Amethyst Storm for those using the Ruby Storm nomenclature.
Printable View
At least in Purple storm i feel like playing passively is great in some matchups, like delver and grixis control, maybe miracles. But vs other combo and creature decks i really like to be able to win before they can play the hate/them winning. How is your combo matchup? It seems like vieko also like to play the more passive game, but he is at least packing 3 Scab-Clan Berserker in his sideboard.
Also without Reforge and with only one maindeck PiF, don't you have problems vs discard when playing passively?
Not questioning just to question your choices, i'm genuinely interested in other ways to play the deck and hopefully be able to learn things :)
So far this year i'm actually 16-2 in matches, it feels great! Even tho a lot of wins come from pretty good matchups.
been having a lot of fun with this one.
// 60 Maindeck
// 12 Artifact
4 Lotus Petal
4 Ruby Medallion
4 Helm of Awakening
// 11 Instant
4 Manamorphose
4 Seething Song
3 Desperate Ritual
// 13 Land
4 Ancient Tomb
3 Sandstone Needle
6 Mountain
// 24 Sorcery
3 Rite of Flame
4 Burning Wish
2 Past in Flames
4 Bonus Round
4 Act on Impulse
4 Light up the Stage
3 Hazoret’s Undying Fury
// 15 Sideboard
// 2 Artifact
SB: 2 Tormod’s Crypt
// 2 Creature
SB: 2 Guttersnipe
// 3 Instant
SB: 3 Pyroblast
// 8 Sorcery
SB: 1 Tendrils of Agony
SB: 1 Grapeshot
SB: 1 Empty the Warrens
SB: 1 Past in Flames
SB: 1 Fiery Confluence
SB: 1 Hazoret’s Undying Fury
SB: 1 Rite of Flame
SB: 1 Reforge the Soul
https://www.mtggoldfish.com/deck/695861#paper
(also cheaper than an underground sea or a volcanic island)
if the 13 lands worries you, just run 61 with the last sandstone needle.
i think i've been a bit too greedy with the manabase. been goldfishing more and this seems a bit more reasonable.
i played my last list at my weekly and went 2-2.
2-1 white bomerman (i think ruby is favored here)
1-2 miracles (mulled to oblivion game 1, game 3 i think i probably played too conservatively.
2-1 loam pox
0-2 ANT (kept a bad draw game 1 and game 2 i reforged into lands and rituals)
something that kept coming up was always being either mana screwed or close to mana screwed. i think the only way to get around this is to have enough initial red sources.
// 60 Maindeck
// 12 Artifact
4 Lotus Petal
4 Ruby Medallion
4 Lion's Eye Diamond
// 3 Creature
3 Simian Spirit Guide
// 10 Instant
4 Manamorphose
4 Seething Song
2 Desperate Ritual
// 14 Land
3 Ancient Tomb
7 Mountain
4 Sandstone Needle
// 21 Sorcery
3 Rite of Flame
4 Burning Wish
2 Past in Flames
4 Act on Impulse
4 Bonus Round
2 Hazoret's Undying Fury
2 Light up the Stage
// 15 Sideboard
// 2 Artifact
SB: 2 Tormod's Crypt
// 5 Creature
SB: 3 Scab-Clan Berserker
SB: 2 Guttersnipe
// 8 Sorcery
SB: 1 Tendrils of Agony
SB: 1 Grapeshot
SB: 1 Empty the Warrens
SB: 1 Past in Flames
SB: 1 Fiery Confluence
SB: 1 Hazoret's Undying Fury
SB: 1 Reforge the Soul
SB: 1 Rite of Flame
a main benefit of simian spirit guide is that you can more easily run scab-clan berserker. it's up to you if you want to play it, but it can be rather good, especially in the storm/reanimator matchup. because of the spirit guides, you also might consider running some empty the warrens in that spot. it can steal a lot of wins vs the fair decks and more importantly against the delver decks. there's also a chance you want 1 mizzix's mastery. when you have burning wish with bonus round and only R available, it might be able to find you some critical cards in your graveyard. (keep in mind the spells that come out of your graveyard do not get copies, only mizzix's mastery gets copied.
Thanks to everyone for all the help and decklists provided. Couldn't test anything yet really, didn't get to play much. But a friendly local player said he has a playset of LEDs and would lend me them for tournaments.
And about Scab-Clan Berseker. Is it really that good vs Reanimator? Seems to me like it wouldn't do that much after they have reanimated a threat? Sorry if this question seems stupid but I am pretty unfamiliar with the format atm. I am working on that though.
This is not true. Mizzix Mastery allows you to cast the copies and the effect of Bonus rounds triggers for spells cast. The spells that you cast with Mizzix's Mastery do get copied.
Oh if that's true about Mizzix's and bonus round then it gets a lot better.
You still can play Tormod's Crypt (as I do) or run other graveyard hate to actually hate against the grave itself. However playing scab clan on turn 1 really puts reanimator in a very awkward place. If you have a nut draw of Crypt + this guy, I think you're a heavy favorite.
been tinkering around with the deck (as usual)
// 60 Maindeck
// 12 Artifact
4 Lotus Petal
4 Ruby Medallion
4 Lion's Eye Diamond
// 3 Creature
3 Simian Spirit Guide
// 11 Instant
4 Manamorphose
4 Seething Song
2 Desperate Ritual
1 Intuition
// 13 Land
2 Ancient Tomb
7 Mountain
4 Sandstone Needle
// 21 Sorcery
3 Rite of Flame
4 Burning Wish
2 Past in Flames
4 Act on Impulse
4 Bonus Round
3 Light up the Stage
1 Hazoret's Undying Fury
// 15 Sideboard
// 2 Artifact
SB: 2 Tormod's Crypt
// 4 Creature
SB: 2 Scab-Clan Berserker
SB: 2 Guttersnipe
// 9 Sorcery
SB: 1 Tendrils of Agony
SB: 1 Grapeshot
SB: 1 Empty the Warrens
SB: 1 Past in Flames
SB: 1 Fiery Confluence
SB: 1 Hazoret's Undying Fury
SB: 1 Reforge the Soul
SB: 1 Rite of Flame
SB: 1 Mizzix's Mastery
found a nice addition. intuition
besides playing a past in flames deck where it already has some value. it can also end step get RoF, which will function as a massive ritual effect the following turn.
what is really interesting here is the ability to work with bonus round:
take this play for example:
seething song + bonus round + manamorphose + intuition -> get RoF, RoF, RoF. for the copy get Burning Wish X3. even without Ruby Medallion the Rite of Flame will still give 8 mana. Then you can cast Burning Wish for any combination of cards to win the game.
I am sold on a singleton, even in a copy where there are no blue lands. I'm not 100% sold on the Hazoret's yet, it might be a lightning bolt or empty the warrens. rest of the deck hasn't been so clunky. i think the blue version can get away with reforge a lot better than the red version, as the miracle is more reliable.
i think the blue version should also play some non-zero number of intuition.
Hi, what do you think of the new 'electrodominance' ?
It could be worth testing. Could be wincon, removal or the possibility to play burning wish at instant speed.
With wheel of date you get a two Mana wheel plus two storm.
It's okay and I wouldn't rule it out completely, but I'd probably rather run bolt if I'm looking for direct damage. The suspend wheel is interesting with it, and would allow for a slightly different deck. I would consider running 4 of that and 4 lotus blossom to help get more payoff but I think it would end up worse.
tested a bunch more and am even more happy with intuition.
// 60 Maindeck
// 12 Artifact
4 Lotus Petal
4 Ruby Medallion
4 Lion's Eye Diamond
// 3 Creature
3 Simian Spirit Guide
// 13 Instant
4 Manamorphose
4 Seething Song
2 Desperate Ritual
3 Intuition
// 14 Land
2 Ancient Tomb
4 Sandstone Needle
2 Volcanic Island
3 Bloodstained Mire
1 Scalding Tarn
2 Mountain
// 18 Sorcery
3 Rite of Flame
4 Burning Wish
2 Past in Flames
4 Act on Impulse
4 Bonus Round
1 Hazoret's Undying Fury
// 15 Sideboard
// 2 Artifact
SB: 2 Tormod's Crypt
// 4 Creature
SB: 2 Scab-Clan Berserker
SB: 2 Guttersnipe
// 9 Sorcery
SB: 1 Tendrils of Agony
SB: 1 Grapeshot
SB: 1 Empty the Warrens
SB: 1 Past in Flames
SB: 1 Fiery Confluence
SB: 1 Hazoret's Undying Fury
SB: 1 Reforge the Soul
SB: 1 Rite of Flame
SB: 1 Mizzix's Mastery
I do think electrodominance have potential. But I think that you need to build around it, probably using wheel, ancestral visions, lotus, and as foretold. I think the end result will be a completely different deck.
I'm taking a small break from the deck. But will probably be back to grinding in a week or two.
I think the same about Electrodominance. If not used to cheat on the suspend cards it costs to much mana imho.
And Intuition is a really great fit for the deck, I am suprised that it wasn't discussed before. But goddamn do I hate the reserved list...
i think there's a good chance mystic retrieval could be played as a singleton over hazoret's.
if you have 1 colorless remaining after bonus round + intuition, you can do the following.
get 3 LED, get mystic retrieval + burning wish + rite of flame.
oppo gives you LED + anything. flashback retrieval leaving R open. get back RoF + Burning Wish. cast both. wish for RoF + Hazoret's. (however if you had something else in your graveyard like a manamorphose you could just get past in flames and then win with that (past in flames, RoF, bonus round, RoF, manamorphose, intuition -> 3x burning wish + 3x + 3x +3x.)
seems good to me? is it better than maindeck hazoret's, not sure.
If Memory Jar were unbanned, would anyone play it in this deck? It's a colorless Reforge the Soul that can be put back into play with Goblin Welder or Trash for Treasure, swapping a Lotus Petal/Ruby Medallion/Helm of Awakening for another 7 cards. It is likely you would draw into another Ruby/Helm or at least enough mana to obviate it.
Just curious, I don't think Memory Jar will be unbanned, but it's an interesting thought experiment. Trash for Treasure could double up as a way to have an alternative win condition like Platinum Emperion or Inkwell Leviathan. Makes Faithless Looting much better in the deck as well.
I would think the deck would look very different if jar was worked in.
Reducers would switch to helm from ruby, there is no artifact recursion in the builds people have been posting, and it doesn't get a doubling effect from bonus round, like the other "draw" spells do, all like you mentioned but could be changed to make it so.
Regarding welder decks, I don't recall what their strategy was. Burn, Storm, or brown stompy are all viable with a t1 welder and jar combo (provided you could loot it somehow as well). But as far as what they accomplished after doing so, no clue. Back then, I THINK it was something like workshops, welder, juggernaut, su-chi, sundering titan, and maybe some of those colosus cards (platinum emperion, etc). Mayeb that was after jar got banned, it was too long ago and too many beers ago to remember!
Jar will never be unbanned. :)
Because...? I can understand that it was dangerous at one time, but we can all agree it's pathetic in comparison to Griselbrand, Ad Nauseam, and Past in Flames as far as enabling combo decks. It's just a colorless Reforge the Soul that can sometimes be put back into play with something like Trash for Treasure, Goblin Welder, or Second Sunrise.
I mean, what broken things does it do? I can't think of anything that isn't worse than what is already available in the format.
Guys, if we are discussing versions that arent Mono Red, isnt better open a new thread? Because, in my mind, "Ruby storm" is a mono red deck, right?
I've considered writing a primer on UR-storm, and considered starting a new thread, lazyness/lack of time has stopped me, and i have not really felt the need. Is it really needed?
Regarding the Jar discussion i think that could probably better be discussed in the B/R thread. But Jar is not a colorless reforge. It has 2 big upsides,1) you pay now, but don't have to sacrifice it until next turn when you untapped your lands and 2) your opponent never gets to use the cards in his main phase.
i don't think it's that important. the deck ran probes for a huge amount of time. if there's a version with 8 cantrips, then who cares. =P lots of info in the thread and easier to search this way.
(also the name of the thread was changed from mono red storm to ruby storm for these kinds of reasons over a year ago.)
Even if the decks play quite a bit different, we mostly discuss card choices anyways, and every card that could be relevant for mono red could probably be relevant for UR as well :)
I'm currently testing intuition again. I'm a bit torn, it is great sometimes, and when I say great I don't mean in situations where every card would be great, i mean in unique situations. Had one game where I was a bit flooded and had a ruby out and a seething song in hand and my blue opponent was hellbent and I topdecked intuition into a win.
Then on the other hand I had a game where I was discarded down to hellbent with 3 lands in play and drew intuition. There is not a lot of good targets then. Ponder is probably the best but still felt a bit lacking. If only wizards would print a ritual with flashback :)
New set been out for a couple of days on mtgo, anyone had any luck with luts? @Vieko?
Hey guys. Don't have leds for the deck anymore but still think about stuff.
How about testing Gutshot in conjunction with Light up the Stage and Bonus Round builds.
Probe was obviously great in the deck, yeah guy shot doesn't cantrip, but it does turn on Spectacle. With active bonus rounds it becomes bolts, or in case of those states ppl love to screenshot, becomes free grapeshot.
Free spells are great for storm count anyways. Just food for thought. Have fun!
Even though it isn't free I think Lightning Bolt in some number is better than Gut Shot, for it's interaction with Bonus Round alone. I've been reading good things about Light up the Stage in other decks (burn, UR Delver) so I think it really was the card we were looking for.
it is a very good card for the deck. i'm not sure if it needs the damage factor to be playable, it is playable on its own. the best enablers for it are easily lightning bolt, and to a lesser extent guttersnipe.
if you wanted to run another enabler, i would probably focus on some kind of creature that can attack, but it's likely not needed.
i'm still jamming intuition with goldfishing, and will test it over the next few weeks when i have time. the more i play this deck the less i want to play it at weeklies. the main reason is that i really enjoy a lot of the interaction of paper mtg, and this is a goldfish kind of deck.
once i am finally back on a PC though i look forward to playing it on modo. (and of course the occasional paper event)
I agree on Light up the Stage being good even without the Spectacle cost. I pre-ordered a set, once they get here I will tweak my list test it out. I really like the Guttersnipe plan with this card, but I will be trying maindeck Lightning Bolts first, Guttersnipe sideboard. I have the Gut Shots handy as well, if that becomes a simply more efficient way to deal damage in the long run. A 'free' enabler might be necessary, and I like that it kills Thalia even though it costs 1 and 2 life.
Test list:
4x Ruby Medallion
3x Rite of Flame
4x Seething Song
4x Lotus Petal
4x Desperate Ritual
4x Manamorphose
4x Light up the Stage
4x Act on Impulse
4x Lightning Bolt
1x Hazoret’s Undying Fury
4x Burning Wish
2x Past in Flames
4x Bonus Round
10x Mountain
4x Ancient Tomb
Sidebaord
1x Rite of Flame
1x Past in Flames
1x Empty the Warrens
1x Grapeshot
1x Pyroclasm
1x Tendrils of Agony
1x By Force
1x Reforge the Soul
3x Guttersnipe
2x Scab-Clan Berserker
2x Pyroblast
I ended up cutting the Reforge the Souls for Light up the Stage, along with 1x Hazorets. I don't see any real reason to put Bonus Round in my sideboard, but I don't have any experience with it. I am looking to see what Lightning Bolt can do with Bonus Round. I really haven't spent any time on the deck since Bonus Round was printed.
I altered an old list I have on file, but I forgot to change the lands. Doh! I have indeed changed over to AT.
Thanks for the note.
EDIT: fixed the list. I shaved an Act on Impulse to get the 4th Bonus Round in, both are 3 mana, and I want to test with 4 bolts before I trim down to 3.
Fellow folks storming,
I've been in the tank with the LuTS for a while now. I made proxies and had been play testing it like a few others. I was very impressed with the card and now have moved to this list. I'm going to play it in my local weekly as is and tweek it for back to back 1k events this weekend....
Artifact: 14
4 Ruby
2 Helm
4 LED
4 lotus Petal
Instant: 8
4 Morohose
4 Seething Song
Sorcery: 24
4 Rite
4 Act
3 LuTS
4 Reforge
4 Wish
2 Bonus Round
2 Past in Flames
1 Empty the Warrens
Land: 14
5 Fetch Land
4 Ancient Tomb
5 Mountain
Wish Board:
Pif
Grapeshot
Fiery Confluence
Empty
Bonus Round
Tendrils
Mizzix's Mastery
Other Board
Shattering Spree
Cave-in
3 Surgical
3 Defense Grid
So far in gold fishing it seems really powerful. Every early turn has must counter plays for our opponents. I plan on riding this pile all weekend, counting to 10 along the way.
Sent from my CLT-L04 using Tapatalk
Best of luck, let us know how it goes.
Tall George, how'd it go?
Also, current maindeck:
// 60 Maindeck
// 12 Artifact
4 Lotus Petal
4 Ruby Medallion
4 Lion's Eye Diamond
// 2 Creature
2 Simian Spirit Guide
// 13 Instant
4 Manamorphose
4 Seething Song
2 Desperate Ritual
3 Intuition
// 14 Land
2 Ancient Tomb
4 Sandstone Needle
2 Volcanic Island
3 Bloodstained Mire
1 Scalding Tarn
2 Mountain
// 19 Sorcery
3 Rite of Flame
4 Burning Wish
2 Past in Flames
4 Act on Impulse
4 Bonus Round
2 Hazoret's Undying Fury
also tempted to run a singleton mizzix's mastery in the maindeck only for this line: seething song -> bonus round -> manamorphose -> mizzix's mastery. it would take 1 of the hazoret's. not sure if it's worth it.
i think understanding how many outs the deck has is pretty important from seething song -> bonus round - > manamorphose (with no additional mana):
act on impulse: need to hit an LED/LP/RoF + some business spell in the 6 cards.
intuition: as long as no RoF have been used, can win on the spot
burning wish: need R to get RoF and Mizzix's Mastery -> target bonus round and manamorphose to draw 4 cards and 8 mana.
hazoret's in hand: requires you to draw a ritual effect off of the manamorphose (another manamorphose will also work)
past in flames: another mana source is needed here
another manamorphose: draws 2 more and sets you at 6 mana.
(15 (18 with manamorphose) outs, 8 require a little more mana).
if you replace the initial manamoprhose with a desperate ritual:
burning wish is probably the best card here. fetching mizzix's mastery and hazoret's. (cast mizzix, target bonus round and desperate, getting 12 mana and casting hazoret's (4 copies).
act on impulse will leave you with 3 remaining and you have 6 cards to find something.
hazoret's will flip 8 cards and you're likely to win here as well.
if you replace the initial manamorphose with burning wish:
having LED in hand will end most games, getting Rite of Flame and Hazoret's for 8 cards.
there's another subset of outs with blue mana and intuition after bonus round, but things can get a little complex. best to just play them out yourself and see what you can do.
Got home from Seattle late last night, I'll write a full weekend tournament report. Quickly though. Light Up the Stage is a house. Renaming my list to Light Up the Storm.
Sent from my CLT-L04 using Tapatalk
Coming in Hot...
Decklist as follows
Artifact: 14
4 Ruby
2 Helm
4 LED
4 lotus Petal
Instant: 8
4 Morophose
4 Seething Song
Sorcery: 24
4 Rite
4 Act
3 LuTS
4 Reforge
4 Wish
2 Bonus Round
2 Past in Flames
1 Empty the Warrens
Land: 14
5 Fetch Land
4 Ancient Tomb
5 Mountain
Wish Board:
Pif
Grapeshot
Fiery Confluence
Empty
Bonus Round
Tendrils
Haz Undying Fury(I still hate this card)
Other Board
Shattering Spree
Cave-in
3 Surgical
3 Defense Grid
I played 6 rounds on Saturday and 7 rounds on Sunday. The long and short of the back to back 1k event goes like this. Spectacle is nice but really in my list I'm fine paying the 2r cost for Light up the stage. Mostly i cast it for 1r with a reducer effect. The deck was much more consistent on T1-T2 kill attempts. I even mulled to 5 and killed T2. I went 3-3 on Sat after getting ranched on coverage round 1 by a Maverick player from my home town. Drive 4 hours to get beat in friendly fire on stream, match 1.
https://www.twitch.tv/videos/370300924?t=00h04m13s
He gets the nuts game 1 and then has more hate game 2, but hey, my lands look killer!
I quickly overwhelm a Pteramander/Delver burn player in r2 to keep the dream alive then get housed by a bug control player. G1 I mull to 5, he TS me on the play and takes petal leaving me with no r source and a tomb. He kills me with Snappy and Jitte and that is it. He resolves leo g12into my empty hand and I top deck the Reforge the Soul. I am able to mini storm off next turn with a bonus round into light up the stage after he Force pitches and looses life, but it is not enough and he kills me.
Now im 1-2 and unlikely to make top 8 but we keep it going.
R4, I got the pair down to an 0-3 and my opponent concedes, we play it out and he is on a grixis delver shell that kills me with an angler after having all of the counter magic. I get the kill g2 after cracking led to pay for a fluster targeting an act, I have 1 mana floating hit RoF, wish and seething song, and am able to flashback pif in the bin which was in my hand in order to go off and kill him with tendrill's. G3 we both mull to 5 and he edges me out after fow my seething song i had to tap out for with a bonus round resolved. Im 2-2
R5, I Turn 2 made a bunch of goblins on a miracles player who mulled to 6 game 1. He takes 12 then scoops next turn. I am able to resolve a t1 defense grid g2 and go off t3. Deck is feeling gas!
3-2 but my breakers are bad, no t8 but i stick around and play r 6
R6, VS Burn. Game1 t2 Eidolon, nuts me. G2 i Make goblins on t3, G3 he has the pillar and I die to my own spells.
3-3 drop
I noticed not many Graveyard decks in the first day 1k, so I make the call to cut Hazzoret's and swap in the 4th surgical for day 2 figuring a few people might swap decks. :NARRATORS VOCIE: "He was right 4, dredge players on Sunday." I was able to bait my opponent into turning on spectacle for me a few times. LUtS is awesome for 1. I wish I would have brought a 4th copy in for Sunday or maybe ran the 4th one in the board. I do miss the Reforge the Soul wish board slot. Found that G2 putting a RoF and Reforge in for Surgical to be a pretty good.
Sunday was a much worse day for me...
R1 G1, Mull to 4, opponent goes Underground Sea, Duress. Takes ruby leaving me with tomb, petal, wish. I draw MTN. He plays a land and cast 2nd duress, takes wish. I'm pretty much dead. I stopped taking notes, but he for sure killed me in 2.
0-1
R2 G1, Dude is playing enchantress. I can not beat a resolved Solitary Confinement. I scoop after he resolves in G1 and then, I deck myself in G 2 buy casting a Reforge with bonus round, bonus round, bonus round. My opponent has a solitary again. I contemplate splashing a single volc and Lab man!
0-2
R3 I trounce a POX player in short order, both game 1 and 2 take less than 15 min. G1 I make 12 goblins t1 he hangs on for a bit but they overwhelm him. g2 on the draw mull to 5, and boy howdy is it a keeper! Tomb, Helm, Petal, Petal, Ruby Medallion, I know my t2 top deck was a Reforge and I win. I walk around the corner for pizza.
1-2
R4, My opponent is a known lands player. I smash g1 with 10 goblins on t2 and they scoop it up. G2 and G3 t1 Sphere's and I fight around it, but eventually die to 20/20.
1-3
R5 Paired against one of my weekly players in Vancouver. Known to be on DNT. I'm pretty out of it and play bad. They kill me. I also kind of don't mind keeping my opponent guessing the lines i might have, even though i miss-play.
1-4
My buylist is ready and I buy more dual lands, I feel better.
R6 Played against nyx fit. We know how this goes. but a t1 grapeshot for 8 and 18 goblins is a hell of a play. He scoops. I get the T1 in paper!!!!
G2 I can't remember exact details and did not take notes. I'm pretty sure he resolved a leo and I killed with a chain of Act on Impules/ Light up the stage in the mid game.
2-4
R7 Mono R Prison. I get crushed g1 after mulling deep and keeping a 1 lander, only to see 0 lands over 5 turns. G2 He knows I'm not on burn but sideboards poorly and I kill with a grapeshot. Rouge decks! It doesn't matter at all but he resolves T2 Three ball and I can not get out from under it.
2-5 over the weekend.
I am an poor pilot of the deck at best. I am learning more every match. I will continue to grind games with the list I played. We have another HighStakes 1K event on Feb 9th. Getting into the groove of counting to 10.
I do miss the MB bolts and would really like a way to fit them in, Maybe even going back to the chain lightning in the sideboard with 1 main deck instead of the MD empty for g1, then swapping to more MD bolts as needed for g3. Getting to bolt a Teeg is really awesome.
Cheers,
George
Thanks for the report!
When decking yourself vs solitary confinement. Did you really have more cards in your library than enchantress?
A cool trick to do against cards like confinement/glacial chasm is to board in 1 surgical, play to get it in the graveyard and past in flames. Then cast as many bonus rounds as possible and a reforge. Let 2-4 reforge resolve and then surgical as many cards as possible before letting the rest of the reforges resolve.
I've done it once in my ~2000 games with the deck so it's not really a main strategy of the deck, but still cool :)