4c Sligh has too many inconsistencies to be worth it. Running Wasteland is also worthless; the manabase is too shaky to cut lands for it, and you'd rather just run more burn than cut spells for it. This isn't RDW.Quote:
A partner was going to run Fire/Ice in his Tarmo Sligh. I liked the idea and have been testing it. It seems to work fine inspite of having a vulnerable mana base, but I need to test it more.
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Anyway, I was testing Bloodchief for a bit in Sligh, which didn't work out well, but it got me testing Sligh, and caused a few changed to my Naya Sligh.
R/G/w Naya Sligh
// Lands
4 [ON] Wooded Foothills
4 [ZEN] Arid Mesa
4 [B] Taiga
1 [A] Plateau
1 [U] Savannah
4 [RAV] Mountain (2)
1 [8E] Forest (3)
// Creatures
2 [TO] Grim Lavamancer
4 [ZEN] Goblin Guide
4 [ALA] Wild Nacatl
4 [FUT] Tarmogoyf
// Spells
4 [A] Lightning Bolt
3 [LRW] Tarfire
4 [LG] Chain Lightning
4 [TSP] Rift Bolt
4 [FD] Magma Jet
4 [DLM] Incinerate
4 [VI] Fireblast
// Sideboard
SB: 4 [EX] Price of Progress
SB: 4 [CFX] Path to Exile
SB: 4 [SHM] Vexing Shusher
SB: 3 [TSP] Krosan Grip
I tightened the manabase up a bit by dropping a Plateau for another Taiga. I only need a white source to make Nactal +1/+1 larger, and more green means more consistency. I know I run Path in the SB, but meh.
The value of 1cc burn is just so important. So I added Tarfire. It costs half as much as 2cc burn, which can be invaluable for increasing the clock. I'm considering dropping 1 Incinerate for 1 Tarfire, but the 15 1cc/8 2cc burn configuration feels good right now. Incinerate is obviously a better topdeck later on since it deals an extra damage. Tarfire to Tarmogoyf is kinda like Plains to Wild Nacatl. Every swing with Tarmogoyf after Tarfire has been cast adds the additional +1/+1. This makes the first Tarfire essentially a 1cc 3 damage burn spell if you get at least one swing with a Tarmogoyf.
Price of Progress maindeck is sometimes hit or miss, and I hate losing some g1's because I'm playing against a monocolored deck (or a multicolor deck with alot of basics) because I'm clogged up with multiple Price of Progress in hand. It also feels smoother to have all my burn able to target opposing creatures, ensuring that if I have burn in hand, I can burn away opposing blockers so my guys can swing in. Price of Progress is a house in certain matchups, so it can be boarded in place of Incinerate in those matchups.
I dropped Chalice from the sideboard. The only matchup it comes in for is combo, which is a matchup I almost never see anyway. Just didn't see the point in having it anymore, and I needed room for Price of Progress in the sideboard. I added another Grip with the extra space.