Originally Posted by
tescrin
Personally I brewedup something that turned out to be similar to "Spiritblade" style deck but instead of bad 1-drops I'm running Spellstutter Sprite as Queller 5-8 and otherwise am a regular Deathblade deck. I'm not running Thalia (running Daze) but I've considered a swap there. Stutters are supported by Blossoms to keep them relevant and add grindy power for fair MUs.
I was quite happy with it in initial testing. Flash-Equip dudes who counter the removal or threats of your opponent. I haven't posted much about it because it's janky as hell and I don't have much in the way of results yet. Once I have enough "oomph" against Fair decks however, I expect to not be able to shut up about it. I got live the dream of "Spellqueller on Decay" to an opponent, then "Spellstutter your Plow" (might have been a brainstorm, can't remember) and was sitting with dudes, carrying equips, flashed in, after timewalking the guy. It's a great feeling and I think it has some real potential with some refinement. I do think that Daze/Force/SFM/DRS or other dorks are mandatory though. Opening up Queller on T2, and being able to obscure your Queller/Sprite with an SFM->BSK threatening activation can potentially bait opponents into casting something. If they don't, you just spend your mana on DRS or SFM activations EoT and move on with your life.
IMO, the deck will work best when you have enough activation costs that you don't look like you're only holding it waiting for your opponent, and it requires you to "lean forward" and be aggressive since you want your opponent to get stuck on their back foot.
I think the 1-drop heavy Judge's Familiar and other spirit guy are garbage though. Sprite has *real* CA attached to it, T2, no strings attached. No "pay 1" nonsense either.
That said, this thread should probably quit talking about Spell Quellers ;)