first of : the CoB, as mentioned, is really not supposed to be there, its there because i lack the 3rd underground sea.
i know testing a deck, should always be done with everything at your disposal, but since i took the deck to a tourney, i couldnt really do that.
kinda the same story for thoughtseize, id love to play them, but i dont have access to them atm, dont mistake that for me thinking they are bad, i only questioned the sorcery speed vs the instant speed of spell snare, but that ofcourse if negated by the fact that thoughtseize takes everything, save a topdecked removal spell.
against the unknown opponent, i ofcourse wouldnt fetch an underground sea unless i had something to counter his wasteland etc. nor would i do it unless id need BB for a fast stalker, and hadnt got other lands in sight... it probably was a bad example, minus the probably...
also, i dont play confidants anymore, i failed to post the list i play now, but atm its pretty much identical with Hannis UBg list -thoughtseize, + spell snare (the money issue) and i play a 4th tombstalker.
17 lands have been surprisingly stable for me. with 4 brainstorm and 4 ponder i almost always get to 2/3 lands by turn 2/3, which is all i ever need.
about the sideboard - i cant really post it, since it is in a constant state of flux (the meta keeps shifting around, and i keep picking stupid last minute decisions..).
also, no, there are no CBs in there, since
#1 : i dont have sufficient 2cc spells for it, and
#2 : i dont have top in the deck...
my deck looks like this at the moment.
//guys 9
4 Phryexian Dreadnought
4 Tombstalker
1 shriekmaw
//stuff 34
4 Stifle
4 Vision Charm
4 Brainstorm
4 Ponder
4 duress
3 spell snare
4 Daze
4 Force of Will
3 pernicious deed
//mana 17
4 Polluted Delta
2 Flooded Strand
2 bloodstained mire
3 Underground Sea (yes, i have a CoB in a spot here, hate me for it =) )
1 tropical island
1 bayou
2 Island
2 Swamp
the safe spots in my board consists of :
3 engineered plague
3 krosan grip
the rest is being switched around alot. i like echoing truth against ichorid, tormods crypt as well, some creature removal, smother mainly, hydroblast against goblins, DS, burn and all the other red threats out there, and null rod (i've seen abit affinity based decks around, and the only really scary thing i meet it doesnt answer that needle does, is deed, and against those i still have stifles and charms - thou needle is better against landstill with deed, but then you have tombstalker to give them something to think about, plus 4c landstill isnt something i see alot of.)
this is virtually a copy of hannis list, with some minor changes, mostly caused by my wallet.
thou i would play 15 disruption pieces as i am, instead of 16, and play the 4th tombstalker; it is just as nuts as the dreadnought.
if i was to put wastelands in there, i would probably go a completely different route, with confidant, top, CB alongside, for a more control'ish version. and then i think the stalkers would have to go, making it more into something that belongs in the dreaded fish post. and then either going with UW, UWg or Ubg would probably be the stronger deck anyway.
im really pleased with the deck going abit more 'suicidal', by going with the very tempobased disruption against removal, instead of trying to control the opponents manabase etc.
/mik
EDIT : ill be trying out some MD removal as well, i guess snuff out is the way to go, if it is needed.

