Originally Posted by
PotatoSol
Personally I do very well against dredge, I think I've actually won more game 1s against it than I have lost (Small sample size though, probably around 5 matches total)
Turn 1 DRS is very strong for dealing with their dredger and against Mana-Dredge, wasteland is surprisingly strong since it turns off a lot of their draw enablers (making it so they can't dredge at instant speed). Engineered Explosives is amazing in this match up as well. Another trick is to sacrifice your creatures aggressively to get rid of their bridges early before they can get too much value off them. Germ tokens dying do count for this.
Against Infect, we have two options. We can flood the board so that they can't get through, but if they get something like a Blighted Agent on the field this plan folds. Otherwise we can just drop a threat when we can and otherwise keep mana open to threaten removal/counterspells, or try to rip through their hand with discard spells. Wasteland here should be keep for their infect creatures but try to wait until they use a pump spell on it. Also make sure you play around crop rotation into inkmoth. Pendelhaven is also a decent target.
I'm about 50-50 on Miracles now and I'd like to say that's mostly because of Lingering Souls and True-Name Nemesis. Managing your clock here is incredibly important - if playing another threat doesn't increase your significantly change the amount of turns it will take you to win, don't play it. Typically I'll have 2 creatures at most on the board. I'd imagine Bitterblossom is strong here as well, though I don't run it.