With the return of tribal Vial decks do you guys think that the Miracle version of the UW control decks scala is still preferable over the Stoneblade variants?
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With the return of tribal Vial decks do you guys think that the Miracle version of the UW control decks scala is still preferable over the Stoneblade variants?
Good question, and I'm actually not sure myself. I've always enjoyed wrecking Gobs/Merfs with an equipped guy.
As many have already stated, fighting sophisticated Tribal.decs ain't no cakewalk despite Termi-effing-nutz. It's probably a good time to rock the full playset.
Edit: Here's a sample list that I can see working. Granted it doesn't deviate too much from the agreed upon config, but I like it:
4 BS
4 STP
4 Terminus
4 FOW
4 Top
2 CB
2 CS
3 Pierce
2 SCM
1 EE
1 O. Ring
1 Shackles
3 Jace
2 EtA
SB:
2 CB
2 Disenchant
4 S. Extraction
3 Fluster Storm
2 PTE
2 flex slots (i. e. Needle/EE/T. Reinforcements/Humility)
I've cut Clique for the time being due to combat dmg (outside of EtA) being an ineffective approach imo.
Merfolk? Go eat 4 Swords to Plowshares 4 Terminus and 3 Snapcaster Mage. After Boarding go eat 4 Red Elemental Blast and 3 Peacekeeper. When you've done that, go die.
I still think that merfolk is a hard matchup for UW miracle, having a stoneforge and batterskull/jitte is much much better then those terminus.
The same is against burn and some other matchups...
I don't know but if you check the last scg (http://sales.starcitygames.com//deck...num=0&limit=25)
there is one uw stoneblade with 3 terminus but no uw miracle control at all, this might be just a trend, but I see esperblade coming up with no lingering souls or lingering souls in the sideboard.
Love that list! Makes me consider the black splash again.
Blade versions have Jitte and EE to run down aggro hordes and Batterskull for the lifegain. I didn't play the Miracle versions a lot but to me Terminus and Entreat look like a more inefficient way of doing the same thing.
For the combo matchups Miracle builds have Counterbalance but Blade versions splash black for discard and again achieve the same results more efficiently. I am currently completing my cardbase for an UW deck but from the testing I've done I can't find a compelling reason to go with the Miracle build over the Esper Blade (with discard MD and without lingering souls) even though I find Stoneblade decks kind of boring to play with.
PLayed in a Mox Tournament this Weekend with:
4 StP
4 FoW
2 Spell Pierce
1 Flusterstorm
3 Counterspell
4 Jace
3 Terminus
2 Entreat
3 EE
4 Top
4 Brainstorm
3 Snapcaster
4 Island
2 PLains
7 Fetch
4 Tundra
2 Sea
1 Mystic Gate
1 Riptide Lab
1 Academy Ruins
sb:
2 Path (Excellent)
1 Cursed Totem (terrible)
1 Baneslayer Angel (Excellent)
2 Surgical (3rd would of been fine but 2 was good)
3 CBalance
1 Humility (Probably want another for sneak and show)
1 Negate
1 Terminus
2 Vendillion Cliques (decent but not great)
1 Disenchant
record 4-2:
Lost to SHow and Tell. Where my draws were mediocre and his were very good matchup. Matchup seemed kind of bad due to lack of good sb cards (Surgical and Balance are great against most combo decks but not that one).
Lost to UR control. Nothing I could do about this. Matchup was basically unwinnable. No point dwelling on it.
Beat 2 Rug, 1 Maverick, 1 Nic Fit.
I think if you want to beat maverick and rug, my list was fantastic. The cursed totem was there to provide outs to Teeg+Mom. Game 1 your soft to control decks so that needs to be adressed.
Goblins and Merfolk didn't seem terrible either for this build, but again you pay for it with a softness to control decks.
what is the reason for the flusterstorm main instead of a third spell pierce? Was the flusterstorm bad once?
How did the EE perfom? What were it's best uses? Canadian?
I don't main EE but in the board it is highly useful. It's sweepers 5-6. Usually set on 1 it kills Mongooses/Delvers. Against GW, it also hoses mom and friends or Sylvan Library/Equip/Scavenging ooze, Thalia etc. Against stoneblade, it can kill a Jitte or a horde of tokens. It's very versatile.
I'm also very curious about baneslayer. How is it better than another entreat? Seems hilarious though, beating spell pierces with Baneslayer. Also, anyone try a sideboard Stoneblade plan? 3 SFM with 1 Batterskull seems like an ok SB plan.
I don't think it's worth dedicating 4 slots to MUs that are winnable w/o.
General SB config
4 gy hate
2 Disenchant effects (possibly EE in 3-color versions)
2-4 CB
2-3 Flusterstorm / REB / Pierce
3 creature hate
1-2 flex slots
Really tough to squeeze those in there, since SFM.stuff can't replace PtE/Humility/Peacekeeper due to different functionality.
True, what I'd like is the increased clock. But just not enough space. I'm running this:
4 Surgical
2 Flusterstorm
1 Pierce
2 Clique
2 EE (Surprisingly versatile, I like it more than Path/Peacekeeper because it's fantastic against Stoneblade/Lingering Souls or against opposing Counterbalances)
2 Counterbalance (Dropped to 2 main, really bad in some matchups and really good in others. It's hit or miss so 2 main seems ok)
2 Disenchant (Card is still needed sorely against Mav's Choke, equip and Sylvan. Also fantastic against Stoneblade's equipment)
I've gone back to 2 Entreat main. Got my ass handed to me by Goblins without entreat. Entreat is the only way out against swarm strategies like Gobbos or other end game decks like Stoneblade. I Terminused 3 times and still got raped. I've been testing against way to much Tier one Aggro Control/Combo that I forget you need raw power to beat some fringe decks. Cut down to 2 Counterbalance and now playing zero Paths. The card is so bad against Merfolk/Stoneblade/Goblins. It's only really good against RUG that plays no basics. I really hate it when I path a SFM then they just go on and cast Jace with the extra land. Giving opponents a rampant growth really really sucks. I think EE is just better in the creature hosing role.
Kay guys I need you to give me a few last impressions on my Sideboard for Ghent. I wanted to keep it secret but I thought...not so many of you reading this will be playing me ... so in any way:
4 Surgical Extraction
4 Red Elemental Blast
3 Peacekeeper
2 Disenchant
2 Pithing Needle
I'd want to put 2 EEs in there to make my RUG-MU finally really positive..but where? Here are my boarding - plans if you feel like correcting them, go on :)
Canadian Threshold:
-2 Jace, the Mind Sculptor -1 Entreat the Angels -1 Vendilion Clique
+4 Red Elemental Blast
Sneak and Show:
-2 Jace the Mind Sculptor -4 Swords to Plowshares -4 Terminus
+3 Peacekeeper +4 Red Elemental Blast +2 Pithing Needle +1 Surgical Extraction
Reanimator:
-2 Vendilion Clique -1 Jace, the Mind Sculptor -1 Terminus -4 Swords to Plowshares
-1 Entreat the Angels
+4 Surgical Extraction +3 Peacekeeper +2 Pithing Needle
Maverick:
-2 Flusterstorm -2 Vendilion Clique -1 Counterbalance
+2 Disenchant +3 Peacekeeper
Stoneblade:
-4 Terminus -1 Swords to Plowshares
+3 Red Elemental Blast +2 Disenchant
Esperblade:
-4 Terminus -1 Counterspell
+1 Peacekeeper +4 Red Elemental Blast
Dredge:
-2 Counterspell -3 Counterbalance -2 Jace, the Mind Sculptor
+4 Surgical Extraction +3 Peacekeeper
Terminator:
-3 Terminus -2 Swords to Plowshares
+4 Red Elemental Blast +1 Disenchant
Spiral Tide:
-4 Terminus -4 Swords to Plowshares
+4 Surgical Extraction +4 Red Elemental Blast
Merfolk:
-2 Flusterstorm -2 Vendilion Clique -3 Counterbalance
+4 Red Elemental Blast +3 Peacekeeper
UR Delver:
-2 Vendilion Clique -1 Terminus -2 Jace, the Mind Sculptor -1 Entreat the Angels
+2 Disenchant +4 Red Elemental Blast
Goblins:
-3 Counterbalance -2 Flusterstorm
+3 Peacekeeper +2 Pithing Needle
Thank you, Greetings
Reanimator:
-2 Vendilion Clique -1 Jace, the Mind Sculptor -1 Terminus -4 Swords to Plowshares
-1 Entreat the Angels
+4 Surgical Extraction +3 Peacekeeper +2 Pithing Needle
Disagree on bringing out the Cliques, which are huge in response to Show and Tell.
Also, depending on what else you are able to side out in addition, Needle against High Tide with Candelabra as well as REBs against Dredge should be considered.
wtf PtE is bad against Merfolk? I've always thought it is one of the best cards there. PtE in response of equipping is also quite good.
Oh I didn't post my mainboard, my bad:
//Creatures
2 Vendilion Clique
3 Snapcaster Mage
//Spells
4 Force of Will
4 Brainstorm
4 Swords to Plowsharesa
4 Terminus
2 Entreat the Angels
2 Flusterstorm
3 Counterspell
//Walker
3 Jace, the Mind Sculptor
//Softlock
4 Sensei's Divining Top
3 Counterbalance
//Lands
3 Volcanic Island
3 Tundra
4 Flooded Strand
3 Polluted Delta
2 Arid Mesa
4 Island
2 Plains
1 Karakas
How would you board in the Reanimator-MU? It's pretty much the only one I havn't tested against :/ (and Gobbos)
Greetings
ok where to start, serious wtf you are playing 2 flusterstorm main? for what reason? I don't get that sry.
Terminus is good against Esperblade since they play lingering souls, cliquen, snapcaster and maybe even geist. I would at least keep 2 in the deck. Against Maverick I would keep cliquen in there, they are flying and might be a real clock against maverick or they have to waste a stp on them and you peacekeeper will stick longer on the board. Overall I think you have to improver your sideboard againt RUG, I miss PTE and also EE as you also mentioned.
I would probably play a SB like that (alo I don't know your maindeck):
3 Surgical Extraction
3 Red Elemental Blast
2 EE
1 Humility
2 Peacekeeper
2 PTE
1 Disenchant
1 Pithing Needle
edit: saw your post to late, I add a replay maybe later today. I would for sure cut flusterstorm for spell pierce and also board out all CB against maverick. Against Reanimator Humility is awesome and 4 Surgical are maybe too much because the mostly go for S&T and a peacekeeper won't save you against a griselbrand.
Why do some lists use 4 ponder and some none? Is this related to some other card (like use ponder if and only if you also use card X) or about the metagame or style or what? My list is similar to Raphael Levys and I am nearly always glad if I draw a ponder and I can even flash it back with the snapcaster mage later.
Edit: Plus it makes your sideboard stronger as it increases the chance to draw the cards you borded in.