Hey Noloam,
I'm the player behind H0cusP0cus account.
I tried wasteland for a long time and i think it's not reliable to fight deathrite's shaman decks (shardless or delver). they play their own wastelands so most of the time we cannot afford sacrifice our wasteland.
DRS unbalance completly this fight for resources even if they draw it later.
Of course, there are somes sequences you can win the ressources war with fast clock, but it's pretty unusual.
I think best arguments to play wasteland are :
- get somes random free wins against low land opponent hand
- destroy problematic lands like rishadan port / maze oh ith / glacial clasm / dark depth + thespian's stage
- get an advantage for the mirror
- lock an opponent where thorn of amethyst matter (ANT / Sneakshow), sometimes it's works pretty well againt miracle but a good old fashion chalice x=1 do a better job ;)
- destroy our lands to do not loose against price of progress
I'm running a test version impispred from a japanese tournament featuring (
http://www.hareruyamtg.com/jp/k/kD03170W/) :
4 eye
4 temple
4 city
4 tomb
3 urborg
4 cavern
2 tower
To exploit this heavy producing manabase, this list include traditional eldrazi creatures package + 4 oblivion sower + 1 Nullamog.
I'm actually impressed by the consistency of this build, and some times broken things happen like Ulamog hardcast turn 4 ... lol
I'm curently running 4/0 in league and cross my fingers for last match.
In a traditionnal coloreless build, I prefer a 3/3 split between eye and city.
both are not impressive activating factory i guess and running urborg over land utilities (karakas / tower / basic waste) can be justify by playing much ccm6 drop.
I like the full set of city and somes spirit guide to cast TKS or smasher as soon as possible to crush games.