Quote:
Originally Posted by
GerryT
When building my Dredge list, I did a lot of research including reading a bunch of stuff you wrote, so thanks for that. It's great to have people that are willing to give back to the community.
Gerry, I've never had a chance to speak or meet with you personally because the last four years of my time has been preoccupied with the military and every Open I seem to attend you're never there, but I am proud of what you've done for this game on the Star City Open circuit.
Congrats on taking Dredge the distance!
Quote:
Breakthrough and Ichorid were the last cuts made in order to fit the 13th and 14th land. I knew that it was likely "wrong" but I knew that I would definitely regret not having enough lands more than not having access to those cards.
I think you did fine (as I had previously stated) with the choices you selected. Some folks tend to lean towards a higher land count and eschew a few other selections. It seems to have worked out for you.
Quote:
Chain was a hedge vs Maverick, where I wouldn't know if they had the ETutor sideboard or not. It's kind of dated, but it's still out there, and I didn't want to have to board in Nature's Claim against a deck with Scavenging Ooze. Chain is basically Nature's Claim vs Leyline, so that point was moot.
I see. Still, even with an Enlightened Tutor package most LED Dredge variants are able to just cruise past that and blow the game open before an opponent gets a chance to Tutor up and play anything relevant. If anything, an opponent would likely fetch either Crypt or Wheel, which are both nullified by Claim.
Quote:
That said, I think if they have an ETutor sideboard, then they got me. I'd rather have a 4th Claim and open up a sideboard slot.
I have been teetering this way as well. However, I have been on the brink of running the fourth Claim as I don't know if 'watering' down a strong enough start is worth doing when an opponent is probably more apt to mulligan aggressively to find hate or a decent enough hand to work with.
Quote:
My main concerns with Dredge were how to win when my Bridges got Surgicaled in certain situations, and RUG and Stoneblade are the two most likely decks to have Surgical. I decided that if I had another creature in the sideboard (Gravecrawler, Bloodghast, Nether Shadow, etc) then I could realistically cast and resolve one Dread Return per game vs those decks. It was a matter of finding something that outright won me the game or came close to it if they had a Goyf/Batterskull in play.
This is why I am beginning to wonder if targeted discard is the way to go in order to fight weaker hands with hate that have been mulliganed or are less reactive without counter-magic. An early Duress or Thoughtseize might be worth the protection instead of holding back and waiting for the blowout.
Quote:
Vs RUG, Elesh Norn seemed like the best one because they can't beat it and it had crossover effects in matchups like the mirror and Elves. That slot seemed worth it.
Quote:
Hollywood: I know that you trashed Prosak's list, and you think you know everything there is to know about Dredge, but that doesn't mean you do. I kind of fancy myself a deckbuilder and as such, I put a lot of time and effort in deciding what cards I'm going to play and the reasons behind why I should. I might be wrong, but I have a rational for doing everything that I do.
Gerry, I understand what you're saying. However, I do take a lot of pride in the work that I do when it comes to Legacy deck-building, and am the first to raise my hand when I make a mistake. However, I think I also am the guy who is willing to speak up when others won't in calling something out I see that has serious flaws with it.
I never once claimed to know everything there is to know about Dredge (and I get a lot of flack for this because for whatever reason, people think I'm a self-centered prick who honestly just feels good helping out in any way that I can), but I'll say this: being in the military has given me an awful lot of free time (because technically I'm working 24/7 when needed) to explore in depth thousands of different interactions and an overwhelming number of percentages when it comes to the viability of interactions stacked against the top archetypes - within a certain population of decks.
I had a rationale for blasting Prosak and his list, and I wasn't the only one who did. I was just the one who was more vocal about it. I've been playing Dredge for an incredibly long period of uninterrupted time, and rationale can sometimes be obsoleted by lengthy, direct experience. Adam did quite well with his list, but I still think - like so many others do - that it is inherently flawed based on the countless hours of trials and tribulations and in-play tournament experience people have had testing this archetype. That has to count for something.
Quote:
I guess what I'm saying is that while you might know a lot, things that you think are "wrong" could very well just be different. For example, some people have admitted to liking when they win big, like with Griselbrand or Flame-Kin Zealot. However, I just want to win. Neither school is necessarily wrong, as those cards could probably win them games my deck couldn't.
I'm sure a lot of readers would appreciate if you recognized that fact and, instead of cutting people (and their ideas) down, you were more open. You would probably get more respect if that were the case.
As I said though, thanks for the help. Couldn't have done it without the vast pool of information here.