Originally Posted by
preddi
I agree with this. Saving grasp on Snapcaster and clique seems great to me. But the question is, are other cards more powerful than this interaction, which is most likely the case. I still think it is always worth considering options before discarding them on the spot.
The point that someone would rather draw a Stp than Saving grasp is not a point at all, because you run 4 stp in both lists anyway.
I saw a list with Vial, Stoneforge, Snapcaster, Clique and Spellstutter Sprite with 2 Saving grasp. It looked interesting to me, because i love cool interactions like this.
Another reason i brought this up is that i think this deck needs more card advantage. I think this deck looses too many games because it lacks card advantage. Sure there are Snapcaster, Stoneforge and Jace, but other decks (like Rug) play up to 7 fewer lands than this deck, which leads to games where you draw land after land and they keep drawing threats.
How are you dealing with this?