Re: [Deck] Surviving Bant
I've been playing this deck for quite a bit now and I have a few points to make considering a few issues that have been brought to our attention:
1. Regarding dead cards in the opening hand (iona, squee, loyal retainers), i feel that we need to mulligan aggressively to avoid these situations. You have to take into consideration the other cards that may be in your hand and sometimes it really sucks. It is true that you may mulligan to 5 cards (I did this yesterday), but you can recover quite easily if you get survival online.
2. Regarding drawing into these mentioned cards during the game, I think that is what brainstorm is for. I find myself saving BS for times when I draw into them and I want to shuffle them away. It is just a matter of playing smart and being aware of what your deck may draw and how it plays.
3. Regarding the argument for Daze or Spell Snare, here's my 2 cents. I believe that Spell Snare is better. Daze is played around the moment we put in a blue land (this depends on who you're playing against, but if he doesn't play around daze...you should win anyways). Spell Snare is a hard counter for many key cards in different match-ups (CB, Standstill, Counterspell, Lord of Atlantis (if he doesn't have a vial), qasali pridemage and, not to mention, Survival in the mirror).
Re: [Deck] Surviving Bant
I'm totally in favor of Spell Snare although I prefer winning with tempo-style with turn 2 clique and multiple exaltted triggers.
Any thoughts on Dispel in the sideboard? I think this card has a lot of potential against most combo-decks. Going to a tournament tomorrow and consider it instead of Spell Pierce, maybe. What permanents/sorceries does Spell Pierce take care of that Dispel can't hit? Burning Wish against Aggro Loam (if they don't play around it), Dream Halls, maybe prevent or delay Deed? Don't know if it's worth it though...
/edit: I'm trying 2 MAINDECK Dispel in place of 2 Spellstutter Sprite. The last sprite was exchanged for the 4th RWM.