Also, what ever happened to Terastodon and is Kozilek, Butcher of Truth still out of your deck?
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Also, what ever happened to Terastodon and is Kozilek, Butcher of Truth still out of your deck?
So I've been testing Metrognome lately in place of Obstinate Baloth and it has been doing amazing for me. It "gains" more life than the Baloth does, 4 1/1s are just as good as 1 4/4, it's colorless, it's a great topdeck, and better against liliana, smallpox, etc. I would HIGHLY recommend trying this if you are playing Obstinate Baloth in the sideboard, it is far better.
// Lands
2 [TSP] Vesuva
4 [SOM] Glimmerpost
4 [MR] Cloudpost
1 [WWK] Eye of Ugin
1 [WWK] Bojuka Bog
1 [LG] Karakas
1 [LRW] Island (1)
4 [R] Tropical Island
4 [ZEN] Misty Rainforest
1 [ZEN] Forest (4)
1 [IA] Glacial Chasm
// Creatures
4 [M12] Primeval Titan
1 [ROE] Ulamog, the Infinite Gyre
4 [MBS] Phyrexian Revoker
1 [ROE] Emrakul, the Aeons Torn
// Spells
4 [CHK] Sensei's Divining Top
4 [UL] Crop Rotation
4 [5E] Brainstorm
4 [GP] Repeal
4 [ZEN] Expedition Map
2 [AQ] Candelabra of Tawnos
3 [US] Show and Tell
1 [M10] Pithing Needle
// Sideboard
SB: 3 [THS] Swan Song
SB: 3 [R] Blue Elemental Blast
SB: 4 [M11] Obstinate Baloth
SB: 3 [NPH] Surgical Extraction
SB: 2 [TE] Wasteland
This is the list that I went undefeated with my Tuesday and Wednesday weeklys this week with.
I would call it the current "tried and true." If you prefer more needles, then go 2 needle, 3 crop rotates, but I personally prefer more Crop rotate plays.
Kozilek is relatively permanently sidelined. I actually traded away my full-art-mod'd one today as a part of a guru lands deal. Terastadon simply didn't test as well as wasteland. Wasteland came in against more decks (Rug, Mud, mirror, random combo galore, DnT), and being able to blow out decks with early crop rotation -> wasteland, surgical adds an element of blindsiding that this deck didn't have before.
This sounds interesting. While i think smallpox decks are almost a bye for us (yes, they tear apart our board/hand in early stages of the game, but are so slow at killing us it's pretty easy to recover) i've been dubious about Metrognome since to me it seems to have many downsides. I'd consider baloths or metrognome while facing decks like bug and jund primary, which both may have a lot of trouble in removing a 4/4 cc4 while should have no problem getting rid of the little gnomes. In addition, BUG scariest menaces come from the sky (Delver, Tombstalker) or sometimes are impossible to block (TNN) so gaining 4 lifes from baloth gives you a little edge. I know you usually shouldn't have to cast this card during the game, but when you do, baloth looks immediately superior. It provides you a big body and 4 lifes immediately, without asking any additional mana investment in the future. If you reach a game state where you can safely spend 4 mana to cast metrognome and 4 additional mana to activate it and create a 1/1 token, then you should already have won.
I don't think BUG delver warrants any real warping. I side in flusterstorm, and place more emphasis on playing the cantrip game and I don't lose to it often. Jund is difficult to meta against by nature, but I see it's popularity steadily declining. Baloth+needles is probably the best way to go, IMO. Overall, I find it much better to focus the hate on combo and elves.
I'm on this:
Post.
[MD]
4 Cloudpost
4 Glimmerpost
2 Vesuva
2 Island
4 Tropical Island
4 Misty Rainforest
1 Scalding Tarn
1 Bajouka Bog
1 Karakas
1 Eye of Ugin
1 Glacial Chasm
4 Primeval Titan
1 Ulamog, the Infinite Gyre
1 Emrakul, the Aeons Torn
1 Oracle of Mul Daya
1 Trinket Mage
4 Sensei's Divining Top
4 Brainstorm
1 Ponder
4 Crop Rotation
3 Expedition Map
2 Candelabra of Townos
1 Pithing Needle
4 Repeal
4 Show and Tell
[SB]
4 Flusterstorm
4 Force of Will
4 Swan Song
1 Grafdigger's Cage
1 Chalice of the Void
1 Engineered Explosives
Some meta calls that are right on the edge for me are MD explosives vs chasm or map #3, and Tarn vs Forest MD. I want to get glen elendra back in there too. I almost never lose to delver variants, but I struggle with Jund and DnT is tough, but better with FOW and Needle. TES is a problem, but rare IMO.
@Kozilek, I cut him for oracle months and months ago and never looked back.
One guy mentioned it way back in the development thread and I don't recall anyone ever bringing it up again, but has anyone ever considered Platinum Emperion for the deck? He's a big tutorable robot and if he sticks he should shut off a large number of decks by himself.
In other, totally unrelated news...I should finally have two Candels by next week. Freakin' finally!
I know jokes get old, but I promise to not post this too much more often: But I feel like I could get away with this at least once more.
I'm honestly not surprised since by the end of its standard run, Kozilek was dropped from the majority of Mono-Green Eldrazi for either Artisan of Kozilek and/or Avenger of Zendikar.
I can see what you mean. Question: is Dredge/Reanimator/grave shenanigans prevalent enough in your Meta to warrant the maindeck Bojuka Bog? I ask because perhaps you may consider moving it to the side in favor of having a maindeck Wasteland if and only if you don't necessarily need a grave hoser every time game one.
It's not for those match ups, like most of the time it's just hate that you happen to have that works vrs reanimator or dredge. It is often a land cut and moved based on what you wanna be able to hose.
Mostly used for killing threshold, turning off delve, getting rid of loam, random things.
MD bog is 90% to neuter past in flames, 5% for loam lock, and 5% randomly good. That being said, with revokers stomping storm far more than I ever anticipated main, I could see negotiating another maindeck situational land, although I would likely consider dust bowl over waste. and things like Khalni Garden, Sejiri Steppe, or Ghost Quarter over dust bowl. Also Urborg/Maze of Ith have an odd "synergy"
All those things being said, I frequently naysay Bog, but when I get paired up against storm, lands/jund depths, or dredge (at least 2 per 10 round event), I love bog main. I don't plan on moving it anytime soon.
Rock, could you please explain what are blue el. blasts for? I'd say to face Sneak and Show and Imperial painter mainly, but having 5 needle effects and both basic lands maindeck i feel they shouldn't be really hard matchups.
Beb is to hit Blood Moon in all its forms, to side in vs Tes & some storm, and yes Imperial Painter & sneak and show, and lastly coming inv vs random combo, which would include decks like goblins/burn/Jund Depths/Dredge.
U/B ant is slower, so you need less against them, but TES tries for a faster win with greedy cards like Chrome mox and rite of flame, they also are heavily reliant on Burning Wish and Past in Flames.
The nature of colors in MTG is that red has the best mana hosers and the most explosive mana production, both of which are dangerous to this deck.
BEB is definitely gravy. But I don't think cutting a swan song is correct for a BEB. Swan hits all of the bad red targets, and more. The only reason I'm off BEB is elves/omni.
Tim, I think I'm gonna give your version of the deck a try once my Candels come in. I admit I'm a little surprised that one Trinket Mage and one Pithing Needle are enough, but I trust that you're a better pilot than I am. I'm still considering trying to find room for a Platinum Emperion given that my meta is essentially random (I could literally face any deck in a given week). I'm looking forward to (finally) playing the deck to its true potential now that I'll actually have everything I need.
There are a few problems with Platinum Emperion:
1: It has literally no protection from removal and doesn't leave with some gain in value unlike the other cards you have
2: If you're going to pay that much mana for a card, it better win you the game
3: Primeval Titan is 2 mana cheaper
4: What decks is Platinum Emperion even good against? Seems too slow to really matter and in the matchups where you can cast it it doesn't do anything.
Am I missing something huge about this card that makes it worth playing? What are you taking out for it?
I dunno. Maybe it's just a crappy idea on my part. Maybe it's because I've spent the last several months playing with an incomplete version of the deck - I just got my Candels in hand a few minutes ago - so I've lost a lot of games, but I like to look to other ideas for inspiration. As far as "what it's good against", it should be good against basically everything that you would ever want Glacial Chasm for and more, and while you can't Crop Rotation for it, you still can tutor for it with Eye. Again, maybe it's a lousy idea, but it's a Chasm variant that doesn't cost you life and also allows you to survive a Tendrils of Agony to the face. True, Swords to Plowshares hits it and that's in a variety of decks, but Wasteland still kills Chasm and that's run in even more decks. Or maybe it is just a crappy idea. I just saw that it was mentioned exactly once, ever, in the development deck, but never actually discussed.
The intriguing part about Platinum Emperium is that with Glacial Chasm out, that is hard lock withstanding removal. The downside is you can't gain life off of Glimmerposts, so you will hang on the thread of waste-threat.
If you are actually having issues versus burn then I would test this, but all other matchups it is a brick since every deck can deal with it or ignore it.
I've played Platinum Emperion in MUD-Post. Here are my thoughts:
First, I personally like Platinum Angel better. She flies and since I haven't seen a Dismember in Legacy for a long time, I don't mind the weaker stats.
Second, play it in the side. It's ability, while seemingly super useful, does not add as much as you think to pressuring opponents or relieving pressure from them. Burn and storm both try to kill you before this hits the field even on our accelerated curve, so the best way to make a difference with this card is to Show and Tell it into play. Otherwise, you'll likely run your opponent out of steam by the time you get around to the 8 mana and not need it to win anyway. And honestly, at that point in my mana (I'm going to sound like a bad player for this), my finisher of choice would be Kozilek, Butcher of Truth because he recharges me for the fight while ratcheting the pressure on them to walk into my traps in an attempt to preserve their board.
Last, tutoring is not as awesome as it sounds because generally by the time you get to the mana to cast him, most players would be thrown off enough to where Wurmcoil Engine does the same job of preventing death and preventing your opponent from restabilizing by keeping your life total out of their reach. I play Kuldotha Forgemaster in MUD-Post, and that tutors it straight to the field. However, I've found greater value in going into Blightsteel Colossus and Sundering Titan because it makes for a one turn clock that narrows their line of plays or makes their ability to cast anything more difficult, respectively. Granted Platinum Emperion shines when I Forgemaster it in in the middle of the stack, but I've always found I like MUD's other finishers better.
Give it a shot though because this isn't MUD-Post, but I thought you would want to know what I thought of it because I have played it in Legacy before.
This is pretty much the kind of response I was looking for, so thank you for your input. I feel like Lands and MUD are the decks most similar to ours so I try to draw a little inspiration from them. I may try boarding one but I'm not 100% sure.
I don't have Wasteland and I won't this week, but I may consider trying Dust Bowl out of the board as well: I'm interested in its interaction with Candelabra of Tawnos in particular. I also like Tim's build and its Trinket Mage package. Decisions, decisions.
After a lot of playing I agree that 2 Needles would be better. The 1 Mage, 1 ponder, 5 fetch, tops, and brainstorms have made finding the sideboard artifacts very easy, but I want to naturally draw needle more often. The numbers look weird to me on paper, but feel good in playing. I really like it right now against a typical legacy field, but I slept through my local scg IQ and missed the chance to test it!
Just won my local 4-round weekly event with this list:
// Lands
2 [TSP] Vesuva
4 [SOM] Glimmerpost
4 [MR] Cloudpost
1 [WWK] Eye of Ugin
1 [LG] Karakas
1 [LRW] Island (1)
4 [R] Tropical Island
4 [ZEN] Misty Rainforest
1 [ZEN] Forest (4)
1 [IA] Glacial Chasm
1 [WWK] Bojuka Bog
1 [WWK] Khalni Garden
// Creatures
4 [M12] Primeval Titan
1 [ROE] Ulamog, the Infinite Gyre
3 [MBS] Phyrexian Revoker
1 [ROE] Emrakul, the Aeons Torn
// Spells
4 [CHK] Sensei's Divining Top
3 [UL] Crop Rotation
4 [5E] Brainstorm
4 [GP] Repeal
4 [ZEN] Expedition Map
3 [US] Show and Tell
2 [AQ] Candelabra of Tawnos
2 [M10] Ponder
// Sideboard
SB: 1 [MBS] Phyrexian Revoker
SB: 3 [THS] Swan Song
SB: 2 [R] Blue Elemental Blast
SB: 3 [M11] Obstinate Baloth
SB: 2 [M10] Pithing Needle
SB: 2 [FBP] Surgical Extraction
SB: 2 [NPH] Beast Within
Seemed very solid all around. The real wiggle room is the Maindeck 4th Revoker, 4th Crop rotation, 2nd Candelabra, and 2nd Ponder. If your meta is RuG infused, I suggest a 4th Show & tell, Storm, a 4th revoker, reanimator a 4th Crop Rotate, Holistically even in spread, a 2nd Candelabra.
Khalni Garden was amazing in all my matches. Blocked a bob to save my life and win the game. Used it to repeal/draw for 1 blue. Blocked 2 dmg versus DnT. Had to be Bolt'd for a Liliana to kill a Titan, which resulted in me living at 3 life at the end of the game. Went fog-crazy versus Mud against Wurmcoils and Lodestones via Vesuvas to stall me into a win.
True story the garden was pretty mint haha
I played against Jund Depths, DnT, Jund, and MUD. And I sided in Beast Within vs DnT, Jund, and MUD.
So Often.
Against DnT having an upkeep response to port, or an instant speed Thalia blocker is key. Not to mention a hard killer of Aven Mindcensor.
Against JunD I wanted instant blockers against BoB or sac outlets for Liliana are big, not to mention just blasting Lilly if the need arises. In the Jund/BUG matchup I consider Beast Within a converted mana cost-changer so I can repeal high CmC threats before they get out of control/Ultimate.
Against MUD the primary purpose is to kill Chalice @ 1, secondary is to murder Forgemasters, Third is to block Lodestone Golems.
Harlan, my JUND opponent, and a well known JUND player, often wins Super IQs and local events, and always top 32's SCGs, assumed when he attacked with a 4/5 goyf and I cast beast Within while I had a revoker out that I was going to shoot the Goyf and went for it immediately. he did not expect me to shoot one of my own lands, and double block to kill the goyf. That move was clutch to our game, giving me many outs.
Well, didn't have Rock's success. Imagine that :P
2-1 versus iPainter, 0-2 versus Omni Sneak & Show (literally, a mashup of both Omnishow and Sneak & Show), 0-2 versus Tin Fins (with the biggest punt ever game 2), 2-0 versus Miracles.
My Miracles opponent was furious at the end of the second game. He had several Ponder and Brainstorm and drew nothing. He pulled out the cards he boarded in against me that "beat me" (as he put it): several Blood Moon and a Humility. I wish I could play Miracles every week.
I was on Rock's list from last week but I'm changing it up a bit with input from one of the better players in my area. Going -1 Primeval Titan, -1 Repeal, -1 Pithing Needle, and +1 Life from the Loam, +1 Thespian's Stage, and +1 Dark Depths. Might also throw a big sweeper back into my board: again, lots of random stuff in my meta, and it would have made my iPainter matchup much less of a nail-biter.
Life from the Loam is a perilous one in this deck. As i've already written in the past, lets say you have it in your graveyard and want to dredge it in order to grab back a bunch of lands. With your great disappointment, you end up dredging an eldrazi, which immediately shuffle all your graveyard back into your deck and you end with nothing but a horrible and useless card in hand. It's not a good idea in my opinion.
I agree with davek: if anything i would play crucible over loam
Sent from my mobile, forgive me for grammar errors.
I bow my head before Rock Lee and his list! :-)
Won today's little event, 14 players / 4 rounds.
2:1 vs Burn
2:1 vs Merfolk
2:0 vs ? Birthing Pod (2nd place)
2:0 vs Sneak & Show (3rd place)
Went there after a party, without a single game of testing this list, and it worked quite fine. Only made some changes to the SB due to meta calls :
4 Force of Will
4 Swan Song
2 Pithing Needle
3 Divert
2 Obstinate Baloth
Divert and Baloth were amazing against Burn.
Still thinking about a single Thragtusk main, but not sure what to cut...
I've been playing this deck a lot and read a lot about how the deck is supposed to mulligan really well. However, when I play this deck I find myself to be taking mulligans really often, more than other decks. I don't know if there is really a way to answer this but the question is how much faith should I have in the deck? Could we possibly get some sample hands or general ideas?
The deck does mulligan reasonably well, at least from what I can see. As a general rule, any hand that doesn't have something to do Turn 1 gets thrown back, especially if it's against an unknown opponent. I also throw back hands where Karakas/Vesuva/Bog/Eye are my only lands. If I know what I'm up against, I mulligan much more aggressively until there's at least something in hand I really like. Graveyard shenanigans means I pretty much throw back any hand that isn't at least Forest or Trop/Crop Rotation. The other day I was playing Miracles. My 7-card hand didn't have a Turn 1 play, so I threw it back. My 6- and 5-card hands featured Bog/Eye/Vesuva as my only lands, and I threw those back at well. My 4-card hand was Candel/Cloudpost/Cloudpost/Top, and I kept. Granted, Miracles is not the best example since it's a great matchup for us, but I mulliganed until I got a hand I wanted, Top came down Turn 2 and wasn't countered, and I won shortly after. I have won several games against known opponents mulliganing down to 5 cards, even on the play.
Another top 8 for me too! I've to say i'm pretty happy how the deck performs, in these months i've attended 6 legacy tournaments, entering top 8 five times! My tournaments aren't so enormous (50 or so ppl), but it's not bad almost always ending on a 4-1-1 or 5-1 record! Lost in the quarterfinals to UW-blade. It's pretty frustating losing in g3 after mulliganing to 5, reaching emrakul mana in turn 4, playing it and having to keep it in defense because you are totally lacking coloured mana, even after top activations. Oh well... better luck next time!
What do you think about a decklist (Probably the normal build) with 1off Trinket mage?, It can find the Cande, Pitting, Map and we can add another cmc1 artifacts ^^
Regards!:smile:
I usually run 2 of them maindeck. Fore reference here's the build i played with yesterday:
4 Cloudpost
4 Glimmerpost
4 Misty Rainforest
4 Tropical Island
1 Bojuka Bog
1 Karakas
1 Eye of Ugin
1 Glacial Chasm
1 Cavern of Souls
2 Vesuva
1 Island
1 Forest
4 Primeval Titan
1 Emrakul, the Aeons Torn
1 Ulamog, the Infinite Gyre
2 Trinket Mage
4 Crop Rotation
4 Repeal
4 Show and Tell
4 Sensei's Divining Top
3 Expedition Map
2 Pithing Needle
1 Candelabra of Tawnos
1 Engineered Explosives
4 Brainstorm
SIDEBOARD
4 Obstinate Baloth
4 Force of Will
1 Chalice of the Void
3 Flusterstorm
3 Swan Song
Too many Baloths i think, i'll shave them to 3 (and will probably shave a flusterstorm too) for a couple of phyrexian revokers in the future.
Just want to comment on how good of an experience I've had with Trinket Mage and EE recently. A body, shuffle effect, and tutorable wrath adds a hell of a lot of defense for so few slots (I play 1 and 1). It satisfies those games where you want just "one more repeal", and also those games where you'd want tabernacle or O-Stone. All this is on top of the obvious trinket goodies that warrant his slot already.
My tandem of oracle and trinket, with friends needle and brainstorm have given me a 4-0 record in recent Jund Matches, which historically has been my biggest trouble, aside from the mirror lol
Hi there! One friend is going to give me the deck to play this weekend local tournament, and I have a little questions::really:
Why the lastest versions of this deck are running 2 vesuva only?
It viable a version with 1 Candelabra Of Tawnos and 1 Trinket Mage? (Probably a build with a small trinquet package)
What is the more solid version of this deck? (Can someone send/post a decklist?)^^
Why is called 12 post if now are running only 10? :P
Regards!!:smile:
Only 2 Vesuva because you NEVER want to have one in your opening hand and there are not enough slots anymore to play >2 Vesuva.
1 Candelabra & 1 Trinket Mage is ok.
If you decide to go with Trinket Mage, refer to Tim Harding's latest list (with CMC 1 artifacts in SB), if you want a list without Trinket Mage, check out Rock Lee's list running 3 Phyrexian Revokers main.
Check the thread title: the deck ist called "Turbo Eldrazi".
It is, but I still think "12-Post" as a deck name is, like, 100 times better :P
So I got horribly crushed this past week. I dropped a game due to complete derpiness, but the other games were more just not getting what I needed (at least from what I can tell). My ventures of failure also featured a mulligan to four and two mulligans to five (although I won one of them).
I will say I absolutely loved having a copy of Life from the Loam. I especially love how well it plays with Sensei's Divining Top. Loam resists counterspells and helps fight Wasteland as it is. While Wasteland is obviously not an immediate blowout, it's nice to know that my Cloudpost can come back pretty much whenever I want to; also, with a Top in play Loam also resists Deathrite Shaman. I am wondering if there is possibly a variant out there that takes more inspiration from the Lands decks: I don't want to actually play Lands, but it is one of the two decks that are most similar to what we're doing. I am brainstorming some ideas but they're just that: ideas.
Tim, I also wanted to ask you. I've mentioned before that I like your decklist. I was going to sleeve up what you were playing but my fear of combo (again, the people in my area play literally everything) ultimately caused me to build what Rock was making at the time. I was wondering how you deal with unfair combo Game 1 with the absence of Phyrexian Revoker. Is it a case of "Go to Game 2" or is there a line of play from you that I'm not seeing?
I used to splash Red for 3 bolts and 3 bonfire of the damned. Then I took out the bolts because I wanted to test 2 trinket mage and 1 pithing needle, having thus the needle, 2 maps, 3 tops and 1 candelabra as targets.
The deck seemed to run smoothly, but then I begun to think that I was playing 3 red sources (2 vulcanic and a mountain) for only 3 cards, so I decided to cut Red for the third map, the fourth show and tell and a singleton engineered explosives. I also cut the red sources and a fetch for the second island, the third tropical, bojuka and glacial chasm.
Now I have one blue source less (although is a virtual one since is a fetch) so I decided to cut both ponders (I played 2) and try the depths combo. Here's the list
3 sensei's divining top
3 expedition map
1 candelabra of tawnos
1 pithing needle
1 engineered explosives
4 primeval titan
1 emrakul, the aeons torn
1 ulamog, the infinite gyre
1 kozilek, butcher of truth
2 trinket mage
4 brainstorm
4 repeal
3 crop rotation
4 show and tell
4 cloudpost
4 glimmerpost
2 vesuva
4 tropical island
2 island
1 forest
1 karakas
1 eye of ugin
4 misty rainforest
1 bojuka bog
1 glacial chasm
1 dark depths
1 thespian's stage
SIDE
2 obstinate baloth
3 mindbreak trap
4 swan song
2 flusterstorm
3 surgical extraction
1 pithing needle
The list look very similar to Davek's, but I think it's important to understand that they are born from different concepts: if both our flows of thoughts bring to same card choices maybe is the right direction (or else we both are wrong ^_^''' ).
It may be overkill and surely it doesn't advance our gameplan, but it's a nice B-plan that can steal wins in the EOT if the opponent is tapped out and gives more value to map, since it can fetch an uncounterable win condition.
The combo is only two cards, trespian stage may copy cloudpost too and dark depths needs "only" 30 mana to produce Marit Lage, so each card has sinergies with the rest of the deck even alone.
Unfortunately I'm very busy at work lately so I don't think I will have much time to test, but I'm interested in your thoughts.
The short answer is yes, head to game 2. But by playing needles, maxing out on crop rotation, and playing extra library manipulation, my list does have some game against combos G1. Also, I don't ever shave any of my 4 MD SnT, and Candles, which actually puts me in a threatening position early. Aside from omni, there's MD blow out cards for every combo deck, so identify them ASAP and look for that repeal on chrome mox, haha. Your hand would need a very good reason to not have brainstorm or top in it G1, blind. I do like the idea of playing revoker, and if you think about it, rock lees revoker+surgical is very, very similar in effect to trinket+needle+FOW. I'm not sure how much more favorable revoker over needle can make G1. Rock what do you feel?
Rock's lists are always more up on the meta, while I tend to keep mine more catch-all. Since the format seems to be expanding, I added the trinket package - which would appeal to you. But IMO, if you're "facing a little but of everything", play Force of Will. Unfortunately, that card warps the 75 towards my build to support it. That being said, you could take the blue/artifacts in mine and add some revokers, and try it out... I am right now :)
But in conclusion, g2+3 with my board generally goes very well against combo. It takes forever, but our weekly always has so much combo and I usually do just fine. It's funny though Rock Lee and I play in the same area and don't quite understand how each other gets through combo - wicked different lines (oracle, haha).
We should all collectively do a SB primer and discussion.
@kingtk3 The UG Post Conservative Party approves your message, lol. I like the streamlined MD and the SB is my same style, I'm also looking at MbT again. With the heavy blue SB I really think you need 4 Tops to keep the hate flowing. Combo MU needs card selection + density to maintain advantage. At first glance the Marit Lage is overkill, but it is low commitment so hell let us know how it goes! I personally feel like I have all the offense I'll ever need. Also, with mages chalice on zero is soooo nice, consider it!