Re: Would you like to see True-Name Nemesis gone?
Gone and banned. This is not a job, people. If the games are genuinely uninteresting and dull, that's totally a reason to kick the bugger out of the format.
Re: Would you like to see True-Name Nemesis gone?
Quote:
Originally Posted by
Zombie
Gone and banned. This is not a job, people. If the games are genuinely uninteresting and dull, that's totally a reason to kick the bugger out of the format.
Three weeks isn't enough for me to want a banhammer yet.
Re: Would you like to see True-Name Nemesis gone?
I would rather the card be gone. I don't think it warrants a ban.
Guess that means I'm playing a combo deck for the next few months.
(Shit who am I fooling. I've been playing Combo for months already :laugh:)
Re: Would you like to see True-Name Nemesis gone?
Quote:
Originally Posted by
Richard Cheese
Gone? Yes. Banned? No.
That's some "It's a Wonderful Life" shit right there.
Re: Would you like to see True-Name Nemesis gone?
I'd like to see it gone, but it won't. Just when I thought it couldn't get more annoying than Geist of Saint Traft....
Watched Starcitygames coverage yesterday. True Name vs another one. Boring. Way to go Wizards, I guess you really want Legacy to die huh?
Re: Would you like to see True-Name Nemesis gone?
Quote:
Originally Posted by
Zombie
Gone and banned. This is not a job, people. If the games are genuinely uninteresting and dull, that's totally a reason to kick the bugger out of the format.
Exactly.
True Name Nemesis is one of those terribly designed cards that brings NOTHING fun to anybody in the format outside of a few players who will win more games playing Delver / Stoneblade decks. And those wins won't be "fun" except in that they are wins and not losses.
Show and Tell is a broken card in this format but at least it adds something interesting to the format - a viable combo deck that introduces unique lines of play. Say what you want about the fairness of Show and Tell decks, but they do provide combo players an interesting, and singularly unique alternative to Storm combo.
True Name Nemesis just makes Delver and Stoneblade more resilient, and removes choices from deck design for many of these players. It doesn't add anything unique, interesting, or fun.
Re: Would you like to see True-Name Nemesis gone?
Quote:
Originally Posted by
joretapo
Just play control already, imagine all the energy lost complaining instead of building a solution.
That's your solution?
"Take all that money you spent on your favorite deck, and flush it down the toilet. Now go and withdraw $3000 from your bank account and build a Miracles deck that *may* or *may not* even be consistently able to beat a TNN deck - Terminus or bust?"
Re: Would you like to see True-Name Nemesis gone?
Quote:
Originally Posted by
MGB
That's your solution?
"Take all that money you spent on your favorite deck, and flush it down the toilet. Now go and withdraw $3000 from your bank account and build a Miracles deck that *may* or *may not* even be consistently able to beat a TNN deck - Terminus or bust?"
God the tears. How is it to have no vision? Seems pretty bad.
Almost every deck that cares about TNN has a potential answer for it, the rest are just trying to cross the finish line before it's an issue.
This is what MTG comes to when an entire generation can cruise by on just netdecking. Don't worry plebe, someone will come along sooner or later and show you how Red Blasts, Runed Halo, Engineered Plague, Golgari Charm, Zealous Persecution, and about a million other cards still exist.
Re: Would you like to see True-Name Nemesis gone?
Quote:
Originally Posted by
dontbiteitholmes
God the tears. How is it to have no vision? Seems pretty bad.
Almost every deck that cares about TNN has a potential answer for it, the rest are just trying to cross the finish line before it's an issue.
This is what MTG comes to when an entire generation can cruise by on just netdecking. Don't worry plebe, someone will come along sooner or later and show you how Red Blasts, Runed Halo, Engineered Plague, Golgari Charm, Zealous Persecution, and about a million other cards still exist.
Every deck had an "answer" to Survival of the Fittest and Mystical Tutor as well. That doesn't mean they were healthy for the format or added anything positive, and then were rightfully banned.
Re: Would you like to see True-Name Nemesis gone?
http://i.imgur.com/X4FrLdS.png
Where is the "take 2 aspirin" guy when you need him?
Re: Would you like to see True-Name Nemesis gone?
Quote:
Originally Posted by
MGB
Every deck had an "answer" to Survival of the Fittest and Mystical Tutor as well. That doesn't mean they were healthy for the format or added anything positive, and then were rightfully banned.
Right, because TNN is on the same tier as cards that enabled fast combo kills... :rolleyes:
Re: Would you like to see True-Name Nemesis gone?
Quote:
Originally Posted by
Shawon
Right, because TNN is on the same tier as cards that enabled fast combo kills... :rolleyes:
Mystic Tutor was banned because, according to Wizards, it sucked the fun out of the format and thus, we should be better off without it. That's the essence of the dreaded "Gentleman's Agreement".
If anything, this applies even more to TNN.
Re: Would you like to see True-Name Nemesis gone?
Quote:
Originally Posted by
Barook
Mystic Tutor was banned because, according to Wizards, it sucked the fun out of the format and thus, we should be better off without it. That's the essence of the dreaded "Gentleman's Agreement".
If anything, this applies even more to TNN.
The new gentlemen's agreement is the one where WotC made a new format for people who can't handle the card pool of Legacy and banning is the go to answer for good cards, so go play that.
Re: Would you like to see True-Name Nemesis gone?
Quote:
Originally Posted by
MGB
Every deck had an "answer" to Survival of the Fittest and Mystical Tutor as well. That doesn't mean they were healthy for the format or added anything positive, and then were rightfully banned.
There are arguments to be made that neither card was precisely worth banning in the same way that MM or Flash were. Indeed, those arguments were made at the time, at great length. The only compelling reason for both cards to be banned were that they were already-powerful enablers that played important roles in format-dominating decks, which means they're likely to become truly offensive with future printings. Basically, they were insurance policy bans.
TNN doesn't have anywhere near the level of potential that Tutor or Survival had to enable a broken deck, and it doesn't warp the format to anywhere near the degree that MM or Flash did. The closest you could get would be the printing of a bunch of overpowered equipment or auras that turn TNN into a super-fast kill, but even then I doubt we'll ever be on the level of actual, currently-legal combo decks for either speed or not giving a fuck what else is going on in the game.
Also, Survival adding nothing positive? Fight me m8.
Re: Would you like to see True-Name Nemesis gone?
I miss Survival. My sex life hasn't been the same since the banning. :(
Re: Would you like to see True-Name Nemesis gone?
I didn't play during survival, but it seems like a super fun card. If Fauna Shaman weren't so slow I'd totally play her
Re: Would you like to see True-Name Nemesis gone?
Quote:
Originally Posted by
lordofthepit
Three weeks isn't enough for me to want a banhammer yet.
You need to play more Legacy then.
Re: Would you like to see True-Name Nemesis gone?
Quote:
Originally Posted by
ESG
You need to play more Legacy then.
See you in about an hour. May or may not be packing some of our favorite creatures. :tongue:
Re: Would you like to see True-Name Nemesis gone?
Quote:
Originally Posted by
dontbiteitholmes
The new gentlemen's agreement is the one where WotC made a new format for people who can't handle the card pool of Legacy and banning is the go to answer for good cards, so go play that.
I love this. Legacy is not the place for people who have the EDH play-weak-crap-but-still-try-to-secretly-win-through-not-"cheap"-"op"-"unfun"-shenanigans "Gentlemen" mindset.