So maybe we should try to run Staff of Nim, extra card every turn in a deck that doesn't really run any library manipulation and you are able to kill a few creatures seems good.
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So maybe we should try to run Staff of Nim, extra card every turn in a deck that doesn't really run any library manipulation and you are able to kill a few creatures seems good.
I think this deck really needs to play Smokestack and Sundial of the Infinite in it's maindeck. If your opponent has nothing on his field because of Smokestack and he can't cast spells because of trinisphere or Chalice of the void, you're very much ahead. You can start beating face with whatever you draw. They have nothing to play because of Smokestack, Trinisphere, and Chalice of the Void lock.
@dcosiem: Remember you can cut Welder without cutting red. The remaining red options don't synergize with the forgemaster route as nicely, but I think it's by far and wide the most brutal color for stompy to splash into, even if you only do it for Godo and Bonfire.
You're correct on this understanding but against heavy control deck that maindeck a lot of 1-2 cc hate like jund or others, I believe playing straight prison brown mud is the right way to take this deck in.
Right now, I pack 3 crucible of worlds, 3 trinisphere and 4 chalice to stop my opponents from doing anything.
I run 23 lands which include: 4 rishadan port, 4 wasteland, 4 darktseel citadel, 2 crystal vein, 1 dust bowl and the other 2 set of sol lands.
The whole idea for my play style is to drop a turn 1 chalice then a turn 2 trinisphere and lastly a crucible afterwards. I want to be able to port and wastland my opponents until I built enough advantage through mana producers: grim monolith, thran dynamo, and metal worker.
I'm also am playing 2 karn liberated. I feel like he is a really good substitute to spine of ish sah if you don't want to rely too much on forgemaster tutor.
Good Afternoon Guys. I've monitored/lurked this thread for a while and decided to build this deck. I have an after tourney at our LGS this afternoon and will be running this deck. I love the explosiveness of this deck. Once our mana is up and running and we're top decking, it can be fatty after fatty after fatty.
I like orks, therefore I like goblins. therefore I like Goblin Welder and am obligated to play him. He made you an ashtray, what more could you ask from the guy?
Heres the list I decided to run:
4 caverns of souls
4 ancient tomb
4 city of traitors
1 mountain
4 great furnace
1 buried ruin
1 darksteel citidal
1 mox opal
2 lotus petal
1 platinum emperor
1 phyrexian metamorph
1 blightsteel colossus
1 sundering titan
1 steel hellkite
3 wurmcoil engine
3 kuldotha forge master
4 metalworker
4 lodestone golem
4 goblin welder
1 fireball (you may laugh/doubt, but a .10 cent common has killed oh so many sheeple)
4 grim monolith
1 mindslaver (This should be Staff of Nin, but I own none, has won games though)
2 lightning greaves
4 chalice of the void
1 staff of domination
1 batterskull
1 spine of ish ash
My sideboard will be built there once I see what everyone is playing.
Going in regardless:
3 Trinisphere
3 Blood Moon/Magus of the Moon
3 Tormad's Crypt
6 open slots
OH! Last thing, above all what I learned in this thread while lurking….Relax, and Brainstorm. I'll let everyone know how it went afterwards.
I've been busy at work and girlfriend for some time but I would like to make up for that:
Well thank you for reading!!! What I really like of this thread is that although there are many variants of the deck, a number reguarding which only Nic Fit can compare, people here doesn't spam and doesn't starts flame about what version is the best: we actually listen to the others and give good advice to each others :)
I agree on that: I think lodestone golem is not as crucial in a combo build (with kuldotha) as it is in a stompy or prison build. Here's an old post about the argument
http://www.mtgthesource.com/forums/s...l=1#post687380
First of all, the best way to beat S&T is to prevent the opponent from sculpting his hand: Chalice @1 usually shuts down many of his manipulation and slows him down enough for you to beat him. Taxing effect backed by an aggro route should work too.
Post side I recomend you board in Spine of Is-sah (since it destroys anything he puts on the table) and phyrexian revoker (naming sneak attack and griselbrand), Duplicant is better against Sneak and Show but is a gamble against Omniscence deck. Also, having a taxing effect on the table may prevent him to kkill you directly with storm.
Keep posting and thank you all!!!
Went 4-0 this past Sunday, 16-20 people tourney at Twenty-Sided-Store in Brooklyn, NY. Really great place, cool people working there and a great crowd of players, most of which are pretty cool cats. If you live in NY you should definitely come play Legacy there. They do Legacy twice a month on sundays.
4 Wasteland
4 Darksteel Citadel
4 Ancient Tomb
4 City of traitors
4 Mishra's factory
2 buried ruin
1 Mox Diamond
3 Thran Dynamo
4 Grim Monolith
4 Chalice of the void
2 Trinisphere
3 Lightning Greaves
1 Staff of Domination
2 Karn Liberated
4 Metalworker
4 Kuldotha Forgemaster
4 Lodestone Golem
2 Wurmcoil Engine
1 Blightsteel Colossus
1 Myr Battlesphere
1 Platinum Emperion
1 Steel Hellkite
SB:
3 Phyrexian Revoker
3 Tormod's Crypt
2 Trinisphere
2 Thorn of Amethyst
2 Ratchet Bomb
2 All is Dust
1 Spine of Ish Sah
Round 1 vs Elves (Standard Legacy combo build)
G1
I have 7 cards with a city of traitors, Darksteel citadel, 2 Chalice, and some other stuff. I ponder weather to keep or not and I decide to mulligan afraid of mana screw. I draw a 6 that's a little slow, but I keep it. I start out with Ancient Tomb, pass. He plays Death Rite Shaman, pass. I can deal with that, I'm thinking. Turn two I play mishra's factory, pass. He plays land and glimps of Nature and combos out. I watch him draw cards and play elves. He plays a second glimps, and I keep watching. At this point I know he's going to win, but I want to watch because even though I know what it is, I've never actually played against this deck. I want to see his cards so that I can prepare for game two. Eventually he swings with a giant Craterhoof Behemoth and I lose.
G2
I side out Thran Dynamo and some other stuff, and side in phyrexian revoker, and trinisphere. turn 1 I cast Chalice for 1. Trinisphere, turn 3 Lodestone Golem. Beat down until Forgemaster fetches Blightsteel Colossus and poison counters win. I think he destroyed my Chalice as well, but regardless, a win it was.
G3
Probably the most intense game of Magic I've ever played; or at least one of them. I side in Two Ratchet bomb. He starts out by taking my trinisphere with Thoughtseize; not looking good for me. I waste his Bayou n he doesn't combo out after a few turns. I waste his Gaea's Cradle, but the next turn or so he casts natural order and gets a Progenitus out. I'm thinking it might be over, but I have a Platinum Empirion in hand and a Metalworker out. Luckily the next turn I reveal some artifacts, tap some land and play Platinum Emperion. At this point he has no way to kill me and I have no way to kill him. I lay ratchet bomb and set it to one. He's got two elves in play. Eventually I get a forgemaster out and fetch Blightsteel Colossus and swing, thinking I'm going to win. For some reason I was thinking that he would still get -1 -1 counters, but he's protection from everything, DUH. I swing for one poison counter a turn for a few turns and draw into a chalice, which I set at two (gotta protect my dudes from his Qasali Pridemage, and whatever other removal he might have.) We're down to 5 turns, and on turn 2 I draw Staff of Domination, gain a trillion or so life, draw most of my deck, and start laying out stuff. He scoops.
This match was SUPER close, and I was REALLY lucky. Drew the right cards at the right time. What a tough match up and an intense game 3. The guy seemed pretty pissed as I was taking a long time at times, but whatever it's all good.
Win 2-1
Round 2 vs Spanish Inquisition.
Really cool cat and a pretty good player playing this deck. He know's it's a terrible match-up and I know that pretty much all his sideboard is dedicated to beating control and aggro control. We shuffle it up and he wins the roll.
Game 1
playing something and passing. I lay a chalice at 1 and comfortably pass the turn. He thinks and says it looks interesting. Plays a Chrome mox, Lion's Eye Diamond, Lotus petal, and I think infernal tutor. Regardless of what he played that turn after the mana artifacts I remember, he plays goblin Charbelcher and we watch the cards flip (He has a few lands in the deck). He flips twenty cards with no land, and we move on to game two. I side out Thran Dynamo again, along with some big beaters, and I side in 2 Trinisphere, 3 Phyrexian Revoker, 2 thorn of ametheyst, and two ratchet bomb (I think).
Game 2
I don't really remember exactly how it went, but it starts out with him playing a bunch of spells and casting an infernal tutor and casts infernal contract, going down to 10 life, with no open mana. He land grants a second time and gets a dryad arbor out. I waste his bayou and I play two phyrexian revokers 1 naming chrome mox (He already has one out on the board with a LED in the graveyard), and the other one naming goblin charbelcher. I attack and one of them trades with dryad arbor. (I probably should have waited here, but I was anxious to get him down as he could still play tendrils. Finally I get a trinisphere and combo out with forgemaster.
Game 3
A little foggy on the memory but I think it was Early chalice for 0 and lodestone golem beats.
Win 2-1
Round 3 vs GB madness Homebrew (cool guy and a great deck)
Game 1
I keep a hand with a turn two hasted Metalworker and a few other things. He gets out an early Lotleth troll, bloodghast, a pair of Vengevines, Gravecrawler. I Cast an early Wurmcoil engine followed by another Wurmcoil engine the next turn. He beats me down. I manage to get ride of the Vengevines and block a large troll, while gaining life. Next turn my tokens block and kill more of his dudes. He gets out a wild mongrel and a couple of basking rootwallas, but my wurm tokens help me with blocking. Eventually I stabilize and win.
Game 2
He gets out another early troll and some wallas, and luckily I draw one of the two wurmcoil engines in my deck and block his big troll, using tokens once again and use buried ruin to get back a wurmcoil engine. I stabilize and kill him.
Super close match, but I got lucky draws, and was able to hold his army off with wurmcoil as MVP.
Round 4 VS gw(x?) Maverick
We were sitting next to each other the first three rounds, but yet I the whole time I was so focused on my games I didn't get a great look at his deck, but I knew the gist of it. We were both 3-0 at this point.
Round 1
I win the roll, keep. Turn 1 cast Chalice of the void for 1. Next turn I lay down Lodestone Golem (back to back timewalk essentially). Beat down with Lodestone golem for the win.
Game 2
We both mull down to 6, he keeps. I have to go down to 5. My 5 is looking pretty rough with two metal workers, forgemaster, grim monolith and I think I might have had a darksteel citadel as well. I decide to keep. He lays out a first turn mother of ruins, which doesn't help much against MUD. I topdeck city of traitors, lay down grim monolith, cast Metalworker. He plays a sylvan library, and the next turn gets out a Knight of the Reliquary. Next turn I play Staff of Domination with 3 artifacts in my hand, gain a bunch of life, tap his creatures, and draw most of my deck. I cast a bunch of spells and draw a bunch more cards cause I want to win with Blightsteel colossus, but he's somewhere near the bottom of the deck. Eventually I get tired of drawing cards and sacrifice three artifacts to a forgemaster and find the colossus, equip lightning greaves, and swing for 11 poison counters.
4-0 $40 store credit
Some thoughts and observations:
1.) I decided to try out Thran Dynamo this week in place of Mox Diamond. I found I never really needed it, and whenever I drew it, it just stayed in my hand to make Metalworker produce more mana to cast big spells, or for part of the fuel for the staff of domination combo. I sided out all Thran Dynamo every match. I'm either putting a full set of mox diamond back in the deck or I'll try running 1-2 Crucible of Worlds for a while with 1-4 mox Diamond.
2.) Buried Ruin won me a few games. I hear a lot of people on here saying that it isn't useful, but it sure helped me out a lot. It would be even better with crucible of worlds, and running a copy of mindslaver- of course at that point it might be easier just to run goblin welder. I'll try that out too when my set of Cavern of souls comes in the mail, but I really like mono brown.
3.) First time in a long while running staff of domination. I won't cut it now as midgame combined with metalworker + 3 artifacts in hand it not only gets you out of a tough spot, but it wins the game. Also an early metalworker + staff combo is not too uncommon. With 4 forgemaster in the deck, it can get pretty ridiculous.
4.) Forgemaster is so great in this deck it's unbelievable. Round 3 I had a metalworker out as basically my only source of mana, with some big spells in my hand as well as two forgemaster. I cast forgemaster and he got rid of him with Maelstrom Pulse instead of getting rid of metalworker. The utility that Forgemaster provides makes him a huge threat, and for me he's an auto 4 of.
5.) Lightning greaves mvp once again. Running 3 copies, and it never ceases to disappoint me. I often cast turn 1 greaves when I don't have a chalice, then turn two metalworker into more business. It's also another piece of the combo as it enables you to win the same turn you fetch with a forgemaster, or combo out with Metalworker + Staff of Domination. I'm not sure if I'll try running a 4th copy at the moment as 3 seems to be the perfect amount.
I really missed having mindslaver in the deck as a singleton, but without a way to make it reoccur, it seems like a 1 trick pony in certain circumstances. I'll try out a red version for goblin welder and pop a copy of slaver back in.
Lots more things but those are just a few. Definitely my favorite Legacy deck.
Congrats. I ran a list almost similar to yours. I played Rishadan Ports instead of Mishra's factory to enable mana denial with Crucible of Worlds strategy. I agree with you with the idea of Thran Dynamo being useless at times. I feel like Brown vs. Red are totally different decks in both of their nature. To play control, you play brown. To play combo, you play red. I don't think you can initially combine the two without having awkward hands and draws.
Thanks! I was thinking of running a single copy of Mishra's Helix along with ports for mana denial strategy. Will test it out one of these weeks, but in the past when testing port, I just found myself needing to use the mana to cast spells. We'll see I guess.
As for red, I think you can just splash it for welder in which case I would run 4 Goblin welder, 4 Cavern of Souls, 4 Great Furnace, 1-4 Mox diamond, 1 mindslaver, and 1 sundering titan. Just curious why it is ou think you have to comprimise the deck without having awkward hands? I guess it's 4 more non-artifact spells for Metalworker, but other than that I can't think of another reason.
In my red version, i play 2 Faithless Looting and 3 Goblin Welder. I guess Faithless Looting acts as an initiator for the Goblin Welder effect as well as a card filter with Sensei's Divining top. I wouldn't be able to cast Faithless Looting if I maindecked Chalice of the Void.
No Chalice of the Void maindeck? That card single handedly wins me more games than I can count. First turn Chalice for one (or 0) against elves, u/r delver, combo, and so many other decks it can make or break a match in so many situations.
Which made me think of a question for everyone: When you know you're playing against combo (ANT, TES), do you always drop chalice at 0, or set it at 1, or is it situational? I actually lost game one against Spanish Inquisition because I dropped turn 1 chalice for 1 instead of 0. My thoughts were that it would shut down more cards, but in retrospect the deck only ran a few lands, so in that case chalice at 0 would have definitely been the wiser play.
Against TES or ANT I would always try chalice@1 because it stops rituals, cantrips and discard. As acceleration I fear rituals more than artifacts because:
- they generate more mana
- only lotus petal is "harmless", because chrome mox is card disadvantage and LED needs a proper setup
If you are on the draw and don't have a sol land it might be correct to play it @0 though.
I prefer putting Chalice on 0 against TES or ANT. As mentioned it shuts down Petal, LED, and C. Mox. I know that putting it on 1 can stop/slow sculpting with Brainstorms, Ponders and what not, but putting the chalice on 0 stops the resp, crack LED to the Infernal Tutor for whatever they want. The 0 cmc mana sources can give them any color they want, the rituals just a specific color for them to work with.
The first Chalice I play against Storm variants is on 0 unless they already have at least 2 C. Mox, Petal, or LED in play. Otherwise the Chalice is being played for one... I've also skipped playing the Chalice on 1 since playing it on 2 stops Burning Wish and Infernal Tutor. Many TES don't run Tendrils main anymore, or Empty for that matter.
I've done exceptionally well with the deck because of my style I play-go all out, do or die. In life, it's not likely that all of the time that you get what you want without obstacles and distractions. Sometimes in life, you are face in a dilemma to deal with the best that you have. For these basic facts, I hate mulling after 6 to just get a chalice in your hand. Sometimes you gamble and you hit it big, but sometimes you are left with a even "worse" starting hand. I guess it's a skill to know when to go for the gamble or not. I don't know if sometimes I should mulll as many times until I get a Chalice or Trinisphere when I'm playing against a deck that if I land a Chalice of 1, it will stop their deck pretty nicely. I guess I'm still working on that aspect of my game. lol.
Dropping chalice at 0 is pretty good since it stops mana, but in all case possible, drop a trinisphere. Don't forget they can bounce Chalice with Chain of Vapors so it might be sometimes in some cases to drop it at one since they can't can-trip and are left with only mana producers.
Most decks play only 1 Ad Nauseam so if they have on in their hand, they might of been extremely lucky if you place Chalice on 1. Hopefully, you can beat them down before they have enough mana to cast it. Good fortune is in the Mud build that is quick enough to land a big threat during early turns with Metalworker or Goblin Welder.
First off, congrats on the win! I won the previous 20 Sided event in March with MUD Stompy, good to see the past 3 events Robots have been doing their job, haha! Twenty Sided is a really great venue, the crowd is generally incredibly nice, and the owner is a very nice guy. I second that if you're in NYC and haven't played there, it's totally worth giving it a whirl.
In regards to your first statement, me too. I think the past two tournaments, both of my G1s in the finals were won on on T1 Chalice x=1.
For me it's very situational whether I go X=0 or X=1, although I have a tendency to lean toward X=1. I like that on 1, you manage to diversify your restriction of the Storm players options. On 0 you're basically just stopping fast mana. On 1 you're stopping mana, filtering/selection, disruption, and some sideboard answers (xantid swarm, chain of vapor, etc). And although fast mana can yield T1 wins, I feel like that's relatively uncommon with great consistency, so I just go for the greater disruption. Ultimately though it's situational. I play Revokers, Golems, and a lot of sphere effects, so depending on what combination of cards I've got in hand, that'll help me decide. Whether on the play or the draw factors in as well.
Although I don't have experience with the full breadth of fast mana/cantrip combo decks I'd imagine X=0 or X=1 is better depending on if you're playing, ANT, TEPS, Belcher, Inquisition or Doomsday.
Ideally pre-board I'd want T1 Trinisphere, and post board T1 any sphere effect over Chalice.
Hey everyone, last night I play a 15 man tournament and got 3rd place after going 2-1-1, drawing out for top 8 and playing swiss. Lets start
out with the list and I'll go from there.
the list:
4 Metalworker
4 Kuldotha Forgemaster
4 Lodestone Golem
3 Wurmcoil Engine
1 Blightsteel Colossus
1 Myr Battlesphere
1 Platinum Emperion
1 Steel Hellkite
1 Phyrexian Metamorph
1 Sundering Titan
1 Karn, Liberated
1 All is Dust
4 Chalice of the Void
2 Trinisphere
1 Mox Diamond
1 Thran Dynamo
4 Grim Monolith
2 Lightning Greaves
1 Everflowing Chalice
1 Crucible of Worlds
4 Wasteland
3 Cavern of Souls
4 Ancient Tomb
4 City of Traitors
4 Mishra's Factory
2 buried ruin
Alright now the good stuff.
Round 1 Elves 2-1
I do not have much experience versus these list. I lose the roll and am on the draw. He drops a Forest and elf and passes.
My hand is something like Ancient Tomb, City of Traitors, Wasteland, Chalice, Trinisphere, and Karn after mulling the first
hand away. I see his mana producing elf and his starcitygames elf sleeves and do the math... place chalice on one and pass.
Next turn he lays down a two coster and passes. i then play trinisphere, pass. then he plays a 3 drop that pumps his guys
and swings for 2. i then play a City and lay down monolith and pass. he then get more elves and passes. i play karn taking
his elf lord thing pumping his little green men. after that i pass, he has a ton of mana after killing karn with an attack.
then casts a spaghetti monster and we go into Game 2.
-Thran Dynamo -Everflowing chalice -crucible of worlds - sundering titan.
+1 All is Dust, +2 Phyrexian Revoker, + Trinisphere
Game 2 I'm on play with a 6 card hand, no chalice. I start it out with a metalworker off Monolith and pass. He lays lanowar
elf or w.e. and then I cast lodestone golem. he get second land and plays krosan grip on lodestone and dissmembers metalworker.
I very saddly untap and mood changes when I top deck another worker. i play and pass. He sighs and plays a spell to grab Emrakul
out of his stack of elfs. I land a wurmcoil and pass. Its all over from there. Game 3 I mull to 6 again and begin to wonder
"wtf are you doing deck?" I'm kinda glad to be on the play, I think it heard me bc I got greaves, monolith, forgemaster and sol lands.
I'll leave the rest to your imagination;)
Round 2 Bug shardless 2-0
This was a match against a new player to the store who I haven't met. I roll 4 and am on the draw. He plays inquisition of
kozilek and takes my Metalworker, then lays down an Ancestral Visoin, I play a land and play chalice on one. He then hyme
me taking a forgemaster and a buried ruins. I play a Monolith and pass. He lays down a creature and passes. I play
forgemaster He casts Sharfless, and top decks a hyme with me have no hand. I crack forgemaster and end it soon with
blightsteel. Game 2 I draw 4 lands and a trinisphere and lodestone. I pass a few times until I hit a forgemaster and win
with blightsteel and a Metamorph on Blightsteel as well. He played good but his deck was at blame.
Round 3 RUG Delver 0-2
I'm playing the judge for the event and its not the first time we've battled. I roll a 4 for the 3rd time and am on the
play yet again. He has turn 1 delver and I try to bait the counters so I can resolve metalworker. Chalice is countered. He
then top decks another delver and has them both out waiting for flips. I play Monolith and he doesn't counter. So I play
trinisphere and hes like no, FOW. He then plays goyf and I cast a lodestone Golem who gets dazed. Then he flips and swings
bringing me to 13. I resolver Metalworker works but he bolts him EOT. (hoping to get WurmCoil out but no)
-Thran Dynamo -Everflowing Chalice -Phyrexian Metamorph
+crucible of worlds, + Trinisphere, +Ratchet Bomb
The next game goes pretty much the same but he kills me with two Goyfs instead. Baiting the counters doesn't work very well
when they run like 12 of them. Hes a good player regardless, though and no match is easy with him.
Round 4 is a draw into top 8 and after everything was signed he admits to playing elves and I regret drawing to him. He
goes on to semifinals and splits with the other guy. 2-1-1
Swiss Round 1 Esper Stoneblade 2-1
One of my good friends playing this deck. He doesn't have much experience with it bc he just finished it and was used to
playing tempo mostly with RWU Delver. I roll the 4 off a 20 sided Random dice AGAIN(4th time that night). He plays around a
bit and casts stoneforge, grabbing Batterskull. I play a chalice on 1 and he cuonters. next I play the top decks chalice
and it sticks, but its too late for that to matter. Then I play wurmcoil who is sent to harvest the fields witha plowshare.
Hes doing very good and is at 40 life before I resolve a Hellkite and put boots on him taking care of the germ token. Then
the stoneforge, then another stoneforge. Not long after that we go into game 2.
- Thran Dynamo, -Everflowing Chalice, - Crucible of worlds -Sundering Titan
+ 2 Ratchet Bomb +2 Phyrexian Revoke
Game 2 he gets stoneforge and batterskull. I get forgemaster but he pithing needles him then, I cast ratchet bomb to buy
some time. Then cast a Metalworker after playing lodestone. He then disenchants my worker and kills lodestone with jitte.
and we go into Game 3 after I attack with blightsteel then help him by telling him to bounce the batterskull and block
with stoneforge, and put out batterskull again, then casts a giest.I helped him out alot lol. Game 3 I mull into
blightsteel combo with not pithing needle on his side. I figured he took out jace so I call stoneforge with a revoker and pass.
Revoker gets disenchanted and and then I forgemaster for blightsteel, he takes 4 infect here and there blocking with
batterskull and jitte the rest to by him time. I then topdecked swords and and sends my blightsteel to the farms. But I top
deck wurmcoils and he packs it up. Was a very fun game.
Swiss Round 2 GWb maverick
Another good friend I've made at the store, I beet this deck a few weeks ago. But these games are different. I get and
early Crucible of Wasteland going only to have my Crucible answered by Pridemage. Then short on land I try to recover but
can as he deals out damage with his batterskull and other things. (I knew more about this match yesterday but forgot it
after my Computer froze while typing this).
-Thran Dynamo, -Everflowing Chalice, -Phyrexian Metamorph
+3 Phyrexian Revokers 0-2
This games started out almost the same with the Crucible of worlds and wastelands. But before I could waste a thing he
lands a Knight of the Reliquary and change my plans, but after he lands a second Knight, I forgemaster into a myr
Battlesphere for blocks and at that point he has Tower of Magistrate and has lethal with a Knight
There's my Report hope someone enjoys it, and that it wasn't too long. I'm dropping Everflowing chalice and may be adding a
Hellkite to the SB in place of the All is Dust I have in there..
This man got 5th place at SCG:Atlanta with this list:
Creatures (20)
1 Blightsteel Colossus
3 Kuldotha Forgemaster
4 Lodestone Golem
4 Metalworker
1 Steel Hellkite
3 Wurmcoil Engine
4 Goblin Welder
Planeswalkers (1)
1 Karn Liberated
Lands (20)
4 Darksteel Citadel
4 Great Furnace
2 Mountain
4 Ancient Tomb
2 Cavern of Souls
4 City of Traitors
Spells (19)
4 Grim Monolith
2 Lightning Greaves
1 Sensei's Divining Top
1 Spine of Ish Sah
1 Staff Of Domination
1 Staff of Nin
3 Trinisphere
1 Voltaic Key
2 Mox Opal
3 Faithless Looting
Sideboard
2 Chalice of the Void
3 Tormod's Crypt
2 Witchbane Orb
3 Phyrexian Revoker
1 Platinum Emperion
2 Blood Moon
1 Karn Liberated
1 All Is Dust
Courtesy of http://sales.starcitygames.com//deck...p?DeckID=54840