Originally Posted by
Zombie
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Also, I wouldn't be so adamant on saying Thar is just bad. I think it's a meta choice, for the most part. You have lots of Delver/combo/Miracles in your meta, Thar is pretty kickass. If you have a midrange meta, the 2nd Hoof is pretty much the right call. Also, you can just have awkward hands where you can get a T2/T3 NO but not have much to swing with, where having Thar is good. Dealing with it makes them consume resources and take a good chunk of damage, and we still have the Hoof and a million ways to get it into play at a later point where it's game-winning. Plus you just tend to assume the opponent always has an answer to Thar ready in hand, which isn't always the case at all. At that point, they're pretty much screwed.