This has probably been covered before but what is the reasoning behind 0 snapcasters in the deck? Seems like getting to snap a bolt stifle or brainstorm would be very powerful
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This has probably been covered before but what is the reasoning behind 0 snapcasters in the deck? Seems like getting to snap a bolt stifle or brainstorm would be very powerful
The flex slots. The problem lies with snap being a 3 mana spell like aforementioned. V clique would most likely be better and in the vain of value, snap seems win more. Albeit an allstar in modern, it loses power in legacy but especially so when we are already very graveyard dependent.
Side note: I'm smoking a cigar and I just tried to smoke my phone instead of submit this comment. I'm an adult, damn it.
Important note: I am putting this deck together(boring lands atm) to play at gp Columbus and chiba next year. Hopefully I will see some of you handsome rug mages there.(not being sexist, just a saying. I try to be pc)
besides being 3 mana, I also don't like how Snap is reactive
cheers
Hey guys I'm trying to get my gp tournament report up. Sorry for the delay in just in the middle of moving. Hoping to have it done before Thanksgiving.
Sent from my SM-N915V using Tapatalk
I played kinda non-fancy 56+ 2/2/2 Pierce/Snare/FB build on Thursday and was handed my ass on a silver plate on several occasions, finishing the evening with a 2/2 finish.
I'm less and less liking the inability of RUG to make anything meaningful on mid-late game (and yep, we sometimes get that far into the game), and I also seriously hate Abrupt Decay.
I'm considering Divert, however that's a card you need asap, and as such, it should be played as three-of at least, while it's totally not worth the slots.
Fact is that one of my lost matches was to DnT with 7-8 strip mine,s so it's not like I'd be much better of with Divert.
Btw, are any other tools to save the Goyf? I'm considering Reality Ripple or even some Boomerang effect, as both of them are versatile.
Isn't apostle's blessing better than Reality Ripple in this situation? Ripple can also hit lands and evade sweepers, but I think holding 2 mana up is kinda situational. Also, if the opponent decays on the attack step, you still do attack.
I think this deck wants some sort of late-game trump card to get out of difficult situations.
The simplest option is to run a 13th creature. Another possibility is to instead include an enchantment that functions like a threat -- Sylvan Library, Sulfuric Vortex. Alternatively, a well-timed Price of Progress can often close out games. Manlands are similarly useful -- Faerie Conclave or Lumbering Falls.
It's expensive, but perhaps a planeswalker would be good -- Jace TMS, Garruk, Xenagos or Chandra could help beat stuff like Miracles.
If the goal is to win quickly then I think Thought Scour may be needed to pump up Mongoose ASAP. And then run 3-4 chain lightning to reach 20 damage quickly.
Doing this so Jaytron will stop bugging me. This is the first of 2 reports, this being for a $1k at Channel Fireball on Sunday. I know I need to start taking better notes between rounds -- this is mostly just from memory, so bear with me.
Decklist:
Normal 54 + 2 Spell Snare/2 Dismember/2 Forked Bolt
Sideboard:
1 Ancient Grudge
1 Destructive Revelry
1 Flusterstorm
1 Grafdigger's Cage
2 Pithing Needle
1 Pyroblast
1 Red Elemental Blast
2 Rough // Tumble
2 Submerge
1 Sulfur Elemental
1 Surgical Extraction
1 Sylvan Library
CFB $1k - 4-2, 12th out of 45
Round 1 vs Grixis Delver
G1: I keep a mediocre 7 of delver, fetch, volc, ponder, goose, 2 cards I forget. I manage to keep him off land with some top-decked wastes/stifles. Flipped delver and goose take it home.
G2: He rips apart my hand and I die to zombie fish.
G3: See game 2.
1-2; 0-1
Round 2 vs Mentor Miracles
G1: I mull to 6 (no land) but manage to land a t2 delver after stifling his fetch. It flips naturally and I ride it and an eventual tarmogoyf home. His draws were pretty poor, in fairness.
SB: -2 daze, -2 dismember, -2 FoW, | +2 needle, +2 REB/Pyro, +1 Sulphur Elemental, +1 Sylvan Library
G2: I keep a decent 7 with Delver, Goose, 2x land, Ponder, Stifle, Stifle. I play out my threats and draw into Needle. I play it, and it meets a FoW. Delver flips, then eats a Swords. I play Ponder, find another Delver and some spells to flip it. I play it and a goyf, always leaving up U for Stifle. Next turn, I get to Stifle a Terminus Miracle trigger and waste a Tundra. Delver and Goyf get my opponent to "lethal-next-turn". He finds another Terminus that I Stifle the miracle trigger for again. He scoops. Note: at some point, after he already had 4 lands, he played a fetch. I declined to Stifle it in favor of miracle triggers -- glad I did.
2-0; 1-1
Round 3 vs Mana Dredge
G1: I've never played this matchup before and I just watch as my opponent does dredge things. I get him to around 10 life before getting overrun by 2/2 zombies and Ichorids.
SB: -2 dismember, -2 spell snare | +1 Grafdigger's Cage, +2 Rough // Tumble | +1 Needle (Cephalid and Putrid Imp? I wasn't sure about this)
G2: My opponent plays an older printing of Gemstone Mine that read: "When ~ comes into play, put three mining counters on it." and passes the turn. I ask to read the card as I've never seen it before. I play a Volcanic and pass, with stifle up. He plays another Gemstone Mine and I attempt to Stifle what I thought was an ETB trigger based on the wording of the card. We both discuss the interaction, he reads the card and says "yeah looks like an ETB trigger, I guess that works. Nice play." **Note: I later looked this up and realized we were both wrong and the card had be reprinted with "~ comes into play with three mining counters on it." essentially getting rid of any notion of a triggered effect. Oops. Sorry, round 3 opponent!** He plays Faithless Looting, which I Daze, and passes the turn. At this point, I'm able to drop 2 goyfs. He plays Breakthrough and doesn't hit much gas and passes the turn. This was a misplay on his part because he essentially didn't do anything but grow my goyfs to 5/6's. He's at 12 life. I swing for 10 and bolt him.
G3: I keep a decent 6. My opponent has a relatively slow start for the first 2 turns while I make land drops and cantrip. On turn 3, my opponent Cabal Therapy's me, naming Grafdigger's Cage. I reveal my hand with 2x Goose, a land, a bolt, and a Goyf. He doesn't have a creature to flash back cabal at this point and passes the turn. I draw my 1-of Grafdigger's Cage and play it. He had a sad. I eventually get 2 Goyfs on the field and ride them to victory, removing his Ichorids with Forked Bolts.
2-1; 2-1
Round 4 vs Esper Mentor
I don't really remember this match much. I took it in game 3 off good 'ol fashioned mana denial and Delver beats. I made 2 misplays. The first was in G2, letting my opponent use Deathrite Shaman to eat a land, making a second W to cast Supreme Verdict, wiping away a flipped Delver, Goyf, and Mongoose. I had Stifle in hand, but didn't use it on the DRS's mana ability. :( I never recovered. The second was shuffling away a Sulphur Elemental I found in a Ponder with two other bad cards, giving my opponent a possible out in Mentor. Thankfully, I drew a bolt even though he never found a Mentor.
2-1; 3-1
Round 5 vs TES -- I'm playing against Donnie, a guy that plays at my LGS.
G1: I fail to find much interaction and he eventually makes lots of Goblins that kill me in 2 turns.
SB: -2 Daze, -2 Dismember | +1 Flusterstorm, +2 Rough // Tumble, +1 Grafdigger's Cage
G2: Mana denial + a timely Rough // Tumble get me the win.
G3: I play a Delver on my t1 and pass. My opponent goes off T2, making 10x goblins and passes. I flip delver, attack, play my second land, cast goyf and pass. He swings and I am down to 10. On my turn I swing with Delver and Goyf for 8, combined. He's now at 9. I play a delver, leave a volc untapped and a Bolt in hand. He swing with 8 goblins. I block 1 with delver and go to 3. He's at 6 and cracks a fetch. I Stifle it. He's at 5. I untap, and swing with delver + goyf. He blocked goyf and takes 3, down to 2. I cast Ponder. The third card down is a Forked Bolt. WHEW.
2-1; 4-1
Round 6 vs 4c Delver. On the bubble - the winner goes to top8.
G1: I dont remember much except that I had a really fast start and just tempoed him out.
G2: I mulled to 6, and he ground me out. I eventually lost to zombie fish and Young Pyromancer beats.
G3: I mull to 6, keeping a hand with mostly reactionary spells: Bolt, 2x Stifle, Ponder, Forked Bolt, 1 fetch and a Wasteland. I'm able to keep him off mana with waste + stifle and bolt his early threats while trying to cantrip into a threat of my own. Suffice to say, I never found that threat. I didn't draw a creature until I was at 6 life staring down my opponent's Delver, Angler, and 2x Deathrite Shaman. I must have drawn 20+ cards without seeing more than that loan Delver, far too late. Cest la vie.
1-2; 4-2 final.
I made 12th, which was good enough to win my entry fee ($25) so I can't complain too much. It was my first real event with this deck and really only my second time playing it in the flesh (besides a handful of games on Cockatrice).
Second report to follow when it's not 12AM and I'm falling asleep at the keys.
/shrug
Ok so my report for the weekly grinder isn't nearly as exciting but I played against a really sweet brew in my second match so I figured I'd write it up.
Decklist:
Normal 54 + 2 Spell Snare/1 Dismember/2 Forked Bolt/1 Spell Pierce
Sideboard (few changes from last time. I'll likely be taking out a Flusterstorm for a Null Rod for my LGS's meta):
1 Ancient Grudge
1 Destructive Revelry
1 Flusterstorm
1 Grafdigger's Cage
1 Pithing Needle
1 Pyroblast
1 Red Elemental Blast
2 Rough // Tumble
2 Submerge
1 Sulfur Elemental
1 Izzet Staticaster
1 Sylvan Library
1 Krosan Grip
Round 1 vs Mana Dredge
G1: I win the die roll and keep a decent 7. Volc -> Delver, pass. My opponent plays Gemstone Mine (no trying to Stifle it, this time ;) ), Faithless Looting, dumping some dredge enablers. T2 and I draw a Wasteland for the turn. Waste his Gemstone Mine, cast Ponder, pass. My opponent plays another Gemstone Mine and another Faithless Looting starting the dredge machine. I can't quite clock him fast enough and get overwhelmed as he Cabal Therapies away a Goyf.
SB: -2 Spell Snare, -1 Dismember, -1 Daze, +1 Grafdigger's Cage, +1 Destructive Revelry (for a LED? I was grasping here), +2 Rough // Tumble
G2: I draw a 7 with no land and mulligan. I draw 6 with Force, Force, Stifle, Ponder, Mongoose, Brainstorm. Sigh. I mulligan to 5. NOTE: I probably should have kept this hand as disrupting his first 2 plays with FoW could have really slowed his hand down and allowed me to draw into lands for either a Ponder or BS. I never recover, despite drawing a Rough // Tumble. By that time he already had 3 Bridge From Below in the yard and closes out the game fairly quickly.
0-2 (0-1)
Is this typically a difficult match for Delver? I assume it's in Dredge's favor and my opponent mentioned he likes seeing Delver decks, in general, so I'm assuming so. Should I be looking to keep hands with FoW/Daze for his T1 plays? Slowing them down as much as possible, while also having a threat of your own on board seems the way to victory, here.
Round 2 vs. Thoughtlash/Skill Borrower/Kikijiki combo. What a sweet brew!
G1: I mull to 6, keep a decent hand with some permission and a delver. My opponent plays Island, Sensei's Top, go. I blind flip Delver, attack, look at how silly this Wasteland looks in my hand, and play a ponder then pass. My opponent drops a City of Traitors and casts Skill Borrower, knowingly placing it in front of me so I can read it. I take him up on it. I have no idea what my opponent is playing at this point but after reading the card, I decide to Daze it. On my turn I Waste his city of traitors, attack for 3 and play a goyf. At some point my opponent tries to get another Skill Borrower in play that I bolt before he can do any shenanigans with. I ride the Goyf and Delver to victory.
SB: I have no idea what's going on. -1 Daze, -1 Dismember, -1 Spell Snare, +1 Ancient Grudge, +1 Destructive Revelry, +1 Pithing Needle. ¯\_(ツ)_/¯
G2: I still don't have a clue what's going on. I continue to not let Skill Borrower resolve, but then on T4 my opponent plays a Thought Lash! Wtf is this, EDH?? A turn or so later, he is able to play a Laboratory Maniac and I see the writing on the wall if I pass the turn after not finding a Bolt for labman. Ok then! I saw a counterbalance from Skill Borrower revealing the top card so I:
SB: -1 more Spell Snare for +1 Krosan Grip.
G3: I keep a 7, my opponent mulls to 6 (or maybe it was 5). I get a T2 Delver down and my opponent manages to get a resolved Skill Borrower after I Ancient Grudged his first one and he countered a Bolt for this one. My opponent whiffs on seeing a Kikijiki or Thoughlash for a couple turns and I beat down with a flipped delver. I bolt him to 3 and it's his last turn to find something. After a Brainstorm, Skill Borrower-Sensei's Divining Top activation + Fetchland, he fails to find a Kikijiki (both were near the bottom of his deck) and I attack for lethal on the next turn. WHEW. What a fun match!
2-1 (1-1)
Round 3 vs my buddy Tyler's Affinity deck.
G1: I'm on the play and have to mull to 6 (just not my night for drawing lands!). I keep a decent start but his start is better and he's able to get an Etched Champion suited up with a Cranial Plating. Game 2!
SB: -3 FoW, -2 Stifle, +1 Ancient Grudge, +1 Destructive Revelry, +1 Pithing Needle, +1 Krosan Grip, +1 Rough // Tumble
G2: We both mull to 5 (FFS!!). I find a hand with Trop, a Delver, Ancient Grudge, Destructive Revelry, Ponder. I play Trop, Delver and pass. My opponent plays out an Ancient Tomb, Mox Opal, Ornathopter, Archbound Ravager and passes. On my T2, I draw a Wasteland, play it, and play Ponder. I find a Krosan Grip and a Volc in the three. I take the Volc and leave the Kgrip on top to flip Delver. I can't Waste my opponent's land because I need it to play Kgrip next turn. My opponent plays an artifact land and Etched Champion. He sacs his Mox Opal to Ravager and plays another Opal, pass. On my turn, I flip delver and attack. I then Kgrip the Ravager since using I don't think using Revelry or Ancient Grudge would be all that profitable, seeing as how he has time to respond. Was I wrong? He moves the 2 counters to his Etched Champion and swings in for the win 2 turns later as I find nothing to stop him. Null Rod can't come in the mail soon enough! :p
0-2 (1-2 final)
Really wasn't my night, but my second match was a lot of fun and my two friends (one being Jaytron) came up from the South Bay to play, so I can't complain too much.
I'm wondering what people would recommend for a sideboard. Meta has miracles, show and tell, elves, jund, delver and deathblade. Any big cards that people would recommend?
2 pyroblast
2 flusterstorm
2 rough // tumble
2 submerge
Null rod
Krosan Grip
Sylvan Library
Sulfuric Vortex
Vendilion Clique
13/15
I would use that as a starting point.
Pyroblast/Flusterstorm: These help cover Miracles and show and tell primarily. Against Delver and Deathblade pyroblasts are usually good and flusterstorms at least vs delver are usually strictly better spell pierces.
Submerge/Rough: These help against Jund and Elves. Rough isn't that amazing vs Jund, but can be better than some of our other cards especially otd.
Sulfuric Vortex/Vendilion Clique/Sylvan Library/Null Rod/Krosan Grip: All of these cards are great vs Miracles and Deathblade. They help when the game is going long which against those two decks in particular it usually turns into long grindy games.
That would cover all those decks with an additional 2 spots left over for graveyard hate or something. You might also want another actual artifact hate card or a sulfur elemental if Maverick is going to be around. Null Rod can deal with top, batterskull and other equipment with Krosan Grip to mop up. Chalice of the Void or other Mud prison cards could be problematic with only the Krosan Grip as an answer.
What are the primary reasons to keep playing RUG over Grixis delver?
-RUG maintain a better miracles matchup
-RUG can comfortably keep playing their own sweepers, giving a better elves matchup (?!)
-Spellbased combo are essentialy the same, as the primary threat (delver) and countersuit are the same.
-Grixis is better at Everything else (?!)
- ...especially at kicking RUG up and down the street in the "mirror-match".
They are very different decks dude, RUG is a pure tempo deck, while grixis is more of an aggro deck. From my experience playing both decks grixis is much better against miracles. Grixis has a different plan against spell based combo due to death rite and cabal therapy in the board, and less pierces. Also, I think Canadian has an edge in the "mirror" as long as you are playing dismember for angler. Canadian is more focused on tempo and denial so it has an edge.
as someone who has pretty much only played grixis or rug delver for the last few years, i totally agree with this post, except for the condition on the mirror match edge--i think rug has the edge whether it plays dismember or not. i think another big difference is that rug is stronger pre-sideboard, whereas grixis tends to have stronger options from the board, and thus be better post-board.
Hey folks, I'm just starting to get into playing Rug Delver and I'm spending my time thinking about which fetchlands to play instead of how to fill the flex slots or sideboard. Dumb, I know, but while I'm on the subject, is there any reason not to play 4 Foothills and then 1 of each blue fetch?
Page 77 There is discussion about fetches and what to use. Personally I like Polluted Deltas and Flooded Strands. I will fetch up a volcanic 1st often to not give away my stifle as that could be any number of decks. When you fetch from a wooded foothill to a volc. or trop. people will know that your on rug delver. But if you don't fetch early it would be hard for them to put you on rug with wooded foothills. I think its just a matter of preference..
i love presenting a non blue deck by having a full set of wooded as my fetches. my other 4 would be variables.
A list won the most recent SCG Premier IQ with the 54 + 3 spell pierce, 3 chain lightning. I love this aggro burn approach. What do you guys think? SB looks pretty standard but the Firestorm is interesting. Aside from Null Rod hating out Top, what do you guys bring it in against? I feel like Pithing Needle hate is sufficient.
Here's an interesting thought...if you had to choose a highlander sideboard, what would it be?
Example:
1 Submerge
1 Dismember
1 Rough/Tumble
1 Engineered Explosives
1 Ancient Grudge
1 Krosan Grip
1 Pyroblast
1 Red Elemental Blast
1 Flusterstorm
1 Surgical Extraction
1 Grafdigger’s Cage
1 Life from the Loam
1 Sylvan Library
1 Sulfur Elemental
1 Vendilion Clique
Hey guys, what's the consensus about Gitaxian Probe? I've seen some lists in the past with 4, then with 3~2, then none. I think Gitaxian Probe is a double-edge sword, while it can provide vital information on how to play your spells correctly, it doesn't do anything on it's own.
I've played a local Friday Night Magic in my homecity. 3-1 in the swiss with the following list:
Lands [18]
4 Flooded Strand
4 Polluted Delta
3 Volcanic Island
3 Tropical Island
4 Wasteland
Creatures [12]
4 Nimble Mongoose
4 Delver of Secrets
4 Tarmogoyf
Spells [30]
4 Brainstorm
4 Ponder
4 Daze
4 Force of Will
4 Stifle
4 Lightning Bolt
3 Spell Pierce
2 Tarfire
1 Dismember
Sideboard [15]
2 Submerge
2 Pyroblast
2 Rough/Tumble
2 Surgical Extraction
1 Tormod's Crypt
1 Null Rod
1 Flusterstorm
1 Ancient Grudge
1 Destructive Revelry
1 Sulfur Elemental
It went pretty much like this:
R1) Elves (2-0) Dice: win
G1: I beat him with Delver turn 1, double Bolt and Wasteland for Cradle. He tries to Natural Order on turn 4, but I have the Spell Pierce and he can't pay.
G2: I trade 4 Elves for Rough/Tumble and play double Goyf after using Force of Will twice (on GSZ for 4 and Natural Order). Goyfs go all the way because he can't draw anything relevant and has to start blocking at some point.
R2) Miracles (2-1) Dice: win
G1: He swords all my creatures with Snapcaster Mage, and I can't seem to find a Mongoose. He makes a mistake trying to Entreat the Angels for 3, only to get Dazed. After some Top shenanigans he manages to play Counterbalance + Top, with a 2CMC floating on top 3, which means game.
G2: I play a turn 2 Null Rod, followed by two Nimble Mongooses. He attempts to Terminus but I have Force of Will with Pyroblast backup for his Counterspell.
G3: I Force his turn 1 Top and use Surgical on it. His hand is full of crap and he's trying to Brainstorm out of it, but I stifle one of his fetches, leaving him Brainstorm locked. He has only 1 white source in Tundra and I topdeck Wasteland like a boss to seal the deal.
R3) MUD (0-2) Dice: lose
G1: I mull to 6 because my first 7 had only Wasteland as manasource. Keep a fairly greedy 1 lander with Ponder and Brainstorm. He goes turn 1 Ancient Tomb -> Chalice of the Void and I scoop in response.
G2: I mull twice, first hand had no lands, second hand had Tropical as only land, 2 bolts and no cantrips. I keep 5 with Force of Will, Goose, Ponder, Revelry and Flooded Strand. I play Strand -> Tropical -> Goose. He tries to Chalice on turn 1 again but I force it. I draw Lightning Bolt pass, he plays Metalworker on his turn. I draw Tarmogoyf, pass. He activates Metalworker for a billion mana, play Lodestone Golem and Wurmcoil Engine and I scoop.
R4) Some weird form of ANT (2-0) Dice: lose
G1: He starts with fetch -> Watery Grave and plays Thoughtseize, taking my Delver. I draw another Delver and play it. He fetches again, and play Brainstorm after (that was really weird) and pass. My delver doesn't flip, but I draw the second land I needed. I have Daze and Spell Pierce in hand, and decide to take a risk by playing Tarmogoyf. He plays Brainstorm again, then Preordain, pass. Great, my gamble worked. Delver flips off Bolt, and I attack with delver + 3/4 goyf and Bolt him to 4 life. On his turn, he tries to Dark Ritual off three lands, I Spell Pierce it, he pays. I Daze it, his Ritual gets countered and he doesn't have any more mana to work with.
G2: He goes for the Turn 2 combo unprotected, only to get my Flusterstorm in the face.
I won some store credit after getting 2nd place and trade it for some foil cards for my Pauper deck. Deck worked fine, anyone has any suggestions?
Are you sure Tarfire is worth it...over Chain or Forked.
Well, each burn spell has its up and down sides.
Tarfire:
+ Grows Goyf
+ Instant
- Only 2 damage
Forked Bolt:
+ Split damage
- Sorcery
- Only 2 damage
Chain Lightning:
+ 3 damage
- Sorcery
- Bad against red decks
I like Tarfire better because you can make 5/6 goys without your opponent's graveyard. But I'd definetly switch it for Forked Bolt if Death and Taxes was relevant in my meta.
I do not think Tarfire and Dismember works together. Tarfire will pump goyfs to usually up to 5/6 and then you can't Dismember them.
Played in a local tournament on Saturday and wanted to share. Played mostly a standard list running 3 pierces and 3 chain lightnings. One major change I made was -1 wasteland +1 island. It was insane that night with everybody packing bloodmoons sideboard and even one main board. Beat jund, storm (tired to go off met with Pierce Pierce daze daze, man blue is fun). And mono red sneak attack. Only lost to dredge, g1 t1 kills me, game three he "goes off" at 2 life.
After a few miserable months of Death and Taxes I have finally found my baby again: RUG <3
Played in a local weekly 4 round event.
4 Delver of Secrets
4 Nimble Mongoose
4 Tarmogoyf
4 Brainstorm
4 Daze
4 Force of Will
4 Lightning Bolt
4 Stifle
4 Ponder
3 Spell Pierce
2 Gitaxian Probe
1 Forked Bolt
3 Tropical Island
3 Volcanic Island
4 Wasteland
4 Flooded Strand
4 Polluted Delta
SB: 1 Ancient Grudge
SB: 2 Flusterstorm
SB: 2 Pyroblast
SB: 2 Submerge
SB: 2 Rough // Tumble
SB: 1 Krosan Grip
SB: 1 Surgical Extraction
SB: 1 Sulfur Elemental
SB: 1 Pithing Needle
SB: 1 Vendilion Clique
SB: 1 Grafdigger's Cage
Round 1: ANT
G1 - I land a T1 Delver. He Duresses my Force of will leaving me with double Daze, land and a Spell Pierce. I draw a Probe and see LED, LED, Ponder, Brainstorm, Delta and Tropical. Draw Ponder off Probe and find another Force. On 6 life he casts a bunch of rituals with enough mana to pay for all the soft counters but he does not hit another discard so my Force takes down his Infernal Tutor and he scoops.
G2 - I play a T1 Delver and T2 Goyf, "thinking" about "Dazing" his cantrips to buy more time when I'm tapped out (I only have a Ponder, Spell Pierce and Bolt). He Cabal Therapies naming FoW. I show my hand and next turn Ponder into Force. I believe he tries to cast a Cabal Ritual which I counter, eot Bolt and swing for lethal.
Out: -1 Forked Bolt, -2 Lightning Bolt, -2 Nimble Mongoose, -1 Probe
In: +1 Grafdigger's Cage, +1 Pyroblast, +2 Flusterstorm, +1 Vendilion Clique, +1 Surgical Extraction
2-0
(1-0)
Round 2: RUG Delver (3 Chain Lightnings)
G1 - He wins the dice roll and plays a T1 Delver. I Probe him seeing Fow, Daze, Daze, Brainstorm, Pierce. I Waste his only land. He draws a blank and passes. My T2 Mongoose meets a Force of Will. He blanks again. I Bolt his Delver and play a Goose T3 and a Goyf T4, he blanks and scoops.
G2 - This is a close one. We both drop our Delvers T1. His one flips revealing Stifle, mine doesn't. I Stifle his fetch and he quickly Surgicals my Stifles after. My Delver flips. Next turn he tries to Bolt my Delver but I have mana to Flusterstorm and pay for Daze. Now I can Bolt his Delver with another Flusterstorm in hand while he is tapped out. Plan works. He plays a thresholded Mongoose. Delver and Goose exchange beats but I am losing the race. At 6 life I need to stop attacking. Delver and Mongoose stare at each other for a few turns. I Ponder into a Force leaving Goyf on top. His Goyf gets countered while mine resolves.
Out (on the draw): -3 Daze, -2 Force, -2 Spell Pierce
In: +2 Submerge, +2 Pyroblast, +2 Flusterstorm, +1 Vendilion Clique
2-0
(2-0)
Round 3: BUG Delver (with Hymns)
G1 - I go first playing a T1 Delver. He Thoughtseizes me T1 taking a Stifle. I play a Wasteland and drop a Goyf T2. He Decays the Goyf. I Waste his Sea but he finds another land and casts Hymn to Tourach. I Force pitching Force. I play a Mongoose and he doesn't find anything.
G2 - I manage to Waste Stifle lock him out of the game.
Out (on the draw): -3 Daze, -2 Force, -1 Spell Pierce, -2 Probe
In: +2 Submerge, +2 Pyroblast, +2 Flusterstorm, +1 Vendilion Clique, +1 Pithing Needle
2-0
(3-0)
Round 4: Burn
G1 - Early creatures with counter magic get there while he draws five Mountains and I'm still on a healthy 13 life.
G2 - A close one where he resolves two Eidolons. I'm ahead in the race and if he wants to kill my Delver he has to take 4 damage which would make the Bolt in my hand lethal. Unfortunately his last two cards are Fireblasts.
G3 - A close one as well. I have a slow start with T1 Mongoose and he starts Bolting my face without hesitation. I manage to play a Goyf to hold back his Eidolon. I cast a Rough//Tumble, killing his Eidolon and reaching threshold in the process. Swing for 8 dmg twice and on his upkeep I Bolt him with Flusterstorm backup in case he has Price of Progress + Fireblast.
Out: -4 Stifle, -2 Probe
In: +2 Flusterstorm, +1 Krosan Grip, +1 Vendilion Clique, +2 Rough//Tumble
2-1
(4-0)
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Deck felt solid as always. I really like Probes as they make reaching threshold easier and provide valuable information.
That's the exact fifteen I had on my mind when I was considering an EDHesque sideboard prior to some lgs tourney fourtnight ago.
The two blasts are a gimmick, and the missing second Submerge, while somehow mitigated by Dismember is still that: a missing. However I like the sb.
Speaking of fetchlands, it depends on what you wanna do, and what's your budget, and where do you play (do they know you), and also art preferences.
I guess that Foothills might work in bigger tourneys. 4+4 U/G and U/R (or some split of them and U/B) seems solid in case you'd ever want to switch to UGbr. (But these days Deltas are not that much more expensive then Zendikar fetches, so we, especialy considering the print of Where Once Dragons Meh, Now Dragons' Bones Meh fetchlands.)
I dislike the nonexistance of even a smallest CA tool. Is there a way how to incorporate either Ancestral Vision or Predict? I like the second one, but it's a cmc2 card, so it's kinda crappy.
Btw, I'm 11 cards away from rebuilding RUG Delver. Fortunately these are just some crap cards (set of those new Werebears, 8 sacrifice lands and some faerie from Mortgage expansion), so it shouldn't take much time and effort to be back on track.
How do you guys feel about the new NATURAL STATE? Seems like a great addition against MUD, Stoneblade decks...
Huh? O_o
It's 3cc, max. Doesn't hit their robots, CC1 so doesn't get past Chalice, stops Jitte/Swords but not Batterskull.
It has applications, maybe, but not against those two decks. I'd look more for Shardless, decks that like to play Library, and the like.
This deck is very well positioned right now I believe. I'm am undefeated at my lgs the last two tournaments. I've been running the standard 54 and 2 forked bolt 1 dismember and 3 spell pierces. I played against storm, elf's two times, grixis delver two times, stifle nought, dragon stompy and goblins running chalice. The configuration has been solid for me the last few months. The lone dismember has been an all star winning goyf battles and killing swamp fish. There are times when its kind of bad like when I kill a 1/2 deathrite but they are a kill on sight for this deck. Spell pierce is very good most match ups and I cant imagine running less than three. Forked bolt is my is a beast. I tried out chain lightning and the reach was good was good but I felt it was unnecessary, because if an opponent is down to three life we will usually win that game anyway. I really like the possible two for one that forked provided plus the one damage to kill a creature and one to the face is not to be underestimated. I personally have not been a fan of probe because I simply do not want to cut from my flex spots as those cards have proved to be amazing. rough/tumble out of the board just wins games, often it was better than 2 for one.
I hold up stifle mana every game I have them and that has really paid off (something I learned by reading this thread, thanks all!). In most cases if I had no stifle target bolt and pierce would do the trick and I could counter a brainstorm or bolt a deathrite.
Congrats on the results! What your sideboard looks like at the moment? Can you explain any less traditional choices?