Originally Posted by
klaus
- MENTAL NOTE VS. PREDICT -
Alright, I believe most relevant pros and cons have been touched upon already. Anyway, I'd like to talk a bit more about some aspects in more detail.
First off, Mental Note is not a bad choice, even in UGW builds - Here are some additional pros:
Note can serve as an unexpected Mongoose boost turn 2 - I have done this multiple times before.
Further More, it doesn't get dazed as often, it never gets Spell Snared, ever, and it it always does its job.
In Counter-Top builds I'd definitely run Predict over Note, though not as a 4-of rather as a 3-of - for in the early game predict is like a really bad Mental Note - costing one more, milling one less = sucks. The farther the game approaches the better it becomes obviously.