Re: [Deck] Imperial Painter
Hi all! I did some testing with my last posted list. The deck is feeling more control heavy and the 61 cards did not seem to make a huge difference. It felt good to have a welder in the deck again. I am really thinking that sudden demise or whipflare may be better than pyroclasm. Trying to create boarding notes for this weekend. Overall the list is feeling more consistent.
U/W/r miracles:
- 4 Bolt
- 2 Blood Moon
+ 4 Revoker
+ 2 Red Elemental Blast
UWR Delver: Need Help
- 2 ?
+ 1 Manic Vandal
+ 1 Ensnaring Bridge
RUG Delver:
- 1 Jaya
+ 1 Ensnaring Bridge
Shardless Bug:
I dont think I have to side here at all.
Jund/Junk:
- 2 Pyroblast
- 2 Red Elemental Blast
+1 Ensnaring Bridge
+3 Pyroclasm
Maverick/DnT
- 4 Pyroblast
- 2 Red Elemental Blast
+ 4 Revoker (for mom, vial, karakas, mangara, jitte, and other randos)
+ 1 Manic Vandal
+ 1 Ensnaring Bridge
Stoneblade:
- 4 Lightning Bolt
+ 1 Manic Vandal
+ 1 Ensnaring Bridge
+ 2 Red Elemental Blast
Sneak Attack:
- 4 Lighting Bolt
- 4 Grindstone
- 3 Blood Moon
+ 4 Phyrexian Revoker
+ 1 Ensnaring Bridge
+ 2 Red Elemental Blast
+ 4 Thorn of Amethyst
Storm and Belcher:
- 4 Lighting Bolt
- 4 Blood Moon
- 3 Ensnaring Bridge
+ 4 Thorn of Amethyst
+ 4 Phyexian Revoker (LED, Charbelcher, or Lotus Petal)
+ 3 Pyroclasm (ETW tokens)
Dredge:
- 4 Blood Moon
+ 1 Ensnaring Bridge
+ 3 Pyroclasm (tokens)
Team America: I dont know if I have to side here
- 1 ? (md seems good already)
+ 1 Ensnaring Bridge
Merfolk:
- 4 Blood Moon
+ 2 Red Elemental Blast
+ 1 Ensnaring Bridge
+ 1 Manic Vandal (Jitte) or Pyroclasm
Goblins:
- 4 Pyroblast
- 2 Red Elemental Blast
+ 1 Ensnaring Bridge
+ 3 Pyroclasm
+ 1 Manic Vandal
+ 1 Phyrexian Revoker
Burn:Terrible Match-up
- 4 Blood
+ 4 Thorn of Amethyst
Re: [Deck] Imperial Painter
@Lambert101
I think against Patriot and thresh, you should take out your magus and koth.
Against team America, take out koth. Koth is too slow for tempo deck.
Against dredge, I think moon is good, especially on the play, which can force them to take DDD paln(And if they take a mulligan..). Bridge is not that useful, because they can either bring in a lot of artifact hate card or just dread return for flayer of the hatebound to kill you without attacking. I insist in playing some graveyard hate cards.
Against death and taxes, why bridge over pyrocalsm? Sweeper are definitely better here, since bridge ONLY buy your time. But they are control deck, they donnot fear playing late game and they have so many answers to your bridge( wisp, O-ring, mangara or even disenchant). Once your bridge is gone, only one swing could be lethal.
Agaisnt esper, I would like to keep some bolt and bring in some revoker, because they usually have EE.
Re: [Deck] Imperial Painter
Verses UWr Delver, one of your biggest problems from their board will be Meddling Mage. You'll need to bring in sweepers, preferably Sudden Demise to wipe their board and save your blasts for their counters.
Re: [Deck] Imperial Painter
Thank you for the comments.
So thinking something like the following against UWR Delver:
- 2 Koth
- 1 Magus of the Moon
+ 3 Pyroclasm
Also any other comments on my list or board plans would be very helpful.
Re: [Deck] Imperial Painter
Yeah, get some Sudden Demise instead of Pyroclasm.
Still not sure why you run Lightning Bolt. Wouldn't utility critters help your bad/worse matchups anyway?
Re: [Deck] Imperial Painter
I like the bolts to kill dudes and even planeswalkers. If I cut the Bolts I would add a second Magus of the Moon and 2 revoker to cut the list back down to 60. The board would then add another manic vandal and something else.
Re: [Deck] Imperial Painter
I'm thinking about picking this deck up but I was wondering why Koth of the hammer replaced Chandra, pryomaster.
Re: [Deck] Imperial Painter
Koth can win games with his ultimate under a bridge.
Re: [Deck] Imperial Painter
Quote:
Originally Posted by
lambert101
I like the bolts to kill dudes and even planeswalkers. If I cut the Bolts I would add a second Magus of the Moon and 2 revoker to cut the list back down to 60. The board would then add another manic vandal and something else.
what is your meta like?If you expect a lot of bug, second magus is good. For me, I think I never need the second magus, it is overall mediocre or even weak now. It only shines in esper and bug match up, which was crushed by us very easily.
Second revoker is good imo, it is a more versatile card for current meta, but I insist playing some number of bolts along with bridge.
Re: [Deck] Imperial Painter
Hey all,
I'm getting into Legacy, and am looking at Painter as my first real combo deck (previous combo experience is limited to Manaless Dredge).
My current list:
1 Goblin Welder
4 Imperial Recruiter
1 Jaya Ballard, Task Mage
2 Magus of the Moon
4 Painter's Servant
2 Phyrexian Revoker
4 Simian Spirit Guide
1 Spellskite
Creatures [19]
2 Koth of the Hammer
Planeswalkers [2]
4 Blood Moon
2 Ensnaring Bridge
4 Grindstone
3 Pyroblast
3 Red Elemental Blast
3 Sensei's Divining Top
Spells [19]
4 Ancient Tomb
3 Arid Mesa
4 City of Traitors
9 Mountain
Lands [20]
~~~~~~~~~~~~
2 Ensnaring Bridge
1 Magus of the Moon
1 Manic Vandal
2 Relic of Progenitus
2 Ratchet Bomb
1 Red Elemental Blast
2 Sudden Demise
4 Thorn of Amethyst
Sideboard [15]
My current concern is the deck's combo matchups, whether it's Dredge or something fast like Belcher.
All I could see for the former is Relic or a fast combo, and for the latter a quick Thorn.
Any advice on these?
Re: [Deck] Imperial Painter
Quote:
Originally Posted by
Nitrospira
Hey all,
I'm getting into Legacy, and am looking at Painter as my first real combo deck (previous combo experience is limited to Manaless Dredge).
My current list:
1 Goblin Welder
4 Imperial Recruiter
1 Jaya Ballard, Task Mage
2 Magus of the Moon
4 Painter's Servant
2 Phyrexian Revoker
4 Simian Spirit Guide
1 Spellskite
Creatures [19]
2 Koth of the Hammer
Planeswalkers [2]
4 Blood Moon
2 Ensnaring Bridge
4 Grindstone
3 Pyroblast
3 Red Elemental Blast
3 Sensei's Divining Top
Spells [19]
4 Ancient Tomb
3 Arid Mesa
4 City of Traitors
9 Mountain
Lands [20]
~~~~~~~~~~~~
2 Ensnaring Bridge
1 Magus of the Moon
1 Manic Vandal
2 Relic of Progenitus
2 Ratchet Bomb
1 Red Elemental Blast
2 Sudden Demise
4 Thorn of Amethyst
Sideboard [15]
My current concern is the deck's combo matchups, whether it's Dredge or something fast like Belcher.
All I could see for the former is Relic or a fast combo, and for the latter a quick Thorn.
Any advice on these?
Ratchet bomb + welder crushes dredge.
But traditionally crypt or Graf diggers cage. Cage is also great vs elves.
Sent from my iPhone using Tapatalk
Re: [Deck] Imperial Painter
How is the DnT match-up? In my preparation for this weekends tournament I am concerned about this match-up.
My current board plan is
Maverick/DnT
- 4 Pyroblast
- 2 Red Elemental Blast
+ 4 Revoker (for mom, vial, karakas, mangara, jitte, and other randos)
+ 1 Manic Vandal
+ 1 Ensnaring Bridge
I think in now may have to become
Maverick/DnT
- 4 Pyroblast
- 2 Red Elemental Blast
- 3 Blood Moon
+ 4 Revoker (for mom, vial, karakas, mangara, jitte, and other randos)
+ 1 Manic Vandal
+ 1 Ensnaring Bridge
+ 3 pyroclasm (going to become sudden demise)
Re: [Deck] Imperial Painter
Quote:
Originally Posted by
Ish
Ratchet bomb + welder crushes dredge.
But traditionally crypt or Graf diggers cage. Cage is also great vs elves.
Can you explain how Ratchet bomb + welder beats dredge? And also what cage does to elves?
I played a dredge deck in the first round of my first legacy tournament a few months ago with another deck and I didn't even know what was happening. Prior to that I hadn't really played Magic at all since Stronghold so all these new mechanics are somewhat of a mystery to me.
Re: [Deck] Imperial Painter
The bomb allows you to blow up the zombie tokens and the welder allows you to get it back from the graveyard.
Re: [Deck] Imperial Painter
Quote:
Originally Posted by
lambert101
How is the DnT match-up? In my preparation for this weekends tournament I am concerned about this match-up.
My current board plan is
Maverick/DnT
- 4 Pyroblast
- 2 Red Elemental Blast
+ 4 Revoker (for mom, vial, karakas, mangara, jitte, and other randos)
+ 1 Manic Vandal
+ 1 Ensnaring Bridge
I think in now may have to become
Maverick/DnT
- 4 Pyroblast
- 2 Red Elemental Blast
- 3 Blood Moon
+ 4 Revoker (for mom, vial, karakas, mangara, jitte, and other randos)
+ 1 Manic Vandal
+ 1 Ensnaring Bridge
+ 3 pyroclasm (going to become sudden demise)
Dnt match up is favourable for us both pre board and post board.
I like to leave some blasts in, playing tons of removals and sweepers against them, for Dnt is a hatebear deck, which is more vulnerable to removals and sweepers.
I think you can side out koth and all the moon, I think koth is not that good in this match up.
Re: [Deck] Imperial Painter
so against DnT something like
- 4 Blood Moon
- 2 Koth
- 2 Red Elemental Blast
- 1 Pyroblast
+ 3 Pryoclasm (going to be sudden demise)
+ 1 Bridge
+ 1 Manic Vandal
+ 4 Revoker (mom, vial, karakas, mangara)
Re: [Deck] Imperial Painter
Wrong.
Do not board out moons against dnt. It shuts off their utility lands, and can even color screw them. And there bridges maindeck is probably fine. You will have time to resolve one, the games rarely go fast. Also, koth is quite good, his ultimate is game if it ever was. Plus, it is one more thing they must deal with, just saying. I would shave some blasts and bring in your sweepers and swap out a utility critter for manic vandal. You'll need the removal. This has been my experience in this match up
Re: [Deck] Imperial Painter
Quote:
Originally Posted by
NormalGuy
Can you explain how Ratchet bomb + welder beats dredge? And also what cage does to elves?
I played a dredge deck in the first round of my first legacy tournament a few months ago with another deck and I didn't even know what was happening. Prior to that I hadn't really played Magic at all since Stronghold so all these new mechanics are somewhat of a mystery to me.
RB + welder explained above,
Cage stops Natural Order in elves
Sent from my iPhone using Tapatalk
Re: [Deck] Imperial Painter
Quote:
Originally Posted by
Ish
Cage stops Natural Order in elves
And perhaps more importantly Green Sun's Zenith. That makes all of their tutors and 3 win cons.
Re: [Deck] Imperial Painter
Quote:
Originally Posted by
Hopo
And perhaps more importantly Green Sun's Zenith. That makes all of their tutors and 3 win cons.
Ah of course! Sorry for that oversight.
Sent from my iPhone using Tapatalk