatalk
I usually donnot board all the moon effect out, it can still prevent them from shuffling.
And as for the mu and the game plan against miracle, I totally agree with Cook here.
Re: [Deck] Imperial Painter
For me they have always stalled the game long enough for a jace or helm/rip combo.
What's the board strategy?
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Re: [Deck] Imperial Painter
Quote:
Originally Posted by
Ish
For me they have always stalled the game long enough for a jace or helm/rip combo.
What's the board strategy?
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Tapatalk
Currently I don't have any dedicated sb for miracle, because my meta does'nt allow me to do so...I just bring in extra blast and revoker or relic of progenitus. At worst, Relic is just a cycle, but if they have snm, relic can do a lot of thing (surgical or flashback).
If you really hate that deck, play more koth and second Jaya or even vexing shusher... but imo they are generally weak against nearly all the other decks
Re: [Deck] Imperial Painter
The most important thing vs. miracles is to NOT board out blood moon (preventing them to shuffle witch fetch/top manipulation) or even winning/slowing them down straight away. I play extra revokers sb so those come in to shut down SDT mainly . Not letting them use shuffle effects with top is huge so Revoker/blood moon are key alongside koths etx>
Re: [Deck] Imperial Painter
Has anybody tried splashing in a couple Tarmogoyf? I'm not too familiar with the deck, but it seems like the deck often wins with beat downs. Depending on the build, it looks like the deck could have a lot of card types that could make their way to the graveyard.
Re: [Deck] Imperial Painter
Quote:
Originally Posted by
Indent
Has anybody tried splashing in a couple Tarmogoyf? I'm not too familiar with the deck, but it seems like the deck often wins with beat downs. Depending on the build, it looks like the deck could have a lot of card types that could make their way to the graveyard.
Besides the problems of a 2nd color with moon, you can't actually recruit for tarmogoyf after a few types of cards are in the grave. And of course I am sure others will say this so I might as well say it first to end the discussion, you can just run dragonlord, more koth's, jaya etc etc etc
Re: [Deck] Imperial Painter
Got a double header this weekend, saturday at the Local and sunday a GPT Paris here in town.
Re: [Deck] Imperial Painter
I was wondering if there were some examples of good u/r iPainter decks. I know there is a u/r painter, but that's usually without the Imperial Recruiter, but I happen to have the IR and blue/red dual/fetch lands.
Re: [Deck] Imperial Painter
Quote:
Originally Posted by
Indent
I was wondering if there were some examples of good u/r iPainter decks. I know there is a u/r painter, but that's usually without the Imperial Recruiter, but I happen to have the IR and blue/red dual/fetch lands.
UR Painter is a completely different deck, and there is a seperate thread in the established forum for it. Recruiter in UR is kind of a dead card, as they run very few creatures (sometimes none aside from the Servants and Welders).
Re: [Deck] Imperial Painter
Quote:
Originally Posted by
Indent
I was wondering if there were some examples of good u/r iPainter decks. I know there is a u/r painter, but that's usually without the Imperial Recruiter, but I happen to have the IR and blue/red dual/fetch lands.
In the old thread this is the blue list Drew played to some success.
Mana 25
4 Tomb
3 City
4 Fetch
2 Volcanic Island
8 Mountain
4 Lotus Petal
Moon Plan 4
2 Blood Moon
2 Magus
Painter Plan 11
4 Servant
4 Blast
2 Grindstone
1 Jaya
Engine Cards 9
4 Recruiter
4 Top
1 Trinket Mage
Welder Plan 3
2 Welder
1 Metamorph
General Utility 8
4 Misstep
2 Magma Jet
2 Spellskite
SB 15
4 Ensnaring Bridge
3 Revoker
3 Blast
2 Engineered Explosives
2 Tormods Crypt
1 Faerie Macabre
Obviously you will have tinker with it to replace the missteps and the metamorph is weaker now. Trinket Mage is the obvious inclusion in Imperial Painter since you can recruit for it. Other blue options back in the day when zoo was popular was a show and tell with emrakul and intuition sideboard. Any splash you attempt will have to be kept to a minimum because of moons and most likely supplemented with lotus petals
Re: [Deck] Imperial Painter
Won my local today, and there's a GPT tomorrow just around the corner. Hooray for double headers!
A short recap:
r1: Hypergenesis.
It was over in two games. I knew the guy to mostly be playing SnT type decks, so I kept a hand with fast mana, a Blood Moon to bait counters and an Ensnaring Bridge and Top to dig into a win-con. As predicted, the Moon eats a Force of Will and Bridge comes down next turn. On his turn he Violent Outbursts into 'genesis and lays down all sorts of fat but no Terrastadon to blow up my Bridge, so he scoops. Game two was much of the same affair. I boarded in an extra bridge and Manic Vandal for a Koth and Welder. Didn't wanna get caught by a Pithing Needle or something.
r2: LED Dredge. I have a turn 2 hand, he has a turn 1 hand. Game two he figures he can just race me, so I keep a hand with painter/blasts and a Cage (sided out my moons and magus for 4 cage and 2 demise) and he whiffs on the Cabal Therapy for Grindstone. Cage drops down and it's elementary from there wtih a blast in hand to counter his removal/bounce. Game three I have another cage and assemble Painter Stone while he durdles around.
r3: Lands. Game one I turn three him with a Tabernacle trigger on the stack ^_^. Game two was a drawn out affair with lots of Chalice and EE recursion after I let a Blood moon get blown up. He gets Grove/Fires on line and we move on to game three. Much of the same as game one, we go to the end of time and five turns, I had him on four and a Jaya out, so I had the moral win.
r4: ANT. I'm first seed he's second, we ID and play it out for fun. I wipe the floor with him in two short games.
top 4: ANT, different player. Game one I make a punt. I kept a hand with lands, a moon, two blasts and a painter knowing what he was on. He strips my hand but I stick the painter and draw an extra blast. In response to his second therapy I let it resolve and he strips my blast, where I should have just blown his land up instead. He goes off the next turn. The next two games I play the control and keep Moon/Revoker hands. I lock his lands up with Moons and use Revokers on Lotus Petal and LED. Game three he whiffed on an Ad Nauseum from 15 life.
finals: ANT, ID player. He takes game one and I control games two and three with Thorns and Moons
Got a Plateau which I traded up wtih my last Chinese Recruiter for a minty English one and some cash.
Props: Welder was good, want to work in another
X-0-X makes the cut
Fourth English Recruiter for a day's gaming
Slops: Koth didn't do any work.
11 man tournaments
Gonna rock the GPt tomorrow, will post final list then!
Re: [Deck] Imperial Painter
Hey guys, I just decided that Imperial Painter is going to be my first real Legacy deck. I'm just waiting for my cards to arrive which should be any day now.
Is there a reason that nobody seems to run Gamble in this deck? It seems like that would be a great option for finding Grindstone, especially with welder. Or even to go grab Koth or Chandra.
Summoning Trap looks intriguing too, but that's probably going to be useless in too many situations.
Re: [Deck] Imperial Painter
I just finished 3rd out of ~35 players in a local GPT Paris in Helsinki, lost to a good matchup (BUG-still)in the semifinals for an extra salty finish. Blood moon did most of the work, as expected.
4 City of Traitors
4 Ancient Tomb
12 Mountains
4 Simian Spirit Guide
1 Lotus Petal
4 Blood Moon
3 Magus of the Moon
4 Imperial Recruiter
4 Painter's Servant
4 Grindstone
4 Pyroblast
3 Red Elemental Blast
3 Magma Jet
2 Ensnaring Bridge
1 Goblin Welder
1 Phyrexian Revoker
1 Phyrexian Metamorph
1 Jaya Ballard, Task Mage
Sideboard:
2 Thorn of Amethyst
2 Spellskite
2 Tormod's Crypt
2 Surgical Extraction
2 Pyroclasm
2 Phyrexian Revoker
1 Ensnaring Bridge
1 Koth of the Hammer
1 Viashino Heretic
Round 1 MUD 1-2
Round 2 Esper 2-1
Round 3 Team America 2-1
Round 4 UR Dreadstill 2-0
Round 5 Team America 2-1
Round 6 Jund 2-1
Quarterfinals ANT 2-1
Semifinals BUGstill 1-2
Blood Moon is pretty much game against all of the above, but Metalworker can do crazy things even under moon and in the semis I just couldn't get one to stick to close the game. I mulliganed quite a lot but it usually only takes a resolved moon to undo any mulligans and buy enough draw steps to win. Against Esper and Jund I resolved fast combos, the rest were pretty much all about moons.
The sideboard is nothing fancy nor optimal because I'm quite unfamiliar with the deck and the matchups. Still, I used every single card in my SB today so it couldn't be that bad.
Absolutely a great deck in a this meta. I would strongly consider this for Paris unless meta changes dramatically with Born of Gods.
Re: [Deck] Imperial Painter
Quote:
Originally Posted by
NormalGuy
Hey guys, I just decided that Imperial Painter is going to be my first real Legacy deck. I'm just waiting for my cards to arrive which should be any day now.
Is there a reason that nobody seems to run
Gamble in this deck? It seems like that would be a great option for finding Grindstone, especially with welder. Or even to go grab Koth or Chandra.
Summoning Trap looks intriguing too, but that's probably going to be useless in too many situations.
Congrats man. Painter is the first deck I built and all I really play. The others I just play for fun before selling for cash. Painter aims to be the most consistent stompy deck and gamble just increases the variance. If it wasn't random discard I wouldn't play white. finding stone can be hard sometimes but that's the only downside. The times gamble is good are far outweighed by the random factor. If you want more tutoring play white if you want a more dedicated moon strategy play mono red.
Re: [Deck] Imperial Painter
Quote:
Originally Posted by
Kap'n Cook
Congrats man. Painter is the first deck I built and all I really play. The others I just play for fun before selling for cash. Painter aims to be the most consistent stompy deck and gamble just increases the variance. If it wasn't random discard I wouldn't play white. finding stone can be hard sometimes but that's the only downside. The times gamble is good are far outweighed by the random factor. If you want more tutoring play white if you want a more dedicated moon strategy play mono red.
Yep, I'm excited to get it together and start playing some real games. My first build is going to be mono red. My other legacy deck is a Cheeri0s deck that I ran gamble in and I was really happy with it, even with the random discard. The thing with that deck is you aim to keep as many cards in hand until the combo goes off, so the discard usually doesn't hit the card the card you tutored.
Re: [Deck] Imperial Painter
have a legacy tournament this weekend and am going to be playing soviet control. I need help with side boarding as I know what cards I want in the board but having trouble switching them out in the main. Please comment with help. I also understand that this deck is the dreaded 61 cards.
8 mountains
4 scalding tarn
4 City of Traitors
4 Ancient Tomb
4 SSG
4 Painter's Servant
4 Imperial Recruiter
1 Jaya Ballard, Task Mage
1 Goblin Welder
1 Magus of the Moon
3 Ensnaring Bridge
3 Sensei's Diving Top
4 Grindstone
4 Blood Moon
4 Lighting Bolt
4 Pyroblast
2 Red Elemental Blast
2 Koth of the Hammer
Sideboard:
4 Thorn of Amethyst (Combo)
3 Pyroclasm (g/b/x decks)
4 Phyrexian Revoker (control and combo)
2 Pyroblast (control and combo)
1 Manic Vandal (stoneblade.dec and mud)
1 Ensaring Bridge (g/b/x and sneak attack)
Re: [Deck] Imperial Painter
@someguy
You'll quickly learn that painter is way more control than combo and not want gamble. It adapts quickly to the gameplan you need granted you have a good understanding of legacy deck lists.
Lambert drop a land, a bridge, or a bolt if you want 60