Originally Posted by
CalebD
Here's something I'll be playing in either the grinders or the GP itself (I don't want to use the same deck for both)
// Lands
3 [EX] City of Traitors
2 [SOK] Tomb of Urami
3 [MI] Crystal Vein
10 [MM] Swamp (4)
// Creatures
4 [UD] Phyrexian Negator
3 [TSP] Plague Sliver
3 [R] Juggernaut
4 [US] Priest of Gix
4 [TO] Mesmeric Fiend (crazy good against hulk)
4 [RAV] Dark Confidant
// Spells
4 [MR] Chrome Mox
4 [A] Dark Ritual
4 [DS] Sword of Fire and Ice (turns wimps into clocks)
4 [JU] Cabal Therapy
4 [7E] Duress
// Sideboard
SB: 4 [UL] Engineered Plague
SB: 1 [RAV] Darkblast
SB: 4 [GP] Leyline of the Void
SB: 4 [MR] Chalice of the Void
SB: 2 [CHK] Night of Souls' Betrayal
The 8x accelerants make it so that you're sure to be able to get down confidant/fiend turn one. If you draw a ritual and a mox a lot of the time the correct play is to simply imprint the ritual. Priest of gix is much better than he looks. Dark rit, priest, priest, gator can be a turn 3 kill, and turn one priest-gator followed by a turn 2 5/x is a turn 3 as well. A lot of the time he's a free creature that beats for a couple then flashbacks therapy. Don't forget that he can turn colorless mana into black mana for multiple discard spells, or sacking the tomb. Tomb of Urami is better here than it is in most decks, as your discard lets you take out their removal, saccing 2-3 lands doesn't cripple you with all the mox/rits, and you can create the 5/5 flyer very, very early. In conjunction with another early 5/x or two and discard it can be simply too much for the control/aggro control deck to handle.
The deck has a solid game against Hulk, Thresh, and other combo. The matchup against gobblins varies from build to build, the mono red version being the best matchup and RG being the worst.
If you plan on bringing this, or anything similar, to the GP TEST AGAINST JACK FLASH. I cannot stress this enough, the matchup is VERY skill dependent. Sometimes you should name a combo peice with the therapy, and sometimes it's correct to name Lim-Dul's Vault. Sometimes it's even correct to name Daze, FoW, or even Brainstorm!
I might even go so far as to say that if you have not tested/played with/against a ton of combo/control using discard before, you should probably not even consider this deck. Seemingly minor subtle mistakes, such as taking the wrong ritual/tutor or naming the wrong card with therapy, are THE differences between winning and losing with this deck.
Note that against the kiki combo plague can be brought in naming zombie.
Also note that against the kiki version if you take a combo card (kiki, karmic guide, carrion feeder) with mesmeric fiend it forces them to have a bounce spell for it before going off. If they don't have one of those peices grabbing a Hulk/Flash/LDV is still good (obv.) but it doesn't force them to bounce the fiend, searching up another combo peice will work just fine.
Against the mirage tutors version on the play Chalice can be brought in, as it then hits at least 12 cards in their deck, shutting off almost everything but the actual Flashs themselves.
Against gobbs my sb has been
-3 mesmeric fiend
-4 Duress
+4 Plague
+2 Night of souls betrayal (plagues 5&6)
+1 Darkblast (Makeshift plague)
Dark rit, Dark rit, priest of gix-sofi-equip hands should be gold here (while they probably wouldn't against, say, flash). This makes G1 mulliganing decisions very difficult sometimes, but so be it. I'd probably keep that sort of hand regardless just because of my odds of drawing disruption off of the sword, the fast clock, and the crazy card advantage against the red decks.
Against UW Thresh
-1 SoFI
-3 Priest of Gix
-4 Cabal Therapy
+4 Leyline
+4 Chalice
If you get a leyline down with a marginal hand you should win. Almost always. Chalice makes this even worse, as if it resolves it tends to make things very, very difficult for them.
UR thresh
-4 Mesmeric Fiend
-4 Cabal Therapy
+(see above)
Sword shouldn't be taken out here (duh) and your play should actually differ quite a lot. Dark rit-preist-gator is no longer a winning play, unless you have another accelerant and a discard spell to go with it.
Against different combo decks you have different, but basic sbing strategies. In general SoFI, one of each sliver and juggs, and perhaps a preist or two can be removed, use your judgement and think it through, don't do anything arbitrary.
Against less desirable matchups like Meathooks/Survival/Heavy Control you should be trying to make the game a race. Yes, your disruption is nice, but all disruption+dark confidant hands become much less desirable, and multiple priest-5/x hands become much better.
The FS matchup is very even. You can't block their creatures, your creatures are bigger, and sometimes they can't block them (SoFI). Really whoever gets the best start or whoever manages to make their disruption relevent will win. Oodles of combat math! Edit: If you see their hand w/ a duress/fiend on turn one and their only source of blue mana is a chrome mox... TAKE THE MOTHER F***ING MOX YOU SCRUB. I cannot believe how many times people have seen my hand with a duress, thought long and hard, then taken a duplicate equipment or something stupid like that instead of the all-important blue mana source.
At one point my sb was -2 NoSB, -1 Darkblast and +3 Massacre, but I realized the only deck I was bringing the massacre's in against was Fish w/ mother of runes and gobblins. Gobblins have better hate cards, and against fish I was hitting my own fiends. This was, naturally, quite horrible.
Temporarily I had 3x Tormod's Crypt, as I realized they were quite good in conjunction with leylines/my deck against the kiki builds of Flash. Against thresh you could board in either them, the leylines, or both. This was depending on if you were on the play or the draw, and on how capable your opponents build was of dealing w/ whatever you were using. Against Naturalize you can hold back crypts until they have a full grave, and against Needles leyline is obv. superior.
Still, 7x sb anti-grave slots was probably too much, and my gobblin matchup still needed help, so that's what the deck looks like today.
If you're looking at a field that's 35+% Hulk Flash you can go -1 Mox, -1 Land, -1/2 Juggs +2/4 Unmask.
Umm... yeah. Thoughts/Comments/Questions/Ideas/Flames?