Re: [Deck] NLU_Extended Port GP Chicago Winner
I wasn't talking about Brassman's NLU vs. Aggro Loam but just CB/Top decks in general vs. Aggro Loam. I had tested Uw Dreadstill vs. Aggro Loam a bit and thought that it was a tough matchup despite having access to many basics and stp. I just feel that while CB/Top is strong against Loam it can still be difficult to deal with their threats. I played against Aggro Loam twice at the GP going 1-1 I was running Uw Dreadstill.
Re: [Deck] NLU_Extended Port GP Chicago Winner
Both. Like, sure, you have this Countryside Crusher guy, but he's very unimpressive in a world where you don't have Loam. I also tend to side Blue Elemental Blasts in the matchup; Terravore will suck without Loam and Crusher is manageable.
Basically my plan is to win game 1 because they're completely cold to Counterbalance. Then you can pick up one of the two post-board games by way of A) countering Burning Wish and they don't draw Loam, B) getting CBalance and they don't draw Grip, C) getting two Counterbalances and winning, or D) containing all their creatures. Sometimes you can get there with a good EE or Sower and they just can't recover. Playing a turn 2 Tarmogoyf, turn 3-4 EE for 3 or Shackles/Sower with Force in hand can go a long way in the matchup.
Re: NLU_Extended Port GP Chicago Winner
Quote:
Originally Posted by
BrassMan
The duress are specifically for combo (where they're much better than REB), I don't bring them in any other matches. ... I just wanted space in my sideboard specifically for combo. In retrospect, combo didn't have an amazing showing though, so it's possible those slots were wrong.
So that basically means that in a meta without much combo you have 3 open slots in the SB (and no need for the B splash, actually), right?
How would you fill these slots in a meta packed with AggroControl, CB-mirror and Landstill/Dreadstill?
Would 3 REB be a good idea?
Or more Grips and maybe some Blood Moons as a nasty surprise vs Landstill?
Re: NLU_Extended Port GP Chicago Winner
Quote:
Originally Posted by
Taurelin
So that basically means that in a meta without much combo you have 3 open slots in the SB (and no need for the B splash, actually), right?
How would you fill these slots in a meta packed with AggroControl, CB-mirror and Landstill/Dreadstill?
Would 3 REB be a good idea?
Or more Grips and maybe some Blood Moons as a nasty surprise vs Landstill?
The problem with REB is that your whole maindeck is already tuned for those matchups, you wouldn't really have a lot to board out (though they're not terrible to have around for Merfolk). If you expect a lot of lists like mine or Dreadstill, or any other list that relies on artifacts, another Ancient Grudge wouldn't be terrible. Blood Moon is pretty underwhelming if it's expected, but if people don't see it coming it can be devastating (I think I'd lean towards Magus over the enchantment).
Re: NLU_Extended Port GP Chicago Winner
Quote:
Originally Posted by
BrassMan
If you expect a lot of lists like mine or Dreadstill, or any other list that relies on artifacts, another Ancient Grudge wouldn't be terrible.
Interesting point. I played a 100% mirror match (!) on MWS yesterday, and the key to winning was the question: Who can take over whose creatures (Sower vs Shackles etc.)? Unfortunately, we only could play G1. Sb-options would have been nice.
Quote:
Originally Posted by
BrassMan
Blood Moon is pretty underwhelming if it's expected, but if people don't see it coming it can be devastating (I think I'd lean towards Magus over the enchantment).
The thing is that Magus is much easier to hate (removal) than Blood Moon, but Blood Moon is more difficult to protect with Counterbalance / countermagic (vs Krosan Grip). If CB sticks, Magus is actually much better then. I agree.
So basically, a SB without black might look like:
3 Firespout
3 Ancient Grudge
2 Hydroblast
2 Magus of the Moon
2 Tormod's Crypt
1 Relic of Progenitus
1 Pithing Needle
1 Krosan Grip
And the manabase of the maindeck:
6 Island
8 Fetchlands
2 Academy Ruins
3 Tropical Island
3 Volcanic Island
Re: NLU_Extended Port GP Chicago Winner
Quote:
Originally Posted by
Taurelin
Interesting point. I played a 100% mirror match (!) on MWS yesterday, and the key to winning was the question: Who can take over whose creatures (Sower vs Shackles etc.)? Unfortunately, we only could play G1. Sb-options would have been nice.
The thing is that Magus is much easier to hate (removal) than Blood Moon, but Blood Moon is more difficult to protect with Counterbalance / countermagic (vs Krosan Grip). If CB sticks, Magus is actually much better then. I agree.
So basically, a SB without black might look like:
3 Firespout
3 Ancient Grudge
2 Hydroblast
2 Magus of the Moon
2 Tormod's Crypt
1 Relic of Progenitus
1 Pithing Needle
1 Krosan Grip
And the manabase of the maindeck:
6 Island
8 Fetchlands
2 Academy Ruins
3 Tropical Island
3 Volcanic Island
DONT CUT BLACK... Black is the reason that the deck keeps going and why it is so powerful.
Also, you cannot forget how good blossom is.
Re: NLU_Extended Port GP Chicago Winner
Quote:
Originally Posted by
thefreakaccident
DONT CUT BLACK... Black is the reason that the deck keeps going and why it is so powerful.
Err... I was still refering to Brassman's list, not yours.
And as pointed out above, in that list B is only there for Duress in the SB. And in a meta in which combo is underrepresented, I guess the deck is able to keep going and be powerful without that 4th color.
Re: [Deck] NLU_Extended Port GP Chicago Winner
Quote:
Originally Posted by
Gekoratel
I don't know if I agree with your second point, getting CB/Top is very powerful against Loam decks G1 but they run a decent number of 3cc threats (Terravore/Crusher) which you can't always stop with the CB/Top combo. I'll agree though that getting an early CB lock goes a long way to winning the matchup. But post-board they most assuredly have 3-4 Krosan Grip to deal with Counterbalance/Shackles which makes things harder. Are you only referring to G1 or post-board as well?
One of the best parts of Probasco's list is that it runs a decent number of 3cc cards too. Counterbalance/Top is just so much better in this deck than it is in many others, cause unlike traditional Thresh, where they have all 1cc and 2cc a huge hole in 3-4cc and 4 Force of Will, this lists curve/cmc configuration leaves it so that the deck can often float whatever 2 casting costs are most relevant to the match.
Breaking it down by cmc:
1cc 15
2cc 8 (light, but has 3 Spell Snare to supplement)
3cc 7
4cc 3
5cc 4
So versus stuff like Thresh or Combo, it can sit there with the traditional 1 and 2 cc cards in the top 3 and lock them out, but it adds the ability to sit on 3 and 4 against Goblins, or 2 and 3 against Survival or Agro Loam.
Quote:
Originally Posted by
BrassMan
The majority of those cards will be completely invalidated by the top that's in play, nowhere is this more dramatic than in the case of Swords to Plowshares, which is completely dead against an opponent whos plan is to drop Counterbalance before anything else...
Without trying to sound arrogant, I really think it was the right deck for the event.
Really sums it up perfectly.
Re: [Deck] NLU_Extended Port GP Chicago Winner
This is my version, which I'm really happy with. It's tuned for a competitive meta:
4 Tarmogoyf
4 Dark Confidant
2 Elspeth, Knight's Errant
4 Noble Hierarch-----------hyped, and still underrated! Bob, Top and Daze love her so dearly! While LD, opposing Dazes and Goyfs... despise her!
4 Counterbalance
4 Force of Will
4 Daze
4 Brainstorm
4 Sensei's Top
4 Swords to Plowshares
4 Vindicate
4 Flooded Strand
3 Polluted Delta
3 Tundra
3 Underground Sea
3 Tropical Island
1 Island
1 Plains
SB:
1 Enlightened Tutor ....(yeah. trademark toolbox yet again!)
3 Engineered Plague
2 Relic of Progenitus
1 Tormod's Crypt
1 Energy Flux
1 Pithing Needle
1 Aura of Silence
1 Threads of Disloyalty
3 Hydroblast
-
Re: [Deck] NLU_Extended Port GP Chicago Winner
Has anybody else tested Trinket Mage yet? So far, I'm thinking that Trinket Mage could use some awesomeness right now, so I compiled a list of cards which may make Trinket Mage slightly more useful. Just being able to grab SDT, EE and Needle seems very lite and can make Trinket Mage look a little err in a lot of match ups.
Tormod's Crypt, Relic of Progenitus, Despeller's Capsule, Executioner's Capsule, EE, SDT, Needle, artifact lands, Meekstone and Sigil of Distinction.
Right now, I'm leaning towards Sigil of Distinction. It makes Sowers out of Burn range, makes Goyfs and Sowers out of Shackles ranger and turns a small little Trinket Mage into a monster. Also, this is how you win Goyf wars.
Re: [Deck] NLU_Extended Port GP Chicago Winner
WRT to Trinket Mage: 2 weeks ago I used a trinket package with Top, EE, and pithing needle to a second place finish (I intentionally drew my 3rd. round). Last week I played NLPainter (see thread in New and Devolopment to a 5-0 finish. So uh, yeah you can get a lot out of trinket mage.
Re: [Deck] NLU_Extended Port GP Chicago Winner
Quote:
Originally Posted by
Citrus-God
Has anybody else tested Trinket Mage yet?
Quote:
Originally Posted by
mackaber
Andy Probasco
2 Vedalken Shackles
3 Spell Snare
4 Sensei's Divining Top
3 Ponder
1 Pithing Needle
2 Krosan Grip
4 Force of Will
1 Engineered Explosives
4 Counterbalance
4 Brainstorm
3 Trinket Mage
4 Tarmogoyf
3 Sower of Temptation
2 Volcanic Island
1 Underground Sea
3 Tropical Island
4 Polluted Delta
6 Island
4 Flooded Strand
2 Academy Ruins
Sideboard:
2 Ancient Grudge
3 Duress
3 Firespout
2 Hydroblast
1 Krosan Grip
1 Pithing Needle
1 Relic of Progenitus
2 Tormod's Crypt
Re: [Deck] NLU_Extended Port GP Chicago Winner
How about a maindeck Dust Bowl instead of the second Academy Ruins?
-> Then one could also play a Crucible of Worlds in Sideboard. (I played a lot of games against dreadstill and the key to win for him was always to cut me of my green/ red mana with sitfle, trickbind and Wasteland)
-> as the freak accident said before I would also cut off black. But I dont like to play 2 Magus of the Moon and the third Grudge in my Sideboard. So I have still 2 empty slots in my SB. also I prefer to play a 2nd relict above the 2nd crypt.
1x Crucible of Worlds
3x BEB
1x Magus of the Moon
2x Relict of P.
1x Tormods Crypt
3x Firespout
1x Needle
2x Grudge
1x Krosan Grip
What do you think of that plan? Maybe the random Magus is not good enough?
Re: [Deck] NLU_Extended Port GP Chicago Winner
Vendilion Clique seems like it would be a good include in the deck. My guess is that it would be used over the Trygon Predator. Trygon could always be moved to the board and Clique would be a better call against decks that don't have a lot of artifact/enchantments. Plus, its not like in those match ups that Clique wouldn't be effective.
Re: [Deck] NLU_Extended Port GP Chicago Winner
Quote:
Originally Posted by
Fossil4182
Vendilion Clique seems like it would be a good include in the deck. My guess is that it would be used over the Trygon Predator. Trygon could always be moved to the board and Clique would be a better call against decks that don't have a lot of artifact/enchantments. Plus, its not like in those match ups that Clique wouldn't be effective.
Vendelion Clique is also good against Aggro Loam. Being able to hit Loam rawks.
Re: [Deck] NLU_Extended Port GP Chicago Winner
Against a smart player you are never going to hit Loam. Leave Loam in the graveyard; dredge it with a cycling land and cast it immediately.
Re: [Deck] NLU_Extended Port GP Chicago Winner
I'am still thinking about Probasco Deck and his answers in the interview (By the way the interviews were fantastic, very good idea !)). Its very very interesting, so see the choices in his deck and why.
What i realized, when i look at tournament results, a lot of people play nassifs deck, but i couldn't find a tournament with a copy of his list ?
And i'am pondering about his curve for CB (without lands) :
0 : 1
1 : 15
2 : 8
3 : 7
4 : 3
5 : 4
Normally i would say the curve has too much 1 and needs more 2 CC ???
Re: [Deck] NLU_Extended Port GP Chicago Winner
That's where the Spell Snares come in. They hit that CC2 stuff if you accidentally don't have anything for 2 on top.
However, with all that cantripping, fetching etc. you simply do find what you need pretty often, just that the higher numbers for 3-4 allow more flexibility.
Re: [Deck] NLU_Extended Port GP Chicago Winner
Quote:
Originally Posted by
Anusien
Against a smart player you are never going to hit Loam. Leave Loam in the graveyard; dredge it with a cycling land and cast it immediately.
Draw step bro. They dredge it back, priority goes back to you on draw step; so you cast the fucking Clique right there. And you'd be surprised at how often Aggro Loam players walk into Clique.
Re: [Deck] NLU_Extended Port GP Chicago Winner
Quote:
Originally Posted by
Citrus-God
Draw step bro. They dredge it back, priority goes back to you on draw step; so you cast the fucking Clique right there. And you'd be surprised at how often Aggro Loam players walk into Clique.
Quote:
Originally Posted by
Anusien
Against a smart player you are never going to hit Loam. Leave Loam in the graveyard; dredge it with a cycling land and cast it immediately.