Holy shit there has been alot of posts since I was last on here, I'm not going through the hassle of setting up all the quote's versus answer's but I will try to address all the questions that have been raised.
First off I would like to give prop's to Darkalucard for picking up on all the simularities of playing this deck as to playing Landstill. To those that know me I have had more than alittle success in running Landstill, I had come to the conclusion however that Landstill is not a viable deck to expect to win a tournament with because there are way to many different type's of decks that you must be able to beat. On top of the very open format that Legacy has become the simple power level of the control cards being printed by wizards versus the power of the aggro cards printed has been extremely lopsided for a long time now. When Landstill was king it was hard just to build a deck that could beat Landstill let alone the entire format, now I could build 20 decks atleast that could crush Landstill without even metaegaming for Landstill. As one of the initial pioneers of Landstill in Legacy I am announcing that in my opinion the deck is dying/hibernating currently atleast until the print far more powerful control cards than what currently exist. With that being said if you were to play Standstill you would then still have to deal with all of the problems of running Standstill like Aether Vial means you just can't play the card and you would still have to wait until you had total control of the board before you could play a Standstill. Worse than that though you couldn't play it without already having a threat in play or you wouldn't be able to win since you have zero threats playable under Standstill. If you were looking to play that kind of aggro-control Standstill deck I suggest you check out either Skies or Armostill, as for Tombstone I don't believe Standstill has a place. If you try testing the deck I think you will see that casting the Harmonize's is not ever really an issue.
As to the Top versus Brainstorm issue, They both have there advantage's and disadvantage's. Whitch one is better is entirely a situational decision. I prefer Brainstorm personally. The capability of getting card quality and quantitty is more important to me than getting multiple uses focused only on card quality. Honestly whitchever suite's your playstyle best is what you will probably have the best success with.
Regarding Fact or Fiction, first off it keeps getting compared to Harmonize, this is incorrect, it should be compared to the function of Eternal Witness not Harmonize. Harmonize will always net you 3 cards, part of what makes those mid game Brainstorms so damn powerful are the extra land drawn off of early game Harmonize's. Fact give's you some decent card quality with a shot of getting some card quantity. Let's face the truth regarding Fact, if your opponent doesn't suck you will only be getting two cards or possibly even just one. If you are getting three cards you are either throwing the cards you want into the yard or your opponent is lame. Personally I tend to beat the opponents that would screw up separating a FOF already.
Regarding the Blue Mana in the deck, first off there are three actual lands that produce Blue not just the one Sea as someone mentioned. On top of that there are 4 Birds of Paradise that were already in the deck. I understand that I have a considerable amount of tournament experience running a ridiculous Mana base and that i'm used to wieghing out all of my choices regarding what to fetch for and when to do it, but do people realize that if you go Bayou + Birds of Paradise turn one that you have 100% of the colored Mana you need to cast everything in the entire deck including your Swamp to play Snuffout? To the player's that are having colored Mana issue's I would suggest just running Top and staying away from the Blue. To those of us with considerable control deck experience I don't believe you will have problems running the Blue Mana.
Playing this deck is much closer to Survival than it is The Rock, I built this deck based alot on Colin Chilbert's 4 color Survival deck and the Type 2 deck that won this past worlds event. I didn't like how Survival had so many dead cards in it if you didn't draw Survival. If there was a "mirror match" that you could face I believe Survival would be it. If you can stop them from getting Survival online you will destroy them almost every time, if not... you will get your ass kicked by the sheer card quality and quantity that the deck can generate. This along with some other reasons is why I believe the SB is in need of an overhaul. Both Pithing Needle and Meddling Mage would be incredibly powerful in this match as well as some other's.
Regarding the Survival match it depends alot on what version of Survival they are playing and what version of Tombstone you are playing.

