This is where
Darkblast out of the board shines. It's somewhat narrow in the U/w match (as Peacekeeper is really the only target you legitimately care about anyway), but it is far too good to leave out.
At worst, Darkblast can also hit Jailer if you hit a Salvage (assuming of course someone actually plays it).
...Ben Swartz goes undefeated with this deck with three in the Top Twelve? Take note of the fact that a large percentage of people are starting to shift over to the 'Hive Mind' mentality after Ben Wienberg cruised through the Swiss the previous week with it, as Tom Ma did before that, as the 2nd place at the G.P. executed before that. The deck is seeing an exponentially large increase in play not just on MOTL, but on the Open and independent Circuit as well - performing
exceptionally well.
That's not to take away from the other Top 16 installments including decks like Aluren, Orb-Naught, and Dark Depths all completely dominating the field. It doesn't matter necessarily what decks are dominating the field, but the fact that people are trying to get crafty and in fact
are playing various types of Combo.
I certainly don't believe this is a fluke; people are tired of seeing and hearing about S.F.M.-based strategy and right now Legacy is a format where you're either playing Combo or Mystic. This particular deck only beats one of those regularly, which is unfortunately just my point. You already have an option with Zealot to speed the kill up, and you could even run Sphinx if you desire. All I'm saying is that with Combo being as prevalent as it is, there's no reason to fold to it and try to "grind 'em-out" (as you put it), because you will absolutely not win that way against those decks which prey off that exact strategy.
I think there's is much to be taken away from this as it references to the general overall meta. You'll notice a disturbing lack of any Combo presence the week before at Cincinnati, which is in large part the reason Rausch did so well with the deck. Whether or not Seattle was a fluke remains to be seen but I can assure you with Hive Mind at the driver's seat and other Combo riding the waves of 'Minds' prosperity, it is going to make life difficult for this deck to thrive, which is in large part why I strenuously recommend playing a singleton target dedicated to gaining an edge over the Combo player Game One. Bounce effects rarely see play Game One and generally don't come into discussion until post-board, so there's no reason to go there. I'm specifically gearing my train of thought towards Game One here.
The element of surprise is gone the minute you elect to 'draw.'