Re: Obligatory shitty card creation thread
Emerald Elemental - :g::g::g::g:
Vigilance.
Lands cant be the target of spell or habilities.
6/6
Re: Obligatory shitty card creation thread
How about this:
X, Veteran Scout :g::g:
Legendary Creature - Human Scout
Nonbasic landwalk, protection from lands
Whenever X, Veteran Scout deals combat damage to a player, you may search your library for a land card, reveal it, put it into your hand, then shuffle your library.
2/2
Re: Obligatory shitty card creation thread
Quote:
Originally Posted by
Barook
How about this:
X, Veteran Scout :g::g:
Legendary Creature - Human Scout
Nonbasic landwalk, protection from lands
Whenever X, Veteran Scout deals combat damage to a player, you may search your library for a land card, reveal it, put it into your hand, then shuffle your library.
2/2
Clearly needs to put the land onto the battlefield.:tongue:
Re: Obligatory shitty card creation thread
Quote:
Originally Posted by
Darkenslight
Clearly needs to put the land onto the battlefield.:tongue:
Maybe even in the same way as Yavimaya Dryad works, put it in play under target players control.
Re: Obligatory shitty card creation thread
Fire rage - R
Instant
Destroy target nonbasic land
Re: Obligatory shitty card creation thread
Quote:
Originally Posted by
miguelmatix
Fire rage - R
Instant
Destroy target nonbasic island
Fixed that for you
Re: Obligatory shitty card creation thread
Quote:
Originally Posted by
L0cke
Quote:
Originally Posted by
miguelmatix
Fire rage - R
Instant
Destroy target nonbasic island
Fixed that for you
Kekeke, I like it!
Re: Obligatory shitty card creation thread
Suck It - XU
Instant
Return all creatures with converted cost X to their owner's hand
Re: Obligatory shitty card creation thread
Quote:
Originally Posted by
clavio
Suck It - XU
Instant
Return all creatures with converted cost X to their owner's hand
Love it
Re: Obligatory shitty card creation thread
Quote:
Originally Posted by
L0cke
Fixed that for you
Not bad. :)
Re: Obligatory shitty card creation thread
I've felt that Black should have a way to deal with artifacts/enchantments. On the other hand, it shouldn't be really efficient, and it should feel Black. Here's what I came up with:
Dark Absolution XB
Sorcery
Destroy target nonland permanent with converted mana cost X. You lose X life.
Re: Obligatory shitty card creation thread
Quote:
Originally Posted by
Darkenslight
Clearly needs to put the land onto the battlefield.:tongue:
Well, considering it doesn't get online before T3, that might be reasonable.
Other stuff I'd like to see:
Royal Recruiter :2::w:
Creature - Human Advisor
When Royal Recruiter enters the battlefield, search your library for a creature card with power 2 or less, reveal it, and put it into your hand. Then shuffle your library.
1/1
And a crusade on a stick (with a different name, of course):
Solaire, Sun Knight :w::w:
Legendary Creature - Human Knight
First strike
Other white creatures you control get +1/+1.
2/2
Re: Obligatory shitty card creation thread
Royal would go hell for leather in DnT. Not sure that deck needs the help.
Re: Obligatory shitty card creation thread
:2::b::b: Void Master - Legendary Demon
Cumulative upkeep - 1 life.
Flying, Protection from white.
5/6
Re: Obligatory shitty card creation thread
:4: Tabernacle Golem
Artifact Creature - Golem
All creatures and artifacts require an upkeep cost cost equal to it's casting cost.
4/7
Re: Obligatory shitty card creation thread
Quote:
Originally Posted by
[SLAYER]chaos
:4: Tabernacle Golem
Artifact Creature - Golem
All creatures and artifacts require an upkeep cost cost equal to it's casting cost.
4/7
Hrm... You'd pay only four for the golem, am I right?
Re: Obligatory shitty card creation thread
Quote:
Originally Posted by
Barook
Here's a little challenge: Make a white 3cc PW that has a reasonable power level and is Legacy-playable. The framework:
- CC: :1::w::w:
- abilities other PWs have already used are not allowed
+1: Must not generate guaranteed card advantage (creating unconditional 1/1 tokens counts here, too). Conditional card advantage like Liliana of the Veil is okay.
-2: The "protection" slot. StP, PtE or similiar effects are fair game here. If it has synergy with the +1 ability, even better.
-?: Ultimate ability - just don't go overboard, it's just a 3CC walker.
- starting loyality: 3
1WW
Planeswalker
+1: Until your next mainphase, noncreature spells cost an additional 1 to cast.
-2: Deal 3 damage to target nonwhite creature.
-7: Target player gets an emblem that says "Each non-land permanent you control gains 'during your upkeep, sacrifice this permanent unless you pay 2'"
Loyalty 3
Re: Obligatory shitty card creation thread
R - Molten Rush
Sorcery
Put a 3/1 Elemental token with "Trample, haste" onto the battlefield for each player who does not control any Islands.
Re: Obligatory shitty card creation thread
In the wake of discussing other options to duals which aren't affected AND giving other colors more filter options - why not both and having something similiar to the scry lands in Standard, except that they're fetchable duals?
Of course this would be too powerful for Modern, but why not having a thought experiment?
The basic gist:
Quote:
Scry Taiga
Land - Mountain Taiga
~ Drawback
When Scry Taiga enters the battlefield, scry 1.
Now it's up to you to give them a drawback that makes them a viable alternative to duals without forcing even mono-colored decks into playing fetches + scry duals, even if they still end up being strictly better than the old duals.
Re: Obligatory shitty card creation thread
Quote:
Originally Posted by
Barook
In the wake of discussing other options to duals which aren't affected AND giving other colors more filter options - why not both and having something similiar to the scry lands in Standard, except that they're fetchable duals?
Of course this would be too powerful for Modern, but why not having a thought experiment?
The basic gist:
Now it's up to you to give them a drawback that makes them a viable alternative to duals without forcing even mono-colored decks into playing fetches + scry duals, even if they still end up being strictly better than the old duals.
I'd want it to have something that increased interaction and timing decisions, like "When Scry Taiga enters the battlefield, each opponent untaps two lands." (Just bullshitting the specifics without much thought, but the possibilities are endless.)
And stick all those Scry duals in a Legacy set with Force of Will, fetch lands, Karakas, Wasteland, and other creative goodies.