Hello fellow Chieftains,
On sunday I played on the Dutch Legacy Championship and finished 4-3 after 7 rounds. Let’s start with the list.
MANA [22]
4 Cavern of Souls
3 Wasteland
3 Chrome Mox
2 Pendelhaven
9 Mountain
1 Snow-Covered Mountain
CORE [32]
4 Aether Vial
4 Goblin Lackey
4 Tarfire
4 Warren Instigator
4 Goblin Piledriver
4 Goblin Chieftain
4 Goblin Matron
4 Goblin Ringleader
OTHERS [6]
2 Goblin Settler
1 Stingscourger
1 Goblin Sharpshooter
1 Tuktuk Scrapper
1 Kiki-Jiki, Mirror Breaker
Sideboard [15]
4 Chalice of the Void
2 Relic of Progenitus
2 Grafdigger’s Cage
2 Pithing Needle
2 Pyroblast
1 Goblin Sharpshooter
1 Boartusk Liege
1 Tuktuk Scrapper
http://magiccards.info/scans/en/fve/5.jpghttp://magiccards.info/scans/en/be/170.jpg
Round 1: Marco with Rw Vial Goblins (2-1)
GAME 1: I win the die roll. Opening hand:
Mountain, Cavern, Mox, Lackey, Tarfire, Settler, Chieftain.
I quickly overwhelm him by connecting with my Lackey on turn 2 (into Settler for his only land) and turn 3 (into Tuktuk Scrapper for his freshly played Aether Vial).
- 2 Settler
+1 Sharpshooter, +1 Tuktuk Scrapper
GAME 2: He opens with Lackey, I play Winstigator on turn 1, which he circumvents next turn with
Raging River. He is unable to close the game fast, but manages to overwhelm me later which includes some Ringleaders,
Electrickery and Tuktuk Scrapper at my Chrome Mox.
GAME 3: I took mulligan to 6: 2 Lackeys, 1 Mountain, 1 Pendelhaven, 1 Ringleader, 1 Vial.
Pendelhaven gets my Lackey past his Lackey, On turn 3 two of my Lackeys connect into Matron and Kiki-Jiki, which seals the deal.
http://magiccards.info/scans/en/wwk/20.jpghttp://magiccards.info/scans/en/zen/142.jpg
Round 2: Kasper with UWR Punishing Stoneblade Pyromancer Treasure Cruise (1-2)
GAME 1: He wins the dice roll. I take a mulligan
I cast Winstigator on turn 1, which meets StoP on turn 2. I cast another one, which connects into Ringleader and Settler on turn 3. My opponents concedes after casting Treasure Cruise on his turn 4.
- 1 Settler
+1 Sharpshooter
GAME 2: I take mulligan.
My turn 1 Lackey meets StoP again, so I play Aether Vial on turn 2 and pass. On his turn 3 he casts Brainstorm and SFM fetching a Jitte. It takes me forever to find a fourth manasource; at this point it was quite too late for my Tuktuk Scrapper. I did manage to shatter his Jitte (@ 4 counters), but he plays another SFM and Batterskull on his next turn whom I can’t beat with my only Tuktuk Scrapper already destroyed. ‘Luckily’ I saw
Grove of the Burnwillows, otherwise I would have boarded out my 2nd Goblin Settler after that game.
- 1 Sharpshooter, -1 Piledriver
+1 Settler, +1 Tuktuk Scrapper
In GAME 3: I keep a risky hand with 2 Lackeys, 1 Aether Vial, 1 Tuktuk Scrapper, 1 Ringleader, 1 Mountain and 1 Wasteland. I chose to open with Aether Vial, however he played Engineered Explosives on his turn 1, which rendered my 2 Lackeys useless and bought him 2 turns. I was unable to find a third or even a fourth mansource and his Grove of the Burnwillows + Punshing Fire engine cleared the board for True Name Nemesis wielding Jitte. I lost the game with 3 lands in play and 2 Settlers, 2 Scrappes and 1 Ringleader in hand.
http://magiccards.info/scans/en/isd/51b.jpghttp://magiccards.info/scans/en/m14/163.jpg
Round 3: Tristan with UR Delver (1-2)
In GAME 1 Tristan Bolted my Lackey, Countered both of my Vials and took his time to actually kill me. Since I was low on lands I was never actually a threat to his lifepoints.
- 3 Piledriver, -1 Scrapper, -2 Settler, -1 Stingscourger
+1 Sharpshooter, +4 Chalice of the Void, +2 Pyroblast
In GAME 2 I cast Chalice @1 on turn 1 and another Chalice @2 on turn 3. Tristan Concedes.
In GAME 3 Tristan opens with Volcanic Island and Delver of Secrets.
~~PuZzLe TiMe~~
My hand looked as follows: Caverns, Chrome Mox, Lackey, Lackey, Chalice, Ringleader, Piledriver.
How would you have played with that hand on turns 1 and 2? What card would you imprint here? And what are your thoughts behind that?
http://magiccards.info/scans/en/vi/79.jpghttp://magiccards.info/scans/en/zen/126.jpg
Round 4: Chatto with Mono Red Burn (2-1)
I lost GAME 1 with him being on 12 life. Not even close.
-2 Settler, -1 Scrapper, -1 Sharpshooter
+4 Chalice of the Void
GAMES 2 & 3 I take mulligans until I find Chalice of the Void. In Game 3 I draw and play a second Chalice (@ 2) just in time before he could find his fetchland that he needed to break the lock with
Destructive Revelry.
During and after the game we are chatting a bit, about Goblins (surprise) and some private things, which I found really nice. Always pleased to meet one of you Goblin-lovers in real life.
http://magiccards.info/scans/en/ud/20.jpg
Round 5: ??? with Solidarity (2-0)
In GAME 1 I go first with Mountain and Lackey. He plays an Island and passes. Next turn I connect into Goblin Matron which got me a Goblin Settler. I did so because (1) I had the impression he was on storm-combo, just a gut-feeling, nothing more, and (2) I had Ringleader + Piledriver on my hand, so I basically had anything I needed against an opponent who apparently didn’t have any spotremoval. After that I played my Piledriver which caught a Force of Will (pitching Flusterstorm, thereby confirming my gut-feeling). Neyt turn I connect into Settler which puts him too far behind to go off.
-4 Vial, -4 Tarfire, -1 Sharpshooter, -1 Tuktuk
+4 Chalice, +2 Relic, +2 Cages, +2 Pyroblast
GAME 2 goes pretty much like game 1, with the addition that I cast a Chalice @1 on turn 2 and that he takes mulligan to 5.
http://magiccards.info/scans/en/ds/91.jpghttp://magiccards.info/scans/en/ts/40.jpg
Round 6: ??? with Death & Taxes (0-2)
I take mulligan to 6 and keep a still-quite-risky hand with 1 Chrome Mox, Lackey, Vial, and three other non-manasource cards. I immediately get punished by a turn-2 Phyrexian Revoker naming Chrome Mox. It actually takes a long time until he finishes me off, but in the end I never came back from that early set-back, because I failed to draw any mana.
-3 Piledriver, -1 Settler
+1 Tuktuk Scrapper, +1 Sharpshooter, +2 Pithing Needle
For GAME 2 I keep a hand with Chrome Mox, Cavern of Souls, Winstigator, Tarfire, Ringleader, Matron and a Lackey. That hand looks like it would win through anything except for Swords to Plowshares (and even then, I had lackey as back-up), right? So I played Winstigator on turn 1 (imprinting Ringleader to my Chrome mox) and pass. He puts down Mother of Runes and passes. So my job seemed easy: Tarfire that Mother and connect into Matron and KJ ftw. After Tarfire resolves I decleared attackers and he was tanking for a while. I thought “come on, what kind of bluffing is that? you cant have anything to play now, just write down those 2 damage and lose already.”. Boy was I surprised to see
Marrow Shards on the table a few seconds later… The rest of the game went pretty much like game 1: He Revoke’d my Chrome Mox and shut down my mana pretty good. I was never able to come back into that game.
Round 7: ??? with Burn (2-0)
There is not much to say about that match. My opponent was un-experienced, didn’t know any of my cards and made some horrible mistakes. The worst one was this:
His board was: 3 Mountains, 1 Eidolon
My board: Vial@1, two untapped Mountains
In his turn he did this: First he played a 2nd Eidolon (taking 2 damage), then he cast Chain Lightning, (taking 4 damage) which I bounced back at his Eidolon. All this in his first mainphase, before the combat phase…
Thoughts and take-home meassages:
Mana-issues: I troubles casting my spells several times on that day. This might be due to me keeping risky hands. Or maybe I’m just running too few manasources. I feel like the decks has an edge against anything the meta has to offer right now,
as long as I am allowed to put my potential into action. That is my goal is to resolve Chieftain, Matron, Ringleader and maybe Kiki-Jiki. In order to do so I have Vial, Lackey and Winstigator (and Chrome Moxen to speed things up). However, when this route doesn’t work I actually need to CAST spells and in such situation missing landdrops/ having less than 4 mana available puts me out of competition immediately. I headed this path some months ago when I decided to play without a splashcolor, which I hoped would make the deck more resilient and stable in terms of mana. Now I feel like 22 mana sources is not enough to do what I want the deck to be doing. I had one attempt some time ago where I ran 23 manasources and it felt good. I will be heading there once again, maybe even going up to 24 lands.
Goblin Settler #2: As much as I like Goblin Settler, I have to admit that a 2nd copy has barely no value beyond the first. As soon as I resolved the first one, I can hardly think of any situation where I want to grab a second one. Instead I will oftentimes grab Kiki-Jiki to create a lock, or to protect myself from multiple Grove of the Burnwillows. So for the upcoming events I will put one copy in the SB. Maybe I will not stick to the Settler in MD as I frequently boarded it out today.
Pyrokinesis: Like I already mentioned above (and in a short talk to
Chatto and
dissy between the rounds) I find Pyrokinesis an excellent cardchoice for the MD right now. However, I don’t think that I can afford to run it alongside with Chrome Mox, because the card-disadvantage would hurt too bad.
P-AiR and
woodtj5 confirmed my impression that Pyrokinesis is a MUST-HAVE for any Goblin list right now, so I will take that route as well. This, unfortunately, means saying goodbaye to 1-2 Chrome Moxen. This might just be coincidence, but it really ate me that I lost to D&T because of that Revoke’d Chrome Mox in both games.
As my MD will undergo some major changes now I will have to work out the SB anew as well. I’d like to hear some opinions on what to cut from the MD in order to add manasources #23 and possibly #24 and 2 Pyrokineses.
MANA [22]
4 Cavern of Souls
3 Wasteland
1 Chrome Mox
2 Pendelhaven
11 Mountain
1 Snow-Covered Mountain
CORE [32]
4 Aether Vial
4 Goblin Lackey
4 Tarfire
4 Warren Instigator
4 Goblin Piledriver
4 Goblin Chieftain
4 Goblin Matron
4 Goblin Ringleader
OTHERS [5]
1 Goblin Settler
1 Stingscourger
1 Goblin Sharpshooter
1 Tuktuk Scrapper
1 Kiki-Jiki, Mirror Breaker
===> TOTAL OF 59 cards
cards to add: 2 Mountains, 2 Pyrokinesis
Questions and comments are, as always, appreciated.