I don't understand how you guys can have such a bad concensus about Dark Confidant.
First of all... he doesn't kill you... never. If you ever played confidant you would know that dark confidant almost never survive more than 2 turns, cause the opponent always spend everything he has on it.
He knows that if you draw 2 cards a turn... he will lose.
Someone can arge that I have 4 FOW + 1 Batterskull + 3 Jaces... That's to much...but in reality... they are 8 cards that hit me if revealed by bob... while I have other 50 cards that would hit 2 or less, beeing 22 lands, having brainstorm and ponder...
There is absolutily no way you can die for your own bob, except gainst a monored burn (still it can be your salvation anyways)
People chose Vendillion Clique over confidant o.o... Why is that? Actualy, is not cuz Clique hits 3, or can trade cards from opponent hand.. its because it allows me to not tap out...
Thats what Koplinchen said "why would we wanna tap out early".... That's realy a wrong perspective... I want/must tap out... the deck has no card that would give me control for not taping stuff... (the exception might be the spell snare, only 2 for maximize snapcaster value)
Can't you guys see the diference? Is not a Standstill type of control.. a draw-go blade variante as UW. It runs very diferently... If understanding this concept still has something to add, I would be very glad to hear.
Edgar Flores's Build
http://sales.starcitygames.com//deck...p?DeckID=42131
My New Build:
4 Dark Confidant
4 Stoneforge Mystic
3 Snapcaster Mage
2 Geist of Saint Traft
4 Brainstorm
4 Swords to Plowshares
4 Inquistion of Kozilek
4 Force of Will
3 Jace, the Mindsculptor
3 Ponder
1 Umezawa's Jitte
1 Batterskull
4 Flooded Strand
2 Polluted Delta
2 Marsh Flats
3 Tundra
2 Underground Sea
2 Scrubland
2 Mishra's Factory
2 Moorland Haunt
2 Island
1 Plains
1 Swamp
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I added more basics, as I realy thought thats a correct change... I cutted spell snares and one snapcaster for one more ponder and 2 geists (as I complained before, I wanted a finisher creature)
I think maybe I could use 22 lands and 4 ponders, for adding consistency, mainteining the 4 fow md while improving the consistence of the deck.
Still maybe 4 bs and 4 ponder is to much... So i keeped 23 lands... what u guys think?
(Sorry about my english)