I do realize that I am running 5 win conditions in the deck. This could be the wrong way to go but it has proven to be pretty good in the lines of versatility. With the build I am testing you can cherry pick the right win con for the specific match up. I am kinda on the fence about Emrakul. He is, in my opinion, bordering on the line of "risk of cool things." If he hits play in the deck, you get to swing with him. With the speed that the deck can go off, basically means you put your opponent on a 2 turn clock and their board position, if any, is devastated before they will really get to do anything about it. However the counter argument would be: "How is hard casting Emrakul worth it, when you can Stroke them for the game?" I have tested a few versions of the deck so far and my response would be the above list has been working fairly well. I might try the deck without Emrakul, as it would open 2 slots which could become another Cunning Wish and another Pact of Negation. Maybe 2 Emrakul would be more of a match up call. Possibly a sideboard option for games 2-3. Thoughts on that?

