Originally Posted by
Hollywood
The general consensus among players cutting Dread Return is that they feel it facilitates kills that can already be set in place just as fast based on the deck's incredible strength of speed and resiliency without Dread Return - which in turn obsoletes its utility. You can build a deck around Dread Return, but I don't feel as though that is the reason for its purposeful exclusion by players opting to not run it.
Of course, people will continue to be subjective on the varying types of targets to use - if they opt to run them. I think the Flame-Kin/Griselbrand package has the potential to be incredibly viable - as indicated by this recent Open. I also feel as though a legitimate argument can be made for cutting Iona all together.
Let's think about this outside the box for one second:
Iona generally shines in match-ups where a deck operates primarily on a single color to facilitate wins (Burn, Elves, High Tide, etc.). Against Burn, you're already just gaining life off Griselbrand attacks - if not destroying an opponent the usual way flat out. Against High Tide, drawing/dredging into fourteen cards seems absurdly good (a built-in-almost quintuple Ancestral Recall just for you). And against Elves, you can still outgun them with the speed the deck possesses in addition to Firestorms in the board. I understand what it can do - and believe me I still run it - but I am beginning to wonder if it is really all that necessary against match-ups we already have favorable percentages against.
I honestly think Griselbrand - even as a primary or an alternate Dread Return target - may have catapulted this archetype into the heavens, and I'm being generous on that assumption. It's a free Yawgmoth's Bargain in a deck that wants to draw cards and flip itself sideways. Hell, just drawing cards at that rate is still unequivocally good.