I've been playing this game for a while, and out of curiosity-- if you go into a dungeon and don't get all the treasures, will the dungeon reappear later, or will I never be able to get those cards?
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I've been playing this game for a while, and out of curiosity-- if you go into a dungeon and don't get all the treasures, will the dungeon reappear later, or will I never be able to get those cards?
I want to build a nice combo deck but how so I get 4 lotus, etc?
You're limited to 1 copy of a card for every 15ish (or so) in your deck. Since you start with 45 cards (or whatever) you can only have the 3 (someone correct me if I'm wrong, I seem to remember this being the case, but I'm not positive). If you go up to 55~60 cards you should be able to run 4 copies.
Find a Lotus hidden in a dungeon, find Mind Stealers (one of the creatures), when you beat them they'll give you a copy of a card from your deck (Nightmare mentioned this already).Quote:
Originally Posted by Jak
Buy the Worldmagic that lets you run an extra copy of a card and the Ring worldmagic that makes the enemies have to take 5 cities instead of 3.
For Land Tax, set a permanent stop in your upkeep by right-clicking on the upkeep symbol. Then click on it to activate it.
For Sylvan Library, click on the Library in your draw step and then on the facedown card in your hand. This makes a stack where the card is drawn first, then the Library resolves. It's kind of unintuitive to get working if you don't know to do this.
My current deck is a five-color monstrosity with 4 DTs in it to get bullets and fun stuff. I run 3 Ivory Towers and I currently run a Lich in it for the awesome factor. I decked myself and lost today with it after drawing like 23 cards in a turn off Lich and Towers. With a shell of DTs, draw spells and 4 Desert Twister, you can handle just about anything and being able to be like Hmm, I'll DT up a Control Magic! is really cool too. I have ChannelBall, Serra Angel and Braingeyser in there as kills.
I suggest getting Moat from the random bazaars as soon as possible. If you really want to be sneaky, wait till you find two of the random encounter things and save the game. Reload until you get a result you want, like a bazaar or a gem merchant. Usually I don't do save scumming because it just takes too long to get anything decent. You can also get Moats from any place that trades amulets for cards. You can find these through the worldmap with one of the buttons at the top.
Roman Candle, the cards are gone forever. If you finish a dungeon and don't want to walk out, just click on the exit tile and you'll leave.
Counterspells are pretty overrated unless you're playing against Hydras, which like to Mana Flare and then X-spell you out. If you want to build a control deck, make it able to find Moat and Balance quickly and you're fine. In mine, I only run one STP, one Moat and one Control Magic alongside Balance.
Book of Rass + Ivory Tower is really, really good. Surprisingly good.
All of these deck tips matter if you want to make a fun and halfway fair deck. If you want to make Twister From Below decks, ignore it.
Nope.
If you don't get all the treasures from a dungeon they don't go forever, the dungeon just moves to a different random location.
In my version the dungeons that have the epic cards will disappear for good if you leave anything in there. I know this because I'd still ask for dungeon clues when all the other clues were out, and it'd never give a new location, nor would I find any of said dungeons while running around on the world map.
Weird, mine certainly stay there as I've been into 1 place about 3-4 times trying to get a card that spawned behind 3 mobs.
On the mindstealers, do they always clone cards when you win or is there some sort of condition to be met ??
Whenever I bump into them they try to pay tribute and if i fight them they give ante but no cloning.
It's either conditional, or random. I'm not really sure which it is anymore. I know that killing off the major wizards causes a majority of the weaker and mid powered mages to scurry and try tribute, but I do know a few times I've fought Mindstealers and their cloning brethren that I'd still get the option.
Stupid game, it made me stay up way later than I should have.
Damn, I forgot that you have to fight the UberVillian RIGHT after defeating the last wizard. With my 8 Erg Raider, 7 Black Knight, 3 Contract deck, I knocked 100+ life off that fucker before he X-Spelled me for 11. Cheater.
OH! And a dungeon that has Ankh in play AND life loss carries over - yeah, that's fair.
Wow. Seems pretty absurd. Of course this is why playing 4x Timetwister 4x Lotus, 4x Mox Sapphire/Jet/Ruby, 4x Ritual 1x Disintegrate is good for dungeons like that.
As far as the dudes running away from you go, they can't outrun you if you have/buy (I forget which?) the World Magic that lets you run faster (for a Red Amulet I think)? It's just not easy to control when your trying to run someone down instead of run away from them.
I've been up all night playing this damn game. That's so sad, I probably shouldn't admit to that.
With the dungeon clues, you can easily metagame against the whole dungeon. For example, if you're going into a red dungeon, pack 5 BEBs. Black Dungeon, bring Exorcists and Karma.
Dealing with an Ankh in play is rough to start against, but Divine Offering helps out at least.
Be aware that in dungeons, I think your ante piles up for Contract. IIRC, this means you might lose your win conditions. Jeweled Bird is good to pack in a deck full of 1-ofs anyway.
Jewled Bird cantrips. Don't forget that. The card is a brick shithouse. I love it.
I just downloaded the rapid share file, but I am extremely illiterate as far as computers go. Woudl somebody walk me through setup?
In that case run a control deck with Ivory Towers (Jaydemae Tome/Braingeyser are likely your go to draw spells). When they say "Life Loss Carries Over" they really mean "Life Totals Carry Over" (I'm pretty sure at least). Lazy coding for the win/loss(?). Even if I'm wrong you should end up with a healthy life total each game instead of being on 2 with Ankh starting in play.
Yeah, if you end the game with 100 life, it carries over.