Originally Posted by
Zilla
I've had very different experiences than you have with this deck, and I suspect it comes down to a difference in the way we play. I also suspect it's the reason we disagree on certain card choices.
First and foremost, I mull very aggressively with this deck. If a hand has more than 2 lands in it, I will strongly consider mulling. If it has 3 lands and no Brainstorm I'll almost always mull it. If it has more than 3 lands it's unkeepable.
I also look for hands with at least one Delver or Guide in it, preferably 2 or 3. In my experience, Guide and Delver are extremely valuable in the first couple turns, and lose a great deal of value every turn thereafter, as your opponent has a chance to stabilize and develop his board position.
Guides and Delvers always get priority in the first couple turns. I rarely use burn to clear the way for blockers (especially Guide) unless I'm sure my opponent has no other means of dealing with them. After the first couple turns, I usually hang onto Guides and shuffle them away with Brainstorm.
If you can get 5-7 damage in the first few turns with creatures, you can reliably dole out the remaining damage with burn and Lavamancer damage, assuming you haven't been using it on creatures. That's been true for me even when my opponents are playing around PoP.
In short, mull aggressively, prioritize your beaters in the first 2-3 turns, and mostly disregard them after that, and use burn on opposing creatures only when absolutely necessary.
Am I correct in assuming you play the deck pretty differently? If so I'm interested in hearing details about it. I want to try it your way to see how it works for myself.