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Re: [DOM] Dominaria (Spring 2018)
I would like to see a junky combo of Demonlord Belzenlok with Eureka or something. Protect your combo with FoWs and Foil... all cards with cmc 4+.
Or we can just use Griselbrand instead
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Re: [DOM] Dominaria (Spring 2018)
Quote:
Originally Posted by
Fox
"At, When, Whenever" these words denote a trigger; in this case a trigger separating mana chunks the Dampening Engine or w/e it's called checks for. Moreover, it is the enchantments themselves which are creating the extra mana, not the land.
Yeah - that was my suspicion - it's just mana flare's initial wording that made it seem that it was like mana reflection.
And for the Eldrazi Comment, mainly because its an additional card to use against Storm/Elves, the latter of which I had a problem with last time I played with eldrazi.
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Edit:
Powerstone Shard 3
Artifact
T: Add C for each artifact you control named Powerstone Shard.
Not better than cloudpost engines, but IDK, could get fun with:
Phyrexian Metamorph
Sculpting Steel
Cogwork Assembler
Saheeli Rai
Copy Artifact
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Re: [DOM] Dominaria (Spring 2018)
This set looks really fun to me. It's been a while since I've considered some (non-cube) limited formats and I think I actually might. Good on WotC for making a cycle of triple-mono color casting cost big creatures. I've always thought that'd be a fun way to make people commit to manabases and not just get to run all the good stuff in whatever 3 colors they play.
Stabilization Orb is pretty great against literally all the decks I hate to face in modern so I'm gonna go ahead and pick up a playset even if it isn't really necessary. Fuck Tron/Eldrazi/Krark-Clan/Eggs decks (the latter 2 since I cannot enjoy watching my opponent take a 10 min turn).
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Re: [DOM] Dominaria (Spring 2018)
This set actually looks pretty cool so far.
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Re: [DOM] Dominaria (Spring 2018)
Some interesting stuff in the spoiler.
Sagas are probably the highlight from a design standpoint. They are essentially huge Sorceries whose effects are spread out over multiple turns. This gives them a bit more wiggle-room in terms of costing the effect, and the fact that they're Enchantments allows a lot more colors means of interacting with them. From a flavor perspective they tell a story as counters accumulate and the effects change; framing them as pivotal events in Magic history is really neat. Great stuff, would want and expect nothing less from a set with Garfield onboard.
Tribal subtheme looks good. Partially, because the tribes chosen are less parasitic (Wizards, Knights, and MOTHERFUCKIN' GOBLINS), so to speak, but also because they hit on the classic fantasy at the roots of MTG.
Verdicts out on the Legendary matters theme as a whole, but a lot of the supertyped cards themselves look great. It's taken decades, but in this one set are two, yes TWO, R/W Legendary critters that offer an EDH buildaround that isn't "lol turn d00dz sideways!!!!1111!11!". Not to mention there are tons of callbacks and references to characters of old with flavorful, evocative designs.
Did I mention Goblins are back, including Siege-Gang Commander and Goblin Warchief in Standard? I might show up to a Standard event just to run out the old Scourge boyz.
Legendary Spells are probably the biggest apparent miss. It just feels like clunky design that's neither flavorful nor particularly interesting. Why does having Jace in play let me cast Urza's Sylex Blast or Jaya's Burnination? Furthermore, why can I cast these amazing spells two or more times in one game? I thought they were Legendary? It seems like a missed opportunity to make powerful spells with a serious drawback that isn't just being forced to play WotC's two favorite card types.
Art and story remain to seen, but I'm not optimistic on this front. Technically sound, but over-directed and focus-grouped art will likely dominate because it sells, I guess. Story will probably be Jaya, Teferi, and the Weatherlight swearing allegiance to the Jacetice League to fight Saturday Morning Cartoon Bolas in Ravnica 3: The Financial Slam Dunk. The new border for Legendary Creatures could be decent like Kaladesh Inventions and Ixalan Flip-Lands or hot fucking garbage like everything else they've tried.
All-in-all, not bad. I've come to grips with the fact that MTG is never going to be what it was in the past; it's too corporate now, shit's just about selling focus-tested "safe" mediocrity. And the games too well-trod to have the creative of the early 90's golden age. But this looks alright, a decent middle ground between grognards and mass audience.
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Re: [DOM] Dominaria (Spring 2018)
Quote:
Originally Posted by
Brainstorm Ape
Some interesting stuff in the spoiler.
All-in-all, not bad. I've come to grips with the fact that MTG is never going to be what it was in the past; it's too corporate now, shit's just about selling focus-tested "safe" mediocrity. And the games too well-trod to have the creative of the early 90's golden age. But this looks alright, a decent middle ground between grognards and mass audience.
I don't think magic is playing it safe at all. The reason imo why they are going for digital art is because of artist availability, consistency and speed. They crank out an amazing number of cards / sets every year.
https://www.youtube.com/watch?v=QHHg99hwQGY&t=47s
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Re: [DOM] Dominaria (Spring 2018)
Quote:
Originally Posted by
Brainstorm Ape
Some interesting stuff in the spoiler.
Sagas are probably the highlight from a design standpoint. They are essentially huge Sorceries whose effects are spread out over multiple turns. This gives them a bit more wiggle-room in terms of costing the effect, and the fact that they're Enchantments allows a lot more colors means of interacting with them. From a flavor perspective they tell a story as counters accumulate and the effects change; framing them as pivotal events in Magic history is really neat. Great stuff, would want and expect nothing less from a set with Garfield onboard.
Tribal subtheme looks good. Partially, because the tribes chosen are less parasitic (Wizards, Knights, and MOTHERFUCKIN' GOBLINS), so to speak, but also because they hit on the classic fantasy at the roots of MTG.
Verdicts out on the Legendary matters theme as a whole, but a lot of the supertyped cards themselves look great. It's taken decades, but in this one set are two, yes TWO, R/W Legendary critters that offer an EDH buildaround that isn't "lol turn d00dz sideways!!!!1111!11!". Not to mention there are tons of callbacks and references to characters of old with flavorful, evocative designs.
Did I mention Goblins are back, including Siege-Gang Commander and Goblin Warchief in Standard? I might show up to a Standard event just to run out the old Scourge boyz.
Legendary Spells are probably the biggest apparent miss. It just feels like clunky design that's neither flavorful nor particularly interesting. Why does having Jace in play let me cast Urza's Sylex Blast or Jaya's Burnination? Furthermore, why can I cast these amazing spells two or more times in one game? I thought they were Legendary? It seems like a missed opportunity to make powerful spells with a serious drawback that isn't just being forced to play WotC's two favorite card types.
Art and story remain to seen, but I'm not optimistic on this front. Technically sound, but over-directed and focus-grouped art will likely dominate because it sells, I guess. Story will probably be Jaya, Teferi, and the Weatherlight swearing allegiance to the Jacetice League to fight Saturday Morning Cartoon Bolas in Ravnica 3: The Financial Slam Dunk. The new border for Legendary Creatures could be decent like Kaladesh Inventions and Ixalan Flip-Lands or hot fucking garbage like everything else they've tried.
All-in-all, not bad. I've come to grips with the fact that MTG is never going to be what it was in the past; it's too corporate now, shit's just about selling focus-tested "safe" mediocrity. And the games too well-trod to have the creative of the early 90's golden age. But this looks alright, a decent middle ground between grognards and mass audience.
I think legwndary spells should be way more powerful, since you need to have a board to cast those. But would start the "break standard" cry.
Thist is the block to have Sanctuary ruins, a white enchantment version of Academy Ruins... man, this would bring so many nice Loam/enchantress builds.
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Re: [DOM] Dominaria (Spring 2018)
Quote:
Originally Posted by
Bosque
Icy Manipulator reprint! I know it isn't good, but was my favorite card in 1994.
If it is printed at common, hello Pauper!
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Re: [DOM] Dominaria (Spring 2018)
Quote:
Originally Posted by
procobrito
I think legwndary spells should be way more powerful, since you need to have a board to cast those. But would start the "break standard" cry.
Thist is the block to have Sanctuary ruins, a white enchantment version of Academy Ruins... man, this would bring so many nice Loam/enchantress builds.
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Jaya's Immolating Inferno is going to be the best one... Because Squee is red and can be cast from any zone. This is bonfire 2.0
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Re: [DOM] Dominaria (Spring 2018)
Quote:
Originally Posted by
procobrito
Thist is the block to have Sanctuary ruins, a white enchantment version of Academy Ruins... man, this would bring so many nice Loam/enchantress builds.
This would be so good. Modern version of (C)AL any one?!?
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Re: [DOM] Dominaria (Spring 2018)
I wonder if there are going to any applications for Hex Parasite in combination with the Saga enchantments. Those interactions are most likely not Legacy-tier, but one or the other might find its way in Modern. The best effects for this from the known Saga enchantments so far are:
- Fall of the Thran :5::w:: I — Destroy all lands.
- Phyrexian Scriptures :2::b::b:: II — Destroy all nonartifact creatures.
- The Flame of Keld :1::r:: II — Draw two cards.
The Flame of Keld interaction is probably the best one as it keeps giving you a stream of new cards relatively cheap, but being vulnerable to AD and initially forcing you to discard your hand isn't so hot.
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Re: [DOM] Dominaria (Spring 2018)
Quote:
Originally Posted by
Barook
I wonder if there are going to any applications for
Hex Parasite in combination with the Saga enchantments. Those interactions are most likely not Legacy-tier, but one or the other might find its way in Modern. The best effects for this from the known Saga enchantments so far are:
- Fall of the Thran :5::w:: I — Destroy all lands.
- Phyrexian Scriptures :2::b::b:: II — Destroy all nonartifact creatures.
- The Flame of Keld :1::r:: II — Draw two cards.
The Flame of Keld interaction is probably the best one as it keeps giving you a stream of new cards relatively cheap, but being vulnerable to AD and initially forcing you to discard your hand isn't so hot.
These are all on my buy list and I already secured Hex Parasites and Power Conduits. Flame of the Keld will go into my red stax deck with ensnaring bridge and Ghirpur Aethergrid shooting for 3 dmg instead of 1 dmg. Also.. Grapeshot
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Re: [DOM] Dominaria (Spring 2018)
Quote:
Originally Posted by
bruizar
These are all on my buy list and I already secured Hex Parasites and Power Conduits. Flame of the Keld will go into my red stax deck with ensnaring bridge and Ghirpur Aethergrid shooting for 3 dmg instead of 1 dmg. Also.. Grapeshot
What has Grapeshot have to do with it?
And Flame of Keld can only upgrade the damage once since it immediately gets sacrificed as a state-based effect once it's ability leaves the stack:
Quote:
Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities—in the Dominaria set, this is always three—the Saga's controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn't use the stack.
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Re: [DOM] Dominaria (Spring 2018)
Quote:
Originally Posted by
Barook
What has Grapeshot have to do with it?
And Flame of Keld can only upgrade the damage once since it immediately gets sacrificed as a state-based effect once it's ability leaves the stack:
III — If a red source you control would deal damage to a permanent or player this turn, it deals that much damage plus 2 to that permanent or player instead.
Until end of turn, grapeshot copies each shoot for 3 instead of 1, making it lethal very quickly
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Re: [DOM] Dominaria (Spring 2018)
Quote:
Originally Posted by
bruizar
III — If a red source you control would deal damage to a permanent or player this turn, it deals that much damage plus 2 to that permanent or player instead.
Until end of turn, grapeshot copies each shoot for 3 instead of 1, making it lethal very quickly
But would Storm really play it, considering Step 1 is discarding your hand? :eyebrow:
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Re: [DOM] Dominaria (Spring 2018)
Quote:
Originally Posted by
Barook
But would Storm really play it, considering Step 1 is discarding your hand? :eyebrow:
I'm a bit excited that gustha's scepter might be fringe playable.
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Re: [DOM] Dominaria (Spring 2018)
Quote:
Originally Posted by
Barook
But would Storm really play it, considering Step 1 is discarding your hand? :eyebrow:
I mean, in a PiF build that's not completely the worst thing. But yeah it's certainly not good. I don't think an extremely slow Pyromancers Swath is #WhereYouWannaBe
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Re: [DOM] Dominaria (Spring 2018)
Quote:
Originally Posted by
Barook
But would Storm really play it, considering Step 1 is discarding your hand? :eyebrow:
Past in Flames is A Thing, you know. I'd definitely think it's worth considering a playtest.
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Re: [DOM] Dominaria (Spring 2018)
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Re: [DOM] Dominaria (Spring 2018)
Quote:
Originally Posted by
ReAnimator
This is getting ridiculous.
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Re: [DOM] Dominaria (Spring 2018)
I've never really been a fan of alters for my cards, but I think drastic measures might be on the menu
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Re: [DOM] Dominaria (Spring 2018)
I kinda like it. I imagine we'll see a few more iterations of this design space in the future, with Contraptions playing very well and now these Saga enchantments.
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Re: [DOM] Dominaria (Spring 2018)
The leak might have been actually helpful for the reception of Sagas. This looks like ass, despite being very functional.
Whoever designed this (or the Amonkhet invocations) has no idea what pleasant Magic card design looks like.
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Re: [DOM] Dominaria (Spring 2018)
Yeah there is more than enough space to do this in a traditional text box, they are making it fancy and different just for the sake of it.
I hate decisions like that, but they obviously have people who like them.
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Re: [DOM] Dominaria (Spring 2018)
Quote from Mark Winters »
Each Saga will look very unique from each other. The art styles vary wildly.
So this is just what the Phyrexian one will look like, so expect things to look very flavourful for these. I'm glad they all won't be like this.
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Re: [DOM] Dominaria (Spring 2018)
Lol, they didn't learn anything from amonkhet masterpieces.
"this does not look like a magic card"
"this does not look like a magic card"
"this does not look like a magic card"
"this does not look like a magic card"
"this does not look like a magic card"
"this does not look like a magic card"
"this does not look like a magic card"
"this does not look like a magic card"
"THIS DOES NOT LOOK LIKE A MAGIC CARD"
They will get fried on social media. If anything Dominaria should hearken back to the OLD days. Inverted Future Sight frame would have worked.
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Re: [DOM] Dominaria (Spring 2018)
Quote:
Originally Posted by
bruizar
Lol, they didn't learn anything from amonkhet masterpieces.
"this does not look like a magic card"
"this does not look like a magic card"
"this does not look like a magic card"
"this does not look like a magic card"
"this does not look like a magic card"
"this does not look like a magic card"
"this does not look like a magic card"
"this does not look like a magic card"
"THIS DOES NOT LOOK LIKE A MAGIC CARD"
They will get fried on social media. If anything Dominaria should hearken back to the OLD days. Inverted Future Sight frame would have worked.
The response on social medial is very mixed so far. Some like it, some don't.
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Re: [DOM] Dominaria (Spring 2018)
Quote:
Originally Posted by
ReAnimator
Reminds me of a Netrunner card. Very sneaky Garfield.
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Re: [DOM] Dominaria (Spring 2018)
Quote:
Originally Posted by
Barook
The response on social medial is very mixed so far. Some like it, some don't.
https://www.youtube.com/watch?v=qOE-lNs6qe4
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Re: [DOM] Dominaria (Spring 2018)
I don't mind the look of Sagas really... Anything that adds good design space for enchantments is welcomed by me (bestow was the wrong direction... Saga seems more intuitive).
It'll be interesting to see how they interact with the rest of Magic's card pool.
Mind Unbound
Myth Realized
Scroll of the Masters
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Re: [DOM] Dominaria (Spring 2018)
Quote:
Originally Posted by
bruizar
Lol, they didn't learn anything from amonkhet masterpieces.
"this does not look like a magic card"
"this does not look like a magic card"
"this does not look like a magic card"
"this does not look like a magic card"
"this does not look like a magic card"
"this does not look like a magic card"
"this does not look like a magic card"
"this does not look like a magic card"
"THIS DOES NOT LOOK LIKE A MAGIC CARD"
They will get fried on social media. If anything Dominaria should hearken back to the OLD days. Inverted Future Sight frame would have worked.
Hell just use the Level Up frame from Rise of the Eldrazi. I can't tell if I'm hopeful or not one the fact that they're all apparently different. Could be flavorful, but more likely they'll look like a mess.
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Re: [DOM] Dominaria (Spring 2018)
If the textbox was transparent or at least semi-transparent (like on the full art gameday cards) I think this would look sick
The entire left half of the card being a stark white rectangle is not A E S T H E T I C
I think the art itself is very cool, I love the techno-horror phyrexian stuff
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Re: [DOM] Dominaria (Spring 2018)
Quote:
Originally Posted by
Zllig
Reminds me of a Netrunner card. Very sneaky Garfield.
I would like to see planeswalker in this form. You will have the full picture of the hero.
I am curious about the rule change/adjustment.
"On Monday, we'll release the mechanics article by Matt Tabak and an article from Aaron Forsythe about the rules changes coming with Dominaria."
Maybe they will bring back old legend rules:eek:
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Re: [DOM] Dominaria (Spring 2018)
I also just noticed that they guarantee at least 1 legendary creature in every pack.
That bit of info flew under my radar on the first pass.
Time to make another EDH deck maybe
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Re: [DOM] Dominaria (Spring 2018)
Quote:
Originally Posted by
Matsu
I would like to see planeswalker in this form. You will have the full picture of the hero.
I am curious about the rule change/adjustment.
"On Monday, we'll release the mechanics article by Matt Tabak and an article from Aaron Forsythe about the rules changes coming with Dominaria."
Maybe they will bring back old legend rules:eek:
The rules changes were discussed in the notes release already.
They are changing the way you do direct damage to planeswalkers. No longer do you target the player and redirect to the planeswalker. Now you outright target the planeswalker.
-All instances of "target creature or player" and "target player" from cards printed prior to this set are being errata'd to "any target" and "target player or planeswalker" respectively.
-Any card printed in this set going forward will specify.
-The new dual deck Chandra has a -3 to deal damage to "target creature or player" but is printed in this set, so it cannot deal this damage to a planeswalker.
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Re: [DOM] Dominaria (Spring 2018)
The art remember Dark Ritual from Urza's Saga... get it... Saga.
I don't care for the frame if the art follow that line.
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Re: [DOM] Dominaria (Spring 2018)
Quote:
Originally Posted by
Tittliewinks22
The rules changes were discussed in the notes release already.
They are changing the way you do direct damage to planeswalkers. No longer do you target the player and redirect to the planeswalker. Now you outright target the planeswalker.
-All instances of "target creature or player" and "target player" from cards printed prior to this set are being errata'd to "any target" and "target player or planeswalker" respectively.
-Any card printed in this set going forward will specify.
-The new dual deck Chandra has a -3 to deal damage to "target creature or player" but is printed in this set, so it cannot deal this damage to a planeswalker.
What this also means is you can't redirect global damage to planeswalkers. "X damage to each player/opponent" texts got a big nerf with these rules. Fiery Confluence, so sad.
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Re: [DOM] Dominaria (Spring 2018)
Quote:
Originally Posted by
bruizar
I think the biggest gripe with invocations is simply that the design sacrificed too much for too whatever aesthetics they were looking to achieve. Drop shadows, different borders, bidents and gold leaf on top of their hieroglyph text meant they had to jam all these different design elements into a card face that typically only had to manage half that. The elements fight with each other as well as the rules information which clutters everything needlessly. You can just look at the other masterpiece card designs and see how they have utilized far fewer design elements to create a much more cohesive and aesthetically appeasing design while still having a flavor focused design. Overall the invocation design would have been much more successful if they focused on a few things and cut the rest out, drop shadows took up so much of the card face, remove some bidents (repeating the icon up to 4 times on a card face is excessive), the smaller art panel is basically contrary to what these types of cards were meant to accomplish.
My criticism for the saga enchantment is that splitting the face that way automatically leads to problems in text justification. You can see that large portions of the right side of the card frame are not utilized because the text just doesn't fit. Again, it looks like the relative size of the artwork has been reduced, it looks like a 50/50 split with the text, whereas normal cards have art taking a larger percentage of the face. I suspect that this face will look far better in Asian languages where the characters are able to actually use narrow text frames better. Even then, I think reducing art size is something that should only be done if you have a very good reason to do so.
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Re: [DOM] Dominaria (Spring 2018)
Quote:
Originally Posted by
bruizar
Lol, they didn't learn anything from amonkhet masterpieces.
"this does not look like a magic card"
"this does not look like a magic card"
"this does not look like a magic card"
"this does not look like a magic card"
"this does not look like a magic card"
"this does not look like a magic card"
"this does not look like a magic card"
"this does not look like a magic card"
"THIS DOES NOT LOOK LIKE A MAGIC CARD"
They will get fried on social media. If anything Dominaria should hearken back to the OLD days. Inverted Future Sight frame would have worked.
I've seen a number of people say they like the way they look, or at least don't really have any issue with it. This is a pretty far cry from the Amonkhet masterpieces where I didn't see a positive response from anyone, unless you count jokes about "Hazoret the Pervert" as a positive response.
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Re: [DOM] Dominaria (Spring 2018)
Quote:
Originally Posted by
Lord Seth
I've seen a number of people say they like the way they look, or at least don't really have any issue with it. This is a pretty far cry from the Amonkhet masterpieces where I didn't see a positive response from anyone, unless you count jokes about "Hazoret the Pervert" as a positive response.
I dunno, after classic frames I'd probably put Future Sight borders as the next best followed by Amonkhet promos (well, if they weren't foils). Modern frame is hideous, even worse than Zendikar expedition stuff...