We are certainly the deck that can easily cast it and I am glad it exists, just not sure if we have the room.
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We are certainly the deck that can easily cast it and I am glad it exists, just not sure if we have the room.
Marit lage token I agree...we can only copy it/bounce it to survive...but I was thinking it that in some scenario this new card can replace dismember to save some lives...even if goyf 3/4, tasigur, gurmag angler, batterskull token, restoration and few other creature would survive...
I really fear turn one delver otp...bouncing it means card disadvantage...this card definitely deserve a test...
30th of Jan I will play Czech legacy cup...I will try to test it before...
@fanattic would you mind sharing your latest list? Is it the one Nikachu tested in his latest video? (1 echoing 1 jitte 2clique maindexk)
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Ok, this is now getting interesting:
https://twitter.com/TopLevelPodcast/...32263486443520
My list is still this:
http://www.mtgthesource.com/forums/s...l=1#post904160
I'm not sure about Spacial Contortion, but am thinking about trying out this one after the new set will be released:
http://media-dominaria.cursecdn.com/...2619736275.png
Can be helpful in the mid-game against creature-heavy decks and works well with Mutavault. Though, taking into account how tightly the deck is already packed, Umezawa's Jitte feels more appropriate.
Edit:
But I will try Spacial Contortion too as it may help against Mother of Runes and Sword of Fire and Ice. With eight colorless mana lands in my deck I may have enough chances to cast Spacial Contortion.
Think about scenarios with Masterwork. It is good in none.
I'll try 1-2 warping wail MD. I think it has enough utility to be worth testing. On the top of head:
Delver: kills DRS, delver, pyromancer, counter hymn
Shardless BUG: kills DRS, stryx, counter hymn and visions
D&T: kills MoR, Thalia, SFM, Flickerwisp
Elves: kill elves and counters GSZ/NO
Storm: counters infernal tutor, discard and PiF
Miracles: kills clique, snapcaster, counters Terminus/council judgement
Lands: counters Loam, Gamble
Painter: kills painter
Reanimator: counters reanimate, exhume, discard
Doesn't sound like enough? Or is two mana just too much?
With the help of the stattrek website suggested by a friend we calculated that with 10 <> mana sources (4caves/4mutas/2wastelands) merfolks has 79% of having 1<> turn2 otp and 83% otd
I think 2 copies are worth a test
I was planning to test +3/-3 as a reply to all creatures mentioned above (+delver flipped) but this one looks more versatile
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Hey guys made Top 8 in a 25 man this past Sunday. Ended up 7th with a typical Chalice build (you can find my list a few pages back)...I will pass a few notes and some sideboard changes.
Round 1 (Loss) CounterTop 1-2
Out-2x CurseCatcher
1x Jitte
In-2x CounterSpell
1x Stiffle
Notes: Tough match, dude was solid, played tight and 'boarded well.
Round 2 (Win) 4cDelver 2-0
Out 2x CurseCatcher
In 2x Dismember
Notes: N/A
Round 3 (Win) ComboElves 2-1
Out 4x CurseCatcher
In 2x Echoing Truth
2x Dismember
Then...
Out 2x Dismember
In 2x CounterSpell...not sure why I didn't grab these after 1st game
Round 4 (Win) Burn 2-0
Out 3x CurseCatcher
In 2x HydroBlast
1x Counterspell
Notes: easiest match...FWIW I also play Legacy Burn on the side so I'm familiar with the deck.
Round 5...I draw with my opponent to secure Top 8 for us both
Round 6 (Loss) Shardless BUG...I've watched the deck on camera a bunch but have limited experience with it
0-2
Out 4x CurseCatcher
1x Aether Vial
1x FoW...why I did this, I dunno :(
In 2x Dismember
2x Relic of P
2x Counterspell
Closing notes...I felt like I was pretty light on threats throughout the event but looking at it after the fact I boarded out my CC too often, too easily. I will keep that in mind down the road. Also, I stand by my MB CounterSpells and V. Cliques, the CSs really saved me a few times. My only changes are to think a little more creatively what to board out next time so as to keep my CurseCatchers.
Wish me luck, I have an invite to a Dutch Invitational Tournement at the end of the month. I will post my results when I get them...not expecting to win as it is a multi-format event and I play primarily Legacy/EDH/Casual (Standard/Legacy start...next Modern...Then Top 8 Draft)
11 players tonight in Prague...
this was the metagame:
- d&t
- enchantress (Koplinchen on the source)
- 4c delver
- 2 merfolks (me and another guy with a daze build)
- burn
- infect
- miracles mentor
- lands
- 12 post
- ant (Sloshthedark on the source)
I decided to play FANAttIC MD list with only a couple of changes
manabase: 20 lands (10 island+ 4muta/4cavern/2waste) instead of 21
spells: +2 harbinger of the tides instead of 1 jitte and 1 island
sideboard ad-hoc for my metagame (if I exclude the burn and the d&t players the remaining decks were known to me)
2 flusterstorm (ant/4c delver - good with burn - good in general I would say)
2 hybernation (enchantress/4color delver/infect)
1 ratchet bomb (enchantress/miracles mentor/infect/d&t)
2 relic of progenitus (4c delver/miracles mentor/lands/ant)
2 venser (I really wanted to test them following FANAttIC list but i did not manage to cast them in any game)
2 submerge (4c delver/infect/lands)
2 misdirection (4c delver/infect)
1 back to basics (4c delver/lands/12post)
1 arcane laboratory (miracles mentor/enchantress/ant)
r1 I got paired with burn - i do not know the guy but i suspect he plays burn due to two factors:
1 - very young (20ish)
2 - red sleeves in red box (and in my experience there is only 1 type of player using red sleeves in red box :tongue:)
game 1 i win the die roll and i keep 2 chalices hand - cast both of them, for 1 and for 2 and game is over I use fow to save a creature from searing blood and then i close the game.
game 2 i keep a multiple lord hand with jitte, he sends me close to 10 lives but starts to burn my lords, i finally equip jitte and it's the point of non-return for burn, mid game he tried eot price of progress but i managed to force it, that would have been almost letal (muta/cavern + tapped wasteland)
1-0
r2 I got paired with infect i
game 1 i keep hand with island waste few creatures, he starts with noble hierarc, then another and finally the infect land, i play my waste, he discharge his hand sending me to 8 poisons and I finally get rid of the pest land...I manage to play vial but no second land...he slowly bites me with 2/3 hyerarc...here I commited a mistake that costed me the game (and the match spoiler!)...i forgot the first vial activation...this means I don't have a blocker the third "turn" of vial...and when it should have 3 counters for my nemesis...he comboes out with become immense berserk for exactly 15 damages
game 2 - land vial / land chalice / waste your infect he scoops with the hand full of CMC1
game 3 - I don't play much here...he manages to assemble the combo out with double hyerarc into infect land into lethal attack
1-1
r3 i got paired with miracle mentor
game 1 i win the die roll - he mulligans and keeps one lander with top and some cantrip but i start with cursecatcher into chalice for 1 and after spinning the top and realizing there are no lands for the next 3 turns he scoops - game lasted something like 1 minute and half
game 2 I keep a hand with triple lord, catcher, adept and island muta...greedy but confident to see 1 blue source i the first 3 cards...island catcher muta adept - find island and play my lords...he starts with some cantrip into jace looter and is forced to play and flashback path to exile on my lords - i have enough lands to cast nemesis and finish him notwithstanding his mentor and the token he produced...last useful card for him is a ponder to find fow to counter my lethal lord (the third one) but he shuffles and does not find fow.
r4 i got paired with d&t - i hate this matchup and i look forward for the new eldrazi charm to test it...
game 1 i win the die roll - land vial on both sides i manage to sneak catcher and adept and lord vs his mother and two vials only...i cast chalice for one thinking how useless would be in this matchup and he ambushes me with vial (naive attack from my side) and 3/3 vigilance flying...protected by mother...i then attach him with mutavault...and we start to race...I sacrifice another adept attacking into his 3/3 flyer he blocks and mom but this time i cast post combat harbinger of the tides...bounce mom when both his vials were on 2 and 3...nemesis finishes the game
game 2 i counter t1 mom just in time to die to a t2 mystic fetching sword fire/ice
game 3 he mulligans to 5 i manage to play 3 nemesis keeping image in hand...he plays few creatures but he cannot race me in any way and scoops
3-1 and 300 czech crowns in store credit for me (approx.11 euros/10 dollars)
Good test for the Czech Legacy cup the last Saturday of January
I really needed to train the brain (forgetting to tick up vial against infect costed me game and match and is a mistake due to not playing last 2/3 months) and remove the dust from the deck
thanks for reading!
the_goat
1 missed Vial activation and there goes the tournament :frown:
Sounds like a Merfolk to me.
Good luck in the Cup.
why oboro & minamo??
1º choke
2º minamo give the chance to untap vendilion
i dont use daze now beacouse 3 slot in mi deck is for chalice !!!
i play also merfolk with 3 vial & 4 chalice
whi have legacy every saturday & 1 sunday at month the Liga Argentina of Legacy, with 25/ 65 players & metagame is funny, beacouse have miracles, grixis,ant, lands, reanimator, dredge, rug, dragon stompy, bug, elves, pox, s&t & some guys play high tide....
Choke is not really a problem with vial/cavern/mutavault/echoing truth/venser...and is played only by few decks...on the other hand you expose yourself to wasteland played by many decks...
In modern oboro/minamo/w.hub are staples...in legacy they are really (really) bad...
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If you go Island Vial, your opponent might push his Stoneforge Mystic to third turn to play aroung Daze. Oboro Vial go is like green light.
If you play Submerge, you want Islands.
In the metagame list there is one deck that plays Choke (Elves) but there is also one that can resolve first turn Blood Moon (Dragon Stompy).
Moon can also be in Miracles and S&T while Lands would love to try to Wasteland lock you while Tabernacle is in play.
My list has 6 3-drops plus 2 Jitte and I like my land drops unhindered by Wastelands until I get some counters on the equipment.
This is why Minamo and Oboro duo is not played anywhere in Legacy.
I envy your meta and regularity of tournaments.
Guys, how do you deal with Lands/12-Post/MUD and Cascade exploiting decks like Shardless Sultai and Jund?
My local metagame has changed dramatically during the last few months; I see less Miracles and Island containing decks and more combo-lands and cascade based decks. My build of Merfolk is not good against these decks for several reasons. First, Chalices don't work well against decks with a variety of cmc spells and Abrupt Decay. Second, Lands and 12-post run Choke in SB and this hurts too. Finally, Shardless Sultai and Jund overwhelm with card advantage and also run discard and remove key counter magic or bounce spell.
I added 3x Harbinger of the Tides to MB to take care of Indestructible 20/20 flyer, Primeval Titan or Wurmcoil Enginein addition to 3x Phantasmal Image and 2x Echoing Truth that I already had in my deck, but in many cases this just postpones inevitable.
My current list is below. It works pretty well against Miracles, cmc-1 heavy decks with Islands (e.g. Delvers), less efficient but still does well against Stoneforge with equipment and Maverik, and even Elves and Reanimator are not so bad. But Lands, 12-Post, Shardless, and Junds are just overwhelming. I my new meta I really miss Miracles a lot; even with Mentor it is winable.
3 Cursecatcher
4 Silvergill Adept
4 Lord of Atlantis
4 Master of the Pearl Trident
3 Phantasmal Image
3 Harbinger of the Tides
4 True-Name Nemesis
4 Æther Vial
3 Chalice of the Void
1 Umezawa's Jitte
4 Force of Will
2 Echoing Truth
4 Cavern of Souls
4 Mutavault
13 Island
//Sideboard
SB: 1 Chalice of the Void
SB: 2 Pithing Needle
SB: 2 Cursed Totem
SB: 2 Grafdigger's Cage
SB: 2 Relic of Progenitus
SB: 1 Manriki-Gusari
SB: 2 Daze
SB: 2 Trickbind