Guys, how do you deal with Lands/12-Post/MUD and Cascade exploiting decks like Shardless Sultai and Jund?
My local metagame has changed dramatically during the last few months; I see less Miracles and Island containing decks and more combo-lands and cascade based decks. My build of Merfolk is not good against these decks for several reasons. First, Chalices don't work well against decks with a variety of cmc spells and
Abrupt Decay. Second, Lands and 12-post run
Choke in SB and this hurts too. Finally, Shardless Sultai and Jund overwhelm with card advantage and also run discard and remove key counter magic or bounce spell.
I added 3x
Harbinger of the Tides to MB to take care of Indestructible 20/20 flyer,
Primeval Titan or
Wurmcoil Enginein addition to 3x
Phantasmal Image and 2x
Echoing Truth that I already had in my deck, but in many cases this just postpones inevitable.
My current list is below. It works pretty well against Miracles, cmc-1 heavy decks with Islands (e.g. Delvers), less efficient but still does well against Stoneforge with equipment and Maverik, and even Elves and Reanimator are not so bad. But Lands, 12-Post, Shardless, and Junds are just overwhelming. I my new meta I really miss Miracles a lot; even with Mentor it is winable.
3
Cursecatcher4
Silvergill Adept4
Lord of Atlantis4
Master of the Pearl Trident3
Phantasmal Image3
Harbinger of the Tides4
True-Name Nemesis4
Æther Vial3
Chalice of the Void1
Umezawa's Jitte4
Force of Will2
Echoing Truth4
Cavern of Souls4
Mutavault13
Island//Sideboard
SB: 1
Chalice of the VoidSB: 2
Pithing NeedleSB: 2
Cursed TotemSB: 2
Grafdigger's CageSB: 2
Relic of ProgenitusSB: 1
Manriki-GusariSB: 2
DazeSB: 2
Trickbind