Congrats on the Classic win. Was a little surprised to see you on DnT for the main event, but after taking a look at the top 32 it definitely seems like it was the right call.
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SCG Atlanta Legacy Classic review:
Round 1 - Bye, So lucky...
Round 2 - R/B Reanimator, Jordon Robbins - I've played against Jordon a number of times and he's always been on Delver. He fooled me good this time however. I kept a Hierarch heavy hand and despite his turn 1 Chancelor reveal into hand disruption, I was able to get a pair of Hierarchs out and top deck a blighted agent to steal the game before the resurrected Chancellor could kill me. Game 2 I had my opponent empty handed and dead on board to Noble Hierarch attack + pumps if he misses a reanimate effect, but he found it and Sire of Insanity killed me. Game 3 I mulligan into a soft hand and get run over. Rough beats.
SB: in 2x Surgical, Cage, Spell Pierce, Flusterstorm, Force; Out - GSZ, Corruptor, Wasteland, Crop Rot, 2x Vines
Round 3 - Burn, Mike Styer - Game 1 I steal through an Eidolon because my opponent doesn't have a bolt effect when I combo off on an Inkmoth (leaving myself at 2). Game 2 I get murdered by T1 Grim Lavaman, T2 Eidolon, T3 Lava Spike + Eidolon... Game 3 I have the Blue blast for his Grim Lavamancer and he dies to a quick double pump kill over 2 turns
SB: in Force, Pierce, Fluster, Blue Blast, Safekeeper, Blossoming Defense; Out - Corruptor, Wasteland, 2x G.Probe, 2x Daze
Round 4 - R/B Reanimator, Braden Crocco - I knew what my opponent was on this time around because he played my friend Drake the round before. Game 1 he has an opener of Chancellor into a Thoughtseize. I lose my only counterspell and he reanimates an Elesh Norn on turn 2. He never attacks with it unless I'm tapped out, correctly playing around the Berserk I drew. I die. Game 2 and 3 were much different affairs where I had tons of permission and the only really interesting moment is this: He has 2 lands and a Lotus Petal and a stocked GY. I have 2 Trops and nothing else on board. I draw BS and cast it to a hand of Glistener Elf, Hierarch, 2xDaze, Become Immense, W. Heath, and Foothills. I have to put 2 of them back and decide I'm safest hanging onto the two Dazes, Elf, Heath and Become Immense. I play my Heath and Elf and have BI and 2xDaze in hand. I can crack the fetch if I need to to reset the Hierarch or I can draw it. My opponent rips an Animate Dead and I double Daze it. I decide I like the math on cracking a fetch for a possible kill this turn (or more counterspells) over the sure 2 turn kill in Hierarch + Pump. I draw force and attack for 1. I decide not to pump because it means a TD Berserk isn't lethal. He draws and passes. I draw Git Probe, attack for 1 and pass (knowing he's dead with the Force + Pump unless his draws are exactly Thoughtseize + Reanimate) he draws, passes and dies. Drake thinks my line was incorrect but I'm pretty sure mathematically I was better off looking for my possible other draws of 2x Ponder, 1 BS, 2x G.Probe, 4x Invigorate, 2xBerserk, Vines or just a redraw at Hierach. If anyone thinks otherwise please gimme your reasoning because I'm not positive.
SB: in 2x Surgical, Cage, Spell Pierce, Flusterstorm, Force; Out - GSZ, Corruptor, Wasteland, Crop Rot, 2x Vines
Round 5 - Temur Delver, Nocholas Moss - G1 I mull to 4 and die. G2 I have a very fast hand with multiple counterspells and blossoming defense to protect my Blighted Agent. G3 I keep a slightly slow hand with fetch, ponder, Hierarch, Force, Spell Pierce, Vines, Blossom. My opponent opens on Trop into Delver. I rip a second Hierarch, fetch and cast my first one. My opponent's delver didn't flip (for 3 turns). He opponent draws, plays a fetch attacks for 1 and passes. I draw inkmoth, cast second Hierarch and pass to protect from Wasteland. My opponent draws, makes Mongoose attacks and passes. I draw blighted Agent, cast it and pass. My opponent draws, attacks for 2 and casts a 2/3 Goyf. I draw, ponder, seeing Become Immense, Invigorate, and land. Keep draw Invigorate, attack with Agent for 3 and pass back. Opponent draws, attacks for 4, and casts Rough//Tumble with 2 mana available. I force, he forces back, I kick vines to protect Blighted Agent and let the hierarchs and goose/delver die. I untap draw Become Immense and go for it + Invigorate. My opponent dies. Got super lucky his draws were basically all land.
SB: in Pierce, Fluster, Blue Blast, Safekeeper, Blossoming Defense, 2x Submerge, Teferi's Response; Out - Corruptor, Wasteland, 2x Force, Berserk, Glistener Elf, 2x Git Probe
Round 6 - Burn, Anthony Avotillo - G1 I saw Caleb Scherer playing Anthony earlier and knew he was on burn. I mulligan into a Glistener Elf and Trop, Fetch hand with Crop Rot, Invigorate, and Ponder. I scry Inkmoth to the top. I play Trop into Elf. My opponent plays Goblin Guide, I get my Inkmoth and take 2. I draw Daze, attack for 1, play inkmoth and pass. Anthony casts Eidolon and I daze. I draw Vines, play my land and attack for 1. Anthony attempts to Searing Blood my Elf with one land up. I crop rot the Inkmoth into pendlehaven to save it and kill my opponent with the invig + vines on the following turn. G2 is almost exactly the same game except I have a hierach into agent hand that again crop rot saves from a Searing Blood. 3 + 7 from an invigorate the following turn is game.
SB: in Force, Pierce, Fluster, Blue Blast, Safekeeper, Blossoming Defense; Out - Corruptor, Wasteland, 2x G.Probe, 2x Daze
Round 7 - Jund Lands, Zack Dalton - G1 I get killed by my slow hand and my opponent T3 naturally Marit Lage (thanks to Riftstone Portal and Crop Rotation). G2 I keep a pump, hierarch, ponder hand with no infectors. I attack him to like 12 before getting an infect guy. I get him to 8 poison with a pump, and then on a lethal attack, he Rotates into a Glacial Chasm. He has a Molten Vortex on the board but I've Surgical'd his Loams and have a Safekeeper so he naturally draws for 3 turns before his Chasm Expires and I can finish him with the Safekeeper + Hierarch combo. Side note: Safekeeper is so good is absurd. G3 my opponent has a better opening, but I clutch Blue Blast his Molten Vortex and connect with blighted +2x Hierarch agent for 3. Next turn I suspect my opponent has a Crop Rotation, and I only have 2 lands. He has been using Loam to get me with repeat wasteland. I decide I need him to mess up so I use my fetch to get a Tropical Island and invigorate + Safekeeper sac Inkmoth to give the guy Shroud for a lethal hit. He rotates into Chasm and Wastelands my Trop eot. I hit him with the Teferi's Response and draw into Force + Wasteland :wink: He draws naturally looking for a Vortex I think. He whiffs and I waste his chasm, pump again, and sac my last land to shroud up for the win.
SB: in 2x Surgical, Blue Blast, Pithing Needle, Safekeeper, Blossoming Defense, Teferi's Response; Out - 2x Force (1 on Draw), 3x Daze (2 on Play), Corruptor, 2x Git Probe
Round 8 - ID with Evan Nyquist on Turbo Depths. This was a slightly risky decision because if the pair down player plays and wins his match one of us could have possibly been pushed out of the Top 8. I was ok with that risk because I don't like my chances against Depths. As it turned out, the pair down played and lost so it didn't matter. I am seeded 7th.
Quarterfinals - ANT, Caleb Scherer - I've wanted to get to play Caleb for like 2 years. Ever since we both top 8'd a previous Atlanta Classic but I died before we could meet. G1 Caleb keeps a slower hand, G Probes, sees my hand of pumps, elf, brainstorm, lands and daze. Not great, but not something I can throw back. I draw something irrelevant and cast my elf. Caleb plays a fetch and passes. I draw, play a land, decide not to brainstorm because I'd have hit exactly Berserk to kill and don't like the odds. I attack for 1 and pass back. He draws, plays a 3rd land and tanks. He cracks his fetch and casts Cabal Ritual without Thresh. I brainstorm, finding 2x Vines and Berserk. I put back lands and keep all the pump spells plus Daze. I daze and he pays. With his 3 mana he Infernal tutors for a second Duress, then Duress's me. He sees all the pump and knows he's dead no matter what he takes. On to game 2. G2 I have a good hand with Elf, Agent, Force, BS, Flusterstorm and 2x Lands. Caleb plays a land and Ponders, he takes the second card down and puts the top card second. I figure the 3rd card is junk and its getting shuffled away. I open on my elf, drawing a 3rd land. Caleb untaps, draws, fetches and ponders again. This one sucks and he shuffles. Then he Fatal Pushes my Elf. I untap draw a second Blighted Agent and cast it. Caleb untaps, draws, and passes back. I draw Invigorate. Attack for 1, play a third land and pass back. Caleb untaps, Brainstorms, plays a fetch, and casts Duress. I Force the Duress so he won't know I've drawn the Invigorate. I untap and draw a dud. I Brainstorm and find a Become Immense, hierarch, and land. I put the land Hierarch back and Invigorate + Become Immense for the kill. Caleb has another Push but I flusterstorm it and he dies.
SB: in Force, Fluster, Pierce; Out - GSZ, Corruptor, Wasteland
Semifinals - R/G Lands, Andrew Hampton - In the Quarterfinals one player (who got eliminated) said no to a split. In the top 4 we ask again and everyone wants to split. Once it is confirmed Andrew concedes as he has a 2 hour drive home and needs to get back to his 12 week old puppies that are tearing his house apart lol.
Finals - Sultai Death's Shadow, Justin Parnell - G1, I have a slow hand with Inkmoth and a Trop, 3x Invigorate, Ponder, and Daze. Justin opens on a Watery Grave into DRS. I'm on the draw and draw Blighted Agent. I cast ponder Turn 1 and find a Hierarch, Vines, and a Fetch. I decide to take the fetch. Justin ponders, fetches, and casts Delver. I draw the Hierarch. Play Blighted Agent and it gets Forced. Justin flips revealing a Daze and attacks for 3. He misses a land drop passes back with mana up. I assume he has a Death's Shadow and/or permission and some removal. I draw vines and play my Hierarch. I attack and trigger Hierarch. Dustin responds with Dismember. I invigorate, he dazes, I invigorate 2 more times and Dustin takes 6. EOT I get hit by DRS. Delver crashes in again and I take another 3. I untap, animate Inkmoth and attack for 2, Dustin messes up the math or gets nervous and jumps on a second Dismember. I vines with Kicker and win. It was definitely wrong to try to kill my Inkmoth in that position and he immediately recognized it, but as he said after the match, he wasn't going to be the kind of guy to try and take it back in the Finals. Good guy. G2, I don't actually remember the specifics of this game super well. I recall an early Delver that refused to flip along with a DRS and a Gurmag and a Death's Shadow, but it seemed like he didn't have any removal or permission and I basically just killed him at my leisure. Anticlimactic but a wins a win.
SB: in Flusterstorm, Pierce, Blossoming Defense, Safekeeper, 2x Submerge; Out - Force, 2x Daze, Corruptor, 2x Git Probe.
Great event and some great Magic. Legacy is awesome. If you read all this, thanks and feel free to comment or critique. I'm sorry I don't always have the best details on my matches. I'm kind of "Tom Ross"ish in that I play by gut instinct a lot and forget the specifics. Get down with the Sickness!
Congratulations Syvelunite! Id rather see our deck here instead of being a DTB and scouted for hate all the time.
Do you keep all Hierarchs when battling super fast combos? That for me was the easiest cut (I only play 3 main), as im expecting mass hate from them next way around.. Well, if somehow they do sculpt their hand too and play defensive, It'll somehow be on our favor. But then again any MASS REMOVAL vs us is a no no!
keep it up for the Infectors!
Against something like Reanimator, Storm or Sneaky Show I usually do because I want to have the extra mana to be able to cast ponders and threats on my turn while still holding mana for Pierce and Flusterstorm and BS. I know K. Return and Pyroclasm are tough, but I think we just need the mana too badly. I'm actually more likely to cut Inkmoth in those matchups because of how much it restricts mana.
One trick I've started using against those decks is not casting Hierarch T1 when I'm on the draw. It feels so much safer to hold up the mana T1 and use my second land on T2 to cast Hierarch/Elf. This sometimes makes me cast my BS on their endstep just to be more mana efficient, but I think its a reasonable trade for the safety from combo.
Congrats Svyelunite!
Very good work with the deck (as always :laugh:).
BR Reanimator: imho is 50:50 +/- but he have some strong top deck (as your g2 in the first game). I agree with you for not landing a creature in turn 1 if we're on the draw. Maybe if I have no other protection or cantrip, and just Daze in hand, I cast my creature. Sometimes cast a creature on t1 is needed to unlock Chancellor's dazing effect.
BURN: you have a great sideboard plan vs Burn, but It's not simply. In the game 3 you've report, maybe no one can survive! :mad:
The rest of the report was great!
Very yrev good work, mate!
I've noticed that you side out Corrupter in the 100% of the matchup..
You don't side out Green Sun Zenith, obv, just in the matchup where you need to tutor Sylvan Safekeeper.
Can we talk about this choice please?
To start: thanks for the Safekeeper and Teferi's Response ideas..that are great inclusion in this meta. I have try this 2 cards and are very good. Bloosoming Defense are good too, because of massive presence of Red decks.
After this: Is Viridian Corruptor the right choice for the main deck?
I've no doubt about the needed of Corruptor into our 75, I play one of in sideboard with a Safekeeper and 1 Green Sun Zenith. Maybe this is a meta dependent choose, because if you facing many Chalice decks is ok...
In you opinion is Viridian Corruptor a right insert?
Thank you for sharing your report!
____
Now I want to report my little thoughts.
For now, after reading the Poxy's post, I have try with 2 Become Immense and 2 Crop Rotation.
Before of this I play with 1 Green Sun Zenith in main but this, many times, result me good only vs Chalice deck...and, anyway, too slow.
Now i try to win the g1 in the too fast way as possible, as a pure combo.
With the double Crop Rotation i can: put into play Nexus with many safety, and give a lot of food for Become immense (in double copy) sacrify a land for a fetch and fetching this last one (total 4 cards into greave).
I think if you play GSZ you have to have both Corruptor and Safekeeper in the 75. I think one of them should be main deck. I think for this event, I chose the wrong one. In general, I find its easier to fight removal G1 and increase protection G2+G3 than it is to beat Chalice or Jitte G1. Basically, Corruptor gives you an out to an otherwise unwinnable situation, where Safekeeper is just extra of what you already have in a lot of ways.
All that said, if you have a meta with lots of Burn, Delver, and Czech Pile/BUG Control stuff, def MD the Safekeeper instead.
I agree with you.
Is too many simple to beat the removal spells in g1 then beat Chalice: we have counters and other cards who can help us.
Obv if we want 1 of this 2 (Viridian or Safekeeper) we need GSZ in main: this require two slots but save space into sideboard. I need to test this setup, thanks.
Another question about the 2nd Ponder: for now i test 1 Ponder + 1 Sylvan Library.
For now Silvan is very good because there are no many removal for enchantments in the opponent's 75.
The card, as you know, generate an incredible advantage if activated...
Why you don't play her?
:smile:
Hey Zachary,
Congratz on the win. You didn't face a lot of Grixis Delver that day, which did help you to win the classic I suppose?
I have a question: do you really think Turbo Depths is that bad of a matchup? I never lost a match to them and Games 2 + 3 are getting a lot easier with access to Karakas (or Submerge or StP). The only annoying thing is, when they make a 20/20 on turn two-ish. Then again, Inkmoth slows that one down and we can potentially just kill them with Blighted Agent.
Best
Drinkme
Sylvan Library is very powerful, but I think more of our matchups are likely to be aggressive and pressure either our Life total or our ability to keep mana free nowadays. For that reason I don't like spending 2 mana and a turn casting a slower draw spell. It was so much different with Miracles around.
I've said before that I think the second ponder is really strong, and I actually would like go to 3 or 4 (likely in the place of G.Probe) but I can't give up the velocity. The information is great, fueling delve is great, and occasionally building storm for an aggro-fluster is useful.
Finally, I like having 21-22 blue cards for Force. Every card you cut for green spells makes Forcing critical spells that much harder. Even if you have one, sometimes its Blighted Agent and even though we don't just die to Blood Moon, we have no pressure as a result. Ponder slightly helps keep the count up.
Avoiding tons of Delver in general was definitely a big bonus, no doubt. That said, I also didn't get paired against the myriad of Elves and DnT players I saw all around me which would have made it even easier... Maybe that's where all the Delver went :tongue:
I don't know for certain if Depths is a good or bad matchup, but its a potentially fast combo kill with hand disruption. I would assume its about as 50/50 as Storm feels and I was pretty confident my chances were just as good taking the draw. Also, Evan is a friend and I'd hate to have knocked him out if I didn't absolutely have to. Maybe Karma is a real thing, maybe it isn't. Doesn't hurt to hedge :wink:
Hi guys,
So I had another good go last weekend with infect as I've been having a lot lately. I went first in a 36 player event on the same day Zachary won the SCG Classic, so it was a fine poisonous evening. This is my first tournament report even though I've been playing infect for a while now but I've only recently joined The Source. Hope to post more in the future though I should start taking better notes then I guess. My most notable performance was in the Legacy European Championship this year (the eternal weekend), where I just missed top 16 going 7-2 and winning the trial the following day providing me with 2 byes for the 2018 championship. I'll definitely be playing infect there as always, so hope to see some of you there!
Anyway, enough introductions, on to the report. I basically rolled from one bad matchup to the other so I was pretty happy at the end of the day. Be sure to ask any questions wherever you want. I didn't make any notes during the tournament so I don't remember the earlier matches pretty well anymore. Link to the event: http://www.mtgtop8.com/event?e=16337&f=LE
Round 1, win - awkward....
I don't even remember the matchup. I swear I don't do drugs. But I did win, yay!
Round 2, loss - 4c Czech Pile
Man, talk about a bad matchup. I lose the die roll so I start G1 vs an early deathrite. I follow with a noble hierarch which he fatal pushes in his turn with a baleful strix follow up. I watch my hand with a glistener elf and a nexus and die a little on the inside. He pretty much kills every creature I play while draining me with DRS. G2 I start with a noble but then he pitches away my blighted agent with a thoughtseize. I ponder into nothing and draw a land after shuffling. He plays another thoughtseize and takes away a pump with a DRS follow up. I draw probe and with I see a lightning bolt, an abrupt decay and a toxic deluge. I try to do something but It's pretty much useless.
Round 3, win - UR Delver
I win the die roll and get a T1 glistener elf. I daze his lightning bolt and manage to keep the elf alive while he doesn't find any threats. G2 he starts with a delver and i keep a slow hand but a responsive one. I start with a noble turn one, which he dazes. Delver doesn't flip and crashes in for 1. I play a nexus and pass. Delver refuses to flip again and I start counting how many spells he has at max since I know he hasn't drawn any instants or sorceries. I attack for 1 with my nexus. His delver again doesn't flip and doing the match, I know he can only play 2 responsive spells at max, while I have 3 so I'm good to go. I attack, no block from him, I invigorate, he bolts, I invigorate again, he bolts again, I counter the bolt.
Round 4, draw - Lands
Another horrible matchup. Our games were pretty weird. G1 lasted forever. Eventually we have a board state where I have him at 9 infect and he has glacial chasm which he keeps getting back. The game end in a pretty cool way where I have and elf and some lands and he assumes he is perfectly safe. He makes a marit lage token at the end of my turn and sacrifices chasm to be able to attack. I crop rotation for a nexus, blocking the token and getting the last infect in at my turn. G1 lasted so long we went in time in G2. I get some early infect damage in and he gets chasm again. I can't do anything and he takes the damage for a while to the point where he is at one life. He has to sac the land and I'm at 3 life. I try to catch him of guard attacking with my noble hierarch but he kept a punishing fire. I die in turn 3 of time because of punishing fire.
Round 5, win - Death and taxes
A good matchup! Finally! G1 i get some early damage in with a T1 glistener elf but he finds jitte. Luckily I kept my Green sun's zenith and get a viridian corruptor to solve that pesty stick. I love the corruptor main. G2 he finds jitte again but I nature's claim it while poking with a nexus. Easy wins overall.
Round 6, win - Shardless BUG
G1 I have the nuts. He starts with a land and passes, I have both a noble hierarch and a glistener elf in hand and while I normally like to play the noble first, my hand wants me to play the elf first. He plays a strix in his turn and i follow up with land + noble hierarch, attack + invigorate + berserk and trample 11 infect damage through. G2 He pretty much destroys me. I see a removal spell everytime I play a creature and he kills me easy. G3 is a nice back and forth but I don't remember the details very well. Lots of interaction and I win the turn before he would kill me.
Get into top 8 as 7th with 4-1-1.
Quarter finals - Eldrazi aggro
G1 he plays a T1 chalice and I have no counter for it. I resolve an agent and have a inkmoth but he finds both his one offs removal spells. Game over. G2 I get to stick an agent and he can't get rid of it. I win the race. G3 ends pretty sweet where I resolve a blighted agent and get a sylvan library on the board. He has a thought-knot seer and a reality smasher so I have to find a pump fast. He puts me to 6 and I can chump block one so I've got 2 turns. I find 2 vines and a land. I have him at 5 so I opt not to pump and put him at 6. He plays jitte and tries to equip it on TKS but I vines it. I've never likes blossoming defense over vines and this is one of the many reasons why. I finish in my turn with a kicked vines.
Semi finals - free win
A free win in the semi finals?! Yeah, I know. What the hell? The opponent I was supposed to play dropped. Weird, but I'm not complaining. I've had enough bad matchups to feel like it's good karma.
Finals - UR Delver
I played the same player I've played in round 3 in the finals. Funny but I have to face delver again so I'm curious about the game. G1 is the typical delver game. He keeps all my threats in check while attacking me with his delver. I lose hard. G2 is a weird game. My opponent plays Harsh Mentor, a new card from kaladesh. It's pretty good since my nexus activations start to hurt. The key moment in the match is when I searched for sylvan safekeeper with my zenith after my opponent played a grim lavamancer. I protect my nexus with it but I have to use all my lands. He's at 9 infect, I'm at 3 life and with only one land left apart from my nexus he tries to shoot my safekeeper with the lavamancer in his turn and I have to choose between letting my safekeeper die and keeping my land to animate nexus or saccing the land to save the safekeeper. He has only 1 card in the grave and 1 in hand. I think about it for a while but I opt to sac the land to protect the safekeeper since I believe the odds are greater of me drawing a land and being able to save my nexus than him not having a spell or land in hand to fuel his lavamancer. I draw a land for the turn and get the last infect in. Phew! G3 He plays delver, I play noble which gets dazed. His delver flips and he passes after attacking. I play an agent and counter his bolt with FOW. He attack and passes. I probe see the coast is all clear. Invigorate + berserk FTW!
Damn, I love this deck so much. I always feel like every single match is different and super intense. Let me know what you think and feel free to comment or ask questions. It's my first tournament report so any advice for future posts is always welcome! Cya!
Still on a winning note last night, though my streak of making the Top8 ended via an inferior tiebreak, as 5-6 players on the bottom half finished with an identical 3-1-1 card. Really had a feeling coming in to game 3, luck wasnt on my side that day as ive played the whole tourney losing all die rolls : ). Somethings you cant control : ).
9th place on D4D Legacy Majors
Matchups were:
1 - 0 (2-0) Dark Maverick
1 - 1 (1-2) Grixis Pyromancer
2 - 1 (2-1) DnT
3 - 1 (2-0) UGInfect (3x stps had really been a huge advantage here!
3-1-1 (draw) MUD
We did what we need to do. The tiebreak did it's computation. Something's we can't control : ). Awesome finish still!
Another awesome run last night (8-9-2017), posting a 3-1 record.
My matchups were:
1 - 0 (2-0) Grixis Pyromancer; I inserted in Hydroblast/Rule of Law replacing 2 Surgicals... as im not expecting GY.decs. Never drew them, but multiple flusterstorms did its job both games.
1 - 1 (0-2) UB Deathshadow; Wrong scouting paid dearly, expecting opp to be on Storm. A crit light keep vs tons of Push and Dismembers was too much for our infectors.
2 - 1 (2-0) UGInfect; Again, 3 STPs in my helpers and Flusterstorms made the huge difference.
3 - 1 (2-0) Miracles (orim's chant) I countered all relevant cantrips leaving him blind topdecking most of times.
Hope I'll continue this streak on a positive note come saturday Legacy majors.
1st place last night Ongkeco Hobby Shop Legacy Majors (20+man) with UGW Infect
decklist same as before:
http://www.mtgtop8.com/event?e=16508&d=302080&f=LE
Matchups were:
1 - 0 Round 1 (2-0 MUD) = Just went on countering early taxes, and my croprot to wasteland after probing made a huge difference delaying TKS. Invis are just huge bombs!
2 - 0 Round 2 (2-1 GrixisDelver) = Facing our toughest matchup... the STP built proved its worth by eliminating early delvers that serves as bolts too vs our valued inkys. The 2 croprot built is just annoying too for any wasteland deck. REBs are basically not much of a use here since our crit protection comes in color green.
3 - 0 Round 3 (2-0 BGDepths) = Again it's an STP story. Ive managed to stop early combo via a lone wasteland and several countered croprots, but this deck only needs that single turn... they can comeback fast, and with triple STP, we're somehow safe. They carry sylvan safekeeper too and I did counter 1 of them when I dont have any of my STPs yet but have the croprot/wasteland removal package.
3 - 1 Round 4 (1-2 declared vs BGDepths) = I was the only unbeaten deck coming in to round 4 and paired to a teammate (with a 2-0-1 card) I gave the match to him securing him too of a TOP8 slot, once we both draw our final matches.
3-1-1 Round 5 (ID vs Grixisdelver) time to grab a quickie dinner : ) (6th seed after 5rounds Swiss)
Quarterfinals = This time its was the other way around! Got paired with the BGDepth teammate of mine (R4), and he gave the match to me! It really was a nice story of sharing haha!, and we both discussed we gonna share what ever we both get in the prize pool. He was so thankful to me making room for him to have a piece of the cake in that 8 slices. The story now is, can I get more for both.....
Semis = (2-1) Chaos Elves; Game 1 my bluff paid well again... I landed Glistener, he casted quirion ranger.... On my turn before I attack, I croprot'd to pendelhaven... intentionally showing no combat tricks but making sure i'll kill the quirion via pendel'd glistener if he decides to block. I attacked. He declares no blockers. This time I pumped via Pendelhaven and threw in 2 Invi kabooooms! Game 2 he got me via jitte (chaos elves doesnt have NO's inside but atleast 2 maindecked jittes).. Game 3, I had a 2nd turn blighted vs a late DRS, which he cant activate the turn I can attack and will defintely miss black mana... I croprot to fetch, then fetch to another land... with an Invigorate and Bimmense on hand, HOMERUN baby! Opponent hand shows an abrupt decay.
FINALS (2-0) UWR Stoneblade
I was up for a very tough challenge! I was able to scout his deck in one of his earliest matches that shows a maindecked bloodmoon/magus of the moon and ran lots of basics. The removal suit of RW is too overwhelming, then how bout 3-4 snapcasters? Seems fun right!
game1 - I felt he got greedy by fetching a Tundra, and he paid for it... I was able to establish quickly with 2 Nobles, and did resolve a croprot to wasteland, getting his Tundra, leaving him short for recurring removals via Snaps.. I managed to slip a Sylvan Library and the card advantage vs a slow deck is HUGE!
game2 - Mulled to 5, but shows a crit heavy hand in glistener/blighted/inky/noble/fetch.... my scry shows brainstorm. Somehow a perfect hand for a 5 card hand haha! My turn 1 glistener got stpd, but managed to sculpt my hand with crit protection. I pressured him with a Blighted on it's 2nd attack going in for 4 poison, combat stage where I fired off another brainstorm drawing an Invi to possible 8 poisons.... He STP'd, I Bdefense.... he casted snapcaster, I let it resolve, with him getting STP, that's where I fow'ed (I did resolve Snap, so he can exile another copy of STP)... He got 8 poisons on this turn and drew blank afterwards, awarding me the handshake : )
Our share of the cake got way upgraded as we took home packs from my teammate's 6th place finish (got a Nicol Bolas God Pharoah! crazy night!) and our top prize Savannah, which I bought half from my teammate. It was an awesome win for both of us!
And us too Infectors!
(prior to the tourney, I was about to sneak in a hydroblast for the Bdefense in my sides, and Dissenter's Deliverance for my 2nd Naturalize... Changed my mind and stick to my original built! Hydroblast will really be huge vs moon effects, same way I have 2 anti-enchantments, that's why I dropped Deliverance last minute.. But then again REBS/Pyroblasts in this Grixis/UR becoming world will have an easy time picking vs our blue spells... Can they counter green will be the question : )
Have fun infecting!
Edited, inserting list link
Hi everyone, first post here for me, I play infect singe nearly 2 years. I recently discover I play a list really similar Zac 's one.
I start to play Safekeeper MD instead of corruptor, it's maybe not good but go to 3 mana with corruptor is a hard and he's rarely usefull. Go to 4 mana to tuto him with Zenith is the end of the world.
In your side Zac , you don't play Karakas anymore and you switch to 3 submerge.
Why did you have so much submerge ?
Did you use them only against Lands/Dark depths ?
I see only one gravehate in your side in the last SCG Classic you win, did you feel so confortable against Reanimator ?
What do you think about the 2 blossoming défense in your side ?
The meta dont encourage you to play 2 blue elemental blast ?
I hope you will win soon a big SCG, having a Zac infect token will be awesome ! :)
@Zac in your report of SCG Atlanta you say you side in surgical but in the list i found in MTG top8 there isn't any surgical.
http://mtgtop8.com/event?e=16327&d=300814&f=LE
Yeah, this list looks wrong.
Check this podcast out though: https://www.topdecked.me/articles/te...lanta-classic/
In the linked list over there, there are 2 Surgicals in there - something along those cards I would register for a tournament.
Best
Went 9-3 over two 6 round Legacy events this weekend.
First was Saturday Legacy at Hareruya. 6 rounds of Swiss, went 5-1, good enough for 2nd place overall.
List was as follows: http://www.hareruyamtg.com/jp/k/kD08655W/
Some thoughts on the card choices:
0 Crop Rotation, 0 Wasteland. I wanted to clean the deck up a bit. Crop Rotation is obviously powerful in the deck, but it is card disadvantage and bad against counterspells. I have seen lots of fair decks and combo where I don't need the nonsense. With 9 cantrips 18 lands is enough, and Wasteland never really serves as a land anyway.
1 Green Sun's Zenith, 1 Viridian Corrupter. There were my only two durdle slots. Corrupter is awkward, but when it is good its off the charts. Zenith ends up digging out an Elf or Hierarch ~90 percent of the time, but I like to think of it as an extra Ponder-type effect to dig for what you need.
4 Gitaxian Probe, 2 Become Immense. I don't think I have to convince anyone that Probe is great in this deck, but I see a lot more 2s and 3s than 4 recently. I wanted an extra pump spell, and with the decision to go to the second Become Immense I wanted to make sure I could fuel it in the absense of Crop Rotation. This all felt quite good.
Blossoming Defense. I like this card a lot. Vines is probably still more powerful and versatile but quite mana hungry, and 2 from this plus 6 from Become Immense often adds up to the magic number.
All of my artifact destruction gets through Chalice. I wish I could just play 3 Nature's Claim, but thats just asking for trouble. Dissenter's Deliverance has been very impressive.
I am a bit fuzzy on the matchups but remember some things.
Round 1 I lost 2-1 to a Bant Stoneblade deck by the thinnest of possible margins. He buried me with a Jitte one game, I get off a key Flusterstorm game two, and in game three he Brainstormed digging for a counter to back up his removal spell and hit exactly Daze, otherwise I untap and win. Very fun and close match.
Round 2 I beat ANT 2-0. He knows what I am playing and in the face of a Glistener Elf he Empties for 10 Goblins early on. I land a Blighted Agent and ride it home. Game two he has a decent base of spells and 2 Fatal Pushes, but not enough to stop my clock.
Round 3 against Elves my Flusterstorm snipes a Glimpse, but I never draw a pump spell and he nickel and dimes me to death. Games 2 and 3 Blighted Agents and Inkmoths do all the work while Vines stops Decay and his blind Therapies whiff.
I honestly forget what I played the rest of the day. I know I played against a Leovold deck that messed with some Probes and Ponders but otherwise spun its wheels while I smashed with 1/1s
Overall, the deck felt good. Lots of blue and lots of fair decks, so I never needed the Wasteland and not having to jam Rotation into any Spell Pierces was nice. The full set of Probes were excellent while playing against Pushes, Bolts, and Decays, and turning on Become Immense was never an issue.
I briefly considered switching over to my old trusty White Girl Tribal for a Win-a-Dual the next day, but Phyrexia was serving me well. I made the following tweaks:
-1 Become Immense, +1 Might of Old Krosa
-1 Gitaxian Probe, +1 Ponder
I wanted to try out Might as an additional pump spell, as it give the deck some extra velocity and is great with Berserk. Without needing the extra delve fuel, I bumped one of the Probes for an extra selection cantrip. Ponder is great and like reasons to play more. I also cut the Jitte for a Teferi's Response. These are probably all me being way too cute in the sideboard, but you have to have a little fun in life.
Round 1 I lost to Goblins. I was achingly close to a kill in game one. It took him a long time to draw the second land for his main deck Chalice (which I Dazed), but he used his double vial to Matron for Stingscourger, and with that in hand all of my pump spells were basically blanked. After that Krenko went crazy. Game two I kept a one lander with 3 cantrips, never drew a second land, then got Wastelanded. Oh well.
Round 2 was 4 color Delver. He has a lot of good tools but they didn't line up correctly. The scariest moment of the match was on turn two when I almost got all 4 of my Tropical Islands Surgicaled on turn two, but Flusterstorm saved the day. Double Invigorate beat Lightning Bolt, and that was that.
Round 3 was Stoneblade, but it honestly just looked like Miracles before I killed him on turn two or three and only saw Flooded Strand, Tundra, and Plow. I didn't board in all the Disenchants because I didn't know how much there would be, and I was promptly punished by a turn two Stoneforge for Jitte with Force backup. A Germ Token holding a both a Batterskull and a Jitte even connected once. As you guys probably know, the first Jitte hit isn't always fatal, but the second usually is. This is where my buddy Jace steps in and does WORK. After the first two Jitte counters ate an Agent and a Nexus, the germ came rumbling in again. I was able to block and then flip Jace before damage, preventing the damage. My opponents last card is an EE for one but doesnt have the mana to blow it. My hand is poop, but I still have a Hierarch, an Elf, and a dream. Draw forest. Gross. Flashback a Brainstorm with Jace. Become Immense, Berserk random card. Attack with a 16/8 elf against my opponent's 6 toughness. Mise.
Round 4 was a Bant Spirits deck. Game one his hand is clunky but full of pesky creatures. I hit for 9 on turn two while he is tapped out, then his blockers cost too much mana to do any goo. Game two he draws a bunch of plows but I draw even more Blighted Agents.
Round 5 is Eldrazi Post. He wins the die roll and comes out way too fast. TKS and Smashers smash me good. Game two he lands a turn two Trinisphere, but I already have an Elf and kill him over two turns. Game three goes looonng. I stop his lock pieces, but he gets a board of Seers and Oblivion Sower. Oblivion Sowers EIGHT toughness is infuriatingly high. I draw all 4 of my Noble Heirarchs, so even Glistener Elf is scary and he has to play defense as well. I'm off the charts dead to an Ulamog or All is Dust but nowhere near in a spot to play around it. My Nobles chump a few times, and I eventually draw an Nexus. He has a Nexus that he stole with Sower that can block, but I rip an Invigorate to go with my Berserk and Nexus tramples through to victory.
I am 4-1 going into round 6, which would be good to draw into T8, but the tourney is cutting to top 4. I have a clean win and in at table three. I know sitting down that my opponent is on RG lands. I wish I had my Crop Rotation floating around, but my deck can still win on turn two so lets rumble.
Game one he makes a Marit Lage as soon as he gets a chance. He has enough to dodge my Daze to get Port or Wasteland to tap down Inkmoth Nexus as a blocker, and I take 20 in the sky. Oh well.
Game two I lead on Elf, he jams a Sphere of Resistance. I play another elf, and he makes another Marit Lage. I play a third land and jam my Elves into the red zone. He correctly tanks for a bit because I can poison his 20/20 enough to buy a lot of time, but eventually blocks. 1 mana Invigorate and 2 mana Berserk on the unblocked Elf takes it down.
Game three goes longer, which is bad, but he is tight on mana. He has Punishing Fire but can't use it every turn. I manage to get a 5-shot in, but once he starts getting his stuff together the game gets way trickier. He lands a Maze, which is a huge pain. I draw a Vines of Vastwood, which is excellent but I make a big mistake with it. Into the face of Maze and Taiga, I jam Elf into the red zone. He Mazes, I vines, and he Rotates into a second maze for the blowouts. I needed to play the Vines in my main phase to shut off maze as an Option, which would have forced him to go get Glacial Chasm. As it is I am close to helples. He evetually draws loam and once I am down to one permanent I throw in the towel.
I realized my mistake with the Vines right after the match ended. With Maze and Chasm and Loam soon to come it is possible that I die anyway, but it also might have been just enough for me to squeak through. Hard to say either way, but making a very clear mistake in game three of a win and in wasn't how I wanted to end the day.
All in all, though, I played a lot of really fun games and the deck felt great. I wouldn't recommend just mindlessly copying the 75 I played without understanding the reasoning for the weird selections, but I liked a lot of my decisions and I think there are a lot of good ideas. the 55th to 60th cards in Infect is a really, really interesting space for experimentation and deckbuilding. Outside of the 16 creatures, 4 Invigorate and 4 Brainstorm I don't think there are really any uncuttable sacred cows in the deck. You need some mix of protection, cantrips, counters, and utility, but don't be afraid to go a little bit of the deep end. Just be sure to know why you are making the choices. Anywhere between 0 and 4 copies of both Gitaxian Probe and Ponder can be correct. Vines and Blossoming Defense are both excellent. Crop Rotation and Green Sun's Zenith offer a lot of utility but also slows the deck down and have very real drawbacks.
Just promise that if you try anything crazy, you will take notes about why and when it was good and bad, and report back to all of your buddies here.
Really great stuff, congratulations on both tournament finishes.
How'd the Might of Old Krosa work out for you? With the high fetch count, I'm inclined to believe that Groundswell might just do the same thing in a better way.
How's JVP working out for you? I'm trying him alongside some other spice atm, but I'm still not sure about how strong I feel he is in the deck.
Hope the streak continues, Sunday is gametime, 3v3 format though, Will be using the same list I went 1st last week.
http://www.tcdecks.net/deck.php?id=24400
The Might of Old Krosa was good. If I want a sixs pure pump spell then I am really torn between the first Might and the second Become. The first 4 Invigorates are the best pump spells by far, and the first Become is a close fifth. Number six is close. In general, if you just want velocity against combo or bad matchups, Might is excellent on turn two. If games are going long, Become Immense generates size and numbers that can't be beat elsewhere. It also factors into a lot of regular damage kills, because it plus Berserk gets you close to 10 all by themselves.
I can see the argument for Groundswell, but I think that Might is better on the balance. I would be very interested in hearing some testing results from Groundswell, but my instincts have it as an inferior option at the moment. The manabase is fetch heavy, but it also only has 18 or 19 lands in total. Having the timing restriction on Might is awkward in creature matchups, but while you give up a small amount of versatility Might is always good for 4, while Groundswell can be an awful topdeck (though to be fair if we are looking for good top decks then the answer is Become Immense). A deck like burn can really prioritize using its fetchlands for Searing Blaze, but I think there is a lot of more value in using fetches for Ponder and Brainstorm than potentially turning on a card that will end up being a 1 or 2 of at most.
Also, if you are considering an extra pump spell, I think going higher on Vines or Blossoming Defense is another good option (I have played 4 or 5 total between the 2 before).
I like Jace quite a bit in certain matchups, but he is by no means a must have in the sideboard. You need some Shatters and Disenchants, you need some removal, you need some graveyard hate, but how much you need extra grind is very much up in the air. I would never, ever play this deck without 1 Sylvan Library in the 75, but Jace comes in and out.
I would never want him in the board against combo heavy metas, and even against aggressive fair decks he can be too slow. However, if you are running into midrange~control decks he does a lot of good things. Against decks with Hymn to Tourach, Kolaghan's Command, Toxic Deluge, Plainswalkers, or other means of going long and generating advantage, he represents a lot of values. He is VERY easy to flip in this deck if you want to, and this deck is packed with high impact spells to flash back. For reference, against something like UR Delver, especially on the draw, he probably eats a Chain Lightning and does nothing while you get run over, but against BUG or 4C he is probably worth it. In these matchups he eats an Abrupt Decay before you untap more often than not, but better him than Blighted Agent.
Realistically, in these matchups I just always want to draw Sylvan Library. It functions in a lot of the same ways but is also represents the means to just brute force your way to victory in plenty of matchups. The problem is that it is useless in multiples, and you can't pitch extras to Force of Will. Jace gets around this and adds an angle of attack that a lot of decks aren't ready for. Probably my biggest complaint is that he dies to red Blasts, but, again, better him than Blighted Agent.
So this is another interesting point of discussion. I listened to Zachary Koch's Hipster's of the Coast interview, and one thing that caught my attention was when he said that he was happy with his exact 75 for GP Vegas except for the Sylvan Library. I was a little skeptical at first, but after a few tournaments without the card I've found that I really haven't missed it at all. There's just too many fair piles in the meta to justify the life loss, and the card only shines in match-ups we're already favored in (turn 3-4 combo, hard control.)
Edit: Link to Hipsters of the Coast interview. Relevant excerpt at 42:30
That is pretty interesting. I am realizing now that in one post I said 'there aren't any sacred cows other than the creatures, Brainstorm, and Invigorate' and then in my next post I actually said 'never, ever' in a sentence.
I listened to that interview, and I do think there is something to it. When the meta was 15 percent Miracles, I think it would have been insanity to not maindeck the card. It was close to a two mana sorcery that said "win the game" in that matchup. It is less important now, and I think the right place is in the board, but I do think its power level still warrants a spot. It is one of the most rawly powerful green cards in Legacy.
The fact that I am playing Jace is a clear indication that I like these effects, and think the 'two mana selection and card advantage' effects are worth having about 1.5 slots in the board. I don't think that they are as much of a necessity as more specific targeted hate cards, but there are matches where you want to cut Force, you want to trim Daze on the draw, you don't need specific hate, and you are always one sweeper or bad 2-for-1 away from getting completely blown out of the game. Sylvan brute forces you through these tough spots.
The interesting thing for me for me listening to the commentary about what to replace it with is that he didn't really have something in mind. This isn't meant as a criticism, but its telling that we are all just so used to trying to fight the grindy games with Library. It actually would have been surprising if he had a definite "the Library should have been X" because it has been right for so long.
If the scary cards are Toxic Deluge, Kolaghan's Command, etc., maybe we should just be packing extra blue blasts and Flusterstorms, or even just packing extra copies of Vines and Spell Pierce in the board. Maybe we should be going crazy and playing Divert. This deck does love cheap instants, and I will admit that 2 mana enchantments aren't ideal. It is also possible that we should ignore the card advantage part of Library and just play a ton of Ponders. We just need 2 or 3 specific cards to win even in tough spots, not a critical mass.
I have no idea what the right answer is, but you have got me thinking. Not sure whether thats good or bad, but thanks for the food for thought!
Hi everyone, so I just bought into the deck as it looked like a ton of fun to play as well being a strong deck. Unfortunately, with my budget I've had to drop down to 2 Tropical Islands and 2 Noble Hierarch, and don't have the Flusterstorms or other hot sideboard techs. Hopefully that won't be too much of a back-breaking deprivation. Here is the list I'm thinking of using:
Lands (19)
2 Tropical Island
3 Misty Rainforest
2 Windswept Heath
4 Flooded Strand
1 Forest
1 Wasteland
2 Island
4 Inkmoth Nexus
Creatures (11)
4 Glistener Elf
4 Blighted Agent
2 Noble Hierarch
1 Viridian Corrupter
Spells (30)
4 Invigorate
2 Vines of Vastwood
1 Blossoming Defense
2 Beserk
2 Become Immense
4 Force of Will
4 Brainstorm
2 Ponder
3 Gitaxian Probe
2 Spell Pierce
3 Daze
1 Crop Rotation
SB
TBA - some Pithing Needles, Submerges, Hydroblasts, Faerie Macabres, and Naturalizes.
Would love to hear any advice y'all might have, and maybe also what I should look to buy next; is the 3rd Trop more important than the 3-4 Hierarch? Are there certain sideboard must-haves? I also have to buy a Pendelhaven at some point...
Thank you!
I played 3 trop + 1 island for a while and I would strongly recommend against 2 island. I'd replace with breeding pool if you can (unless you see a lot of Blood Moon, it's almost always better than island). You'll lose more games b/c you don't have enough G for multiple pump spells or b/c you don't have a forest for Invigorate than from draining yourself for 2-4 life. If you're priced into running 3 basics, 2 forest+1 island is a better configuration. I'd also get Pendlehaven ASAP -- it's incredibly strong in the deck. Without it, Crop Rotation might not be worth a slot.
Finance-wise, I'd buy the 3rd Trop first, as dual lands will just keep going up in price and Hierarch will likely get a reprint within 2 years. Deck-optimization-wise, Hierarchs probably do more for the deck (if you have breeding pools -- if not, the 3rd trop is probably more important). You can play the deck for the rest of your life without needing the 4th Trop or Flusterstorms (tho they are nice if you have them).
Everytime a new set is spoiled i immediately go look for blue and green cards that could be used in infect B)
This just surfaced:
http://www.magicspoiler.com/mtg-spoi...ers-sanctuary/
Could it be interesting?
It would act as a mini-leovold and is easy to cast. Another way to gain CA than with sylvan, tho i would not say it replaces sylvan.
Almost only decay can take it out. Good way to keep up with grixis decks (which often has no answer for it).
It does warrent the deck being a little slower in my eyes, but it would mostly be a SB card, as it can be quite dead against combo.
Note: it also combos with spellkite.
What do you think?
The question we have to have in mind is "Do we want our creatures to be protected or do we want to draw (including something that could replace/protect them) ?"
I think the answer is rather the first part of the question.
The combo with spellskite is nice but is it the purpose of our deck ?
I think it depends hugely on the deck you're up against. Some games, we're the beatdown, in which case, I don't want this. Other games, it's about sculpting a hand and understanding when to make your move and this probably isn't that great either. But, often, games turn into our opponents being able to run us out of resources, largely going 1-for-1, in which case, I could see this being pretty good.
Boiz this card is a real ancestral recall for 1 Green mana.
Tested up at my lgs against tempo decks....i have to say they got rekt very badly couse of that.
I think,in the actual meta where Bg shells are less and Red and Black is rising, this card is a must in at least 2 copies in the Board.
For sure Shapers' Santuary is an interesting cards and all of us think to her insertion into Infect.
Just my doubt....our creatures are good...well...but want we draw when they dies (or maybe not, depending by our new draw) or want we defend our creature from opponent's removal?
Today I don't know if the right way to improve our deck is to giving us new draws or maybe something to equalize the power of cards like Kolaghan Command or similar (2x1 on our Nexus and other creature is devastating).
What can us remove for add 2 Shapers?
Our deck is composed of 4 main parts: lands, creatures, countermagic and pump spells; my answer to the question (based on my tests) is that we want this card couse 50% of times when we draw to the trigger we are going to find a pump(that neutralize bolts for example) or a countermagic (to fight along removals)...or we can draw into another threat or in the worst case lands.
Even if we are going to draw a couple of lands our brainstorms becomes better and the odds of finding what we need in the long run are higher.
Bonus: i have noticed that the enchantment is a real deal for opponents couse it is green ( don't die to pyro or reb) and the best thing is that their wastelands on our inkmoth becomes +1 for us.
This is the best/worst part of the card maybe.
With the 2x inclusion of Gitaxian Probe and the 2x of Ponder, We finally reach the 20 cards blue count optimal for Force of Will. Testing this configuration i'm very happy and I have no problem with Force of Will.
What we want to remove from our maindeck?
Wall of text incoming
Time for 5 round tournament report
13 people challenging themselves to the prize and 4 precious fatal push promo!
We sit back After pairings and the shop guy said " Tonight we do a lottery for two pushes, they Will be randomly assigned to 2 players, but they cant win another in finals, in case one of two reaches top2"
Round 1 against Storm
Marco is a very good friend of mine , and he's playing a deck that brought him in top 8 of a lot of big events, so he knows how to pilot It.
G1 I go off very quickly, since i had a t1 glistener into t2 invigorate berserker combo. For past experience i know he's running a couple fatal push in the 75 ( Guess side) but i had also Force backup.
I dont remember my siding, the only thing that i'm sure is that i forgot to bring in krosan grip ,which Can be very good if timed well.
G2 i keep a decent hand with cantrip,hierarch, lots of counters and two fetches. Having some manipulation made me think i could find infectors, but that wasnt the case. Luckily,he was missing an enbler too,so we spent like 5-6 turn doing nothing (he was cantripping, i was attacking with hierarch with double exalted, Even with 2 Brainstorm couldnt find another beater). There was a critical turn when i casted blighted agent, he was at 6 and i had a triple hierarch on the field and triple invigorate and flusterstorm in hand , he knew beccause of probe. This was the funny part, after the first invigorate he started casting ritual in response to having enough mana to pay the flusterstorm, i pierced the ritual, he casted another , i respond with the second invigorate, he flusterstorm my two invigorates, with two mana opened plus 2 leds. At that point i was only aiming to make him crack a led, but he had enough mana to pay my flusterstorm, so i needed another storm count. So i casted my second invigorate , than flusterstorm myself . Plot twist, he casted a second flusterstorm! Storm count went to 11, so the hierarch tempo was Lost . Luckily casting blighted agent was enough since he didnt find any enbler.
1-0
Round 2 Against UB Reanimator
G1 He started delta pass, i cast hierarch, he eot for exhume , reanimate griselbrand in bus turn. Should have kept open for spell Pierce , but he told me he had Force backup.
G2 I sided a lot of stuff (second crop rotation,karaks, surgical, double needle,bog ) but find only a bojuka on topdeck and a pithing needle. I was a bit unlucky here since he was running a Green splash (didnt show It g1) so After resolving a griselbrand, he Draw 7 beccause of reanimate than go discard. I cast pithing needle and he let It resolve , he had elesh in the graveyard, i thought, he didnt need grisel. So , i casted bog trying to turn It into a tempo run against a 7/7 flyer.
Unfortunately he drew decay with the First run, so rip needle.
1-1
G3 against Rw painter
I don't know the deck well, but i know how It wins, and i was sure he was running blood moons.
G1 i go glistener elf, daze his moon, go for t2 kill. Sweet
G2 i sided a lot of artifact hate (krosan grip, Seal) plus some anti Red stuff ( hydro, blue elemental blast ) and a chill, that i Guess was unecessary agaisnt an ancient tomb deck. I played the control game for a while , managing only to inflict 2 infect before he sudden shock got elves out. He managed to resolve Bloodmoon After fetching a Mountain and a plain; two turns later i could go for the kill since he didnt block with painter, but was afraid of reb/swtp in his hand. Turns out It was enlighted tutor.FML
G3) I don't remember the game well, but i 'm sure the topdeck hydroblast did the job, won off a blockin recruiter with a Blood moon in field. After block declare, tapped hierarch to blast the moon (enabling invigorate) , than go for standard berserk combo. GGs
2-1
Round 4 against Omnitell
G1 I probably kept a bad hand, too many creatures and no combo potential. Having triple counters thought me i could tempo him out, but turns out that 2 ponder and a preordain helped him a lot, since he got boseju on the field than show for emrakul. Was a bit unlucky here beccause i had only to put inkmoth on the field instead of blighted agent (which was on top of the deck). If they were swapped he was forced to block since the turn after his show i would have attacked for 4 infect, ( he was at 6 ) than survive the annhilator trigger with Elf and go for the win, but sadly having put into play inkmoth, in order to survive emrakul attack i had to cast agent, denying myself those 4 attacking dmg.Left with 1 trop and elf, didnt topdeck an invigorate, my only out.jeez
Sided in 2 surgical extraction, crop rotation , karakas, second wasteland
This game was interesting, i tempoed him a bit with exalted Elf but he manage to put omniscence in play, but had no cantrip nor wish beccause he passed. I could go for lethal ( with become immense and two vines ) but i knew he had some interaction. I surgical his Brainstorm, so he showed me his deck and got those out. I asked "Hand?" "Dude they are four" "Yes but i need to see your hand" , he read the card again, " oh right" . Mana leak plus Force with Omni on the field. I attack with elf, cast become immense, get forced, cast kicked vines, get leaked, get 2 infect and pass (he was at 6). He drew polluted delta and we are up to g3.
G3) Time was out , so we had only 5 turns. Second turn he drop ancient tomb, but cantrip instead of show. He probably was lookin for Force of will, but droppin a tomb wasnt the best idea. My second was the fourth turn,but i knew he reached his critical mass, so i casted crop rotation , fetching for wasteland his tomb. A Little bit dirty , but still a draw
2-1-1
Top8 against Shardless Bug
G1) I manage to combo out after he declares no blocks with deathrite shaman, with daze backup. Quick and clean
Sided in submerge
G2) He ripped my hand off with multiple discard than forced me to sac Elf with Liliana of the veil. I got an inkmoth on the field and pass, he cast strix but doenst uptick Liliana (he said he needed his card in hand) . I submerge his strix, and get Liliana out with an inkmoth and get another One in the field. For the rest of the game i tempoed him out with double inkmoth (draw another and lost to strix) , he casted shardless but Cascade into decay. He probably missplayed to use pushes on the Elf and the blighted agent i casted later since inkmoths are decay-proof.
Top 4 was a split, beccause It was like 1,30 am and shop guy was tired, but turns out that my opponent in top 4 was the Rw Painter Guy who had randomly get his push , so i got mine for free :D
Sorry for the Long Report :p
Keep in mind that this only works if they wait until it is already a creature, which can be risky in any case because of Vines. They do lose the flexibility of holding up Wasteland until after we go for a pump. But assuming your opponent knows the timing, this is just a timing restriction rather than 'always plus one'.
I think the answer to this is very clearly 'nothing'. You could trim cantrips or countermagic, but I don't like this. The natural place would be somewhere in the Vines/Blossoming Defense area, but those serve double duty as both protection and pump and are a vital part of the deck's game plan.
The biggest strike against this as a maindeck card is that there is a solid percentage of the metagame where this card will do literal nothing.
It strikes me as a Teferi's Response type sideboard card. It is great in its good matchups, but you need to be sure it is what you want to be doing in the matchup, and it is narrow enough that you need to be sure that it earns a slot.
Another thing that is easy to forget for a lot of people is that this itself costs you mana and a card. You need to be targeted twice before you start creating advantage. It will obviously create lots of value, but if this brings us to the 'Kolaghan's Command returning Snapcaster Mage' stage of the game against Grixis, I think our plan all along should have been to overload on Vines and kill them before they set up.
I liked the idea of Sanctuary until I realized that its first trigger merely gets us back the card we spent on the Sanctuary itself. I realize that this is obvious, but getting value from the second creature that dies and onwards just feels too slow for me. I approach this as a tempo deck, so I want to keep my creatures from dying, not gain value from them when they die. I don't want to grind. I'd rather play a Flusterstorm or a Blossoming Defense or a Vines it its spot.
In other words, this.
3rd place with Bant Infect (6-1-1). Lost to my petdeck RUGDelver in the semis after going unbeaten in 5 rounds. I was suppose to pilot RUGMandrils, last minute I went on to my old reliable... meta is grixis infested... with czech piles/bugdelvers.
decklist: http://www.mtgtop8.com/event?e=17132&d=305941&f=LE
Matchups: (4-0-1)
2-0 vs RGLands; (drawn my 2 early needles which is key vs ith and wastelands.
2-0 vs Jund; Goyfs wont do anything with blighteds. Dispel was a worthy inclusion in my sb last minute vs diabolic edict.
2-1 vs Elves; Ruric prevented me from chaining spells for the win game 2... both games 1 and 3 is somehow smooth sailing for either my blighted or an inky.
2-0 Dredge; early glisteners backed up with counters and pumps sealed my top8 appearrance once again.
ID with SnT to grab some dinner.
1st seed after 5 rounds
Quarterfinals: 2-1 vs BGDepths. A misplay from my opponent from not removing anything in my yard via his DRS and a surgical (upon probing) launched a timely Bimmense via inky ftw.
Semis: RUGDelver... tough tough matchup, I still was able to dodge game2.. baited stp for his lone delver... counter wars then I was able to jam pump chains when he ran out of gas. Game3 was crucial...several turns he kept on drawing lands and doing nothing... but I wasnt able to gain an advantage with me having no lands at all... needle was 1 turn short.. I went packing.
Overall, the main deck of having 2 main flusters are key... dropped the lone pierce... and reinforcing my sb to hydroblast/dispel as hard counters vs a DRS infested meta was key. Somehow luck was on my side as I was able to dodge the tempos up until the semis vs rug. Deck is still a monster.
Wow, Infect has straight up vanished from MTGO. Are people overreacting to the Fatal Push print and Miracles ban? I still think Infect seems good, but it being <1% of the metagame sure makes me question my own judgment.