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Re: Obligatory shitty card creation thread
Something for Storm to beat Chalice with that fits the colour pie and wouldn't ruin Standard:
Slag Eruption :1::r:
Sorcery
Destroy target artifact. If you do, add :r::r::r::r: to your mana pool.
This might be too good; it enables a lot of tricks with artifact lands, blowing up your own Chrome Moxes and Lotus Petals, etc.
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Re: Obligatory shitty card creation thread
Quote:
Originally Posted by
rufus
Do you mean two cards with the same name, or two or more pairs cards, each of which have the same name, or two or more disjoint pairs of cards, each of which have the same name, or is 'duplicate' going to be a new subtype, or something else?
The intent was "two or more cards with the same name", but I went for a hail Mary and tried "duplicate". I hope Magic introduces duplicate into rule templating, as it would open some design space and shorten rules text.
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Re: Obligatory shitty card creation thread
We were joking around at the card-store yesterday and came up with this bad-boy.
:u:
Squire of Atlantis
When Squire of Atlantis enters the battlefield, all Merfolk get +1+0 until end of turn.
1/1
I'm still not sure why I find this so funny. Perhaps it's the use of the word squire.
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Re: Obligatory shitty card creation thread
Triggered ability that creates an effect that sticks around? (Maybe you meant to have "until end of turn"?)
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Re: Obligatory shitty card creation thread
Quote:
Originally Posted by
thefringthing
Triggered ability that creates an effect that sticks around? (Maybe you meant to have "until end of turn"?)
lol oops! yes i did mean to have that :P
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Re: Obligatory shitty card creation thread
Quote:
Originally Posted by
Finn
I love the idea of giving trample to a direct damage spell. Elegant.
Thanks, though like others have said it's really simple and I'm not the first person to come up with it, but I still liked it. Now for a couple crap cards you guys won't like :^)
Angel of Blight 1BBB
Creature - Angel
Lifelink
B symbols in cards you own are now PhyB
4/4
(the flavour reason for why it doesn't fly is because it's some kind of fallen angel or some crap)
Elesh Norn, Highest Authority 5WWW
Legendary Creature - Preator
Vigilance
At the beginning of each opponents upkeep, that player gains 3 Permission counters.
Spells and abilities your opponents control have an additional cost of sacrificing a Permission counter (including mana abilities).
3/8
Edit for more cards with a mechanic I thought was neat
Flame Seer 1RR
Creature - Human Shaman
Whenever you draw a card, if it's an instant or sorcery you may reveal it and imbue yourself with it. (You gain an emblem that's a copy of that card, you may cast the emblem as if it was that card in your hand. The emblem is exiled when it leaves the stack.)
2/2
Shamanistic Sight R
Sorcery
Look at the top 4 cards of your library and reveal an instant or sorcery from among them. Imbue yourself with the revealed card, then shuffle your library.
Some PWer 2RR
Planeswalker - Edgy cool jacetice league name
+1 At the beginning of your next upkeep, deal 2 damage to target creature or player
-2 Draw a card. If it's an instant or sorcery you may reveal it and imbue yourself with it.
-6 Draw until you have 7 cards in your hand. Reveal any number of instants and sorceries from your hand and imbue yourself with them.
3 starting loyalty
Flames of Defiance 1RR
Instant
Counter target blue or white spell. If it was an instant or sorcery, imbue it and you may spend mana of any colour to cast the emblem.
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Re: Obligatory shitty card creation thread
Trakehner :2::w::w:
Enchantment
Creatures without horsemanship cannot attack
Tally-Ho!
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Re: Obligatory shitty card creation thread
Divine Intervention :1: :w: :w:
Instant
If a player lost 7 or more life this turn, Divine Intervention cost :0:.
Return all spells to their owner's hand. End the turn.
Too much was already lost
Because fuck you Griselbrand. This with grizzly ability on the stack could be a decent counter to it.
Something in the vein:
Add Insult to Injury :r: :r: :r:
Instant
Return target non-land permanent to their owner's hand.
Add Insult to Injury cost one :r: less for each life your opponent lost this turn.
GG tomb decks, griselbrand, and even fetches to a lesser extent. Also a bolt make this free ez.
Mana inertia :1:
Artifact
Each spell cost :x: more to play, where X is the number of spells that spell's owner already played this turn.
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Re: Obligatory shitty card creation thread
Quote:
Originally Posted by
Gheizen64
Divine Intervention :1: :w: :w:
Instant
If a player lost 7 or more life this turn, Divine Intervention cost :0:.
Return all spells to their owner's hand. End the turn.
Too much was already lost
Let four copies of Tendrils resolve and counter the rest?
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Re: Obligatory shitty card creation thread
Quote:
Originally Posted by
Gheizen64
Divine Intervention :1: :w: :w:
Add Insult to Injury :r: :r: :r:
Cool, maybe you could add the clause "if you control a plains/mountain" to prevent use in improper colors. Also find another name, Divine Intervention has already been used.
Quote:
Originally Posted by
Gheizen64
Mana inertia :1:
Artifact
Each spell cost :x: more to play, where X is the number of spells that spell's owner already played this turn.
Love it. Maybe Lemnear will not agree;)
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Re: Obligatory shitty card creation thread
Quote:
Originally Posted by
thefringthing
Something for Storm to beat Chalice with that fits the colour pie and wouldn't ruin Standard:
Slag Eruption :1::r:
Sorcery
Destroy target artifact. If you do, add :r::r::r::r: to your mana pool.
This might be too good; it enables a lot of tricks with artifact lands, blowing up your own Chrome Moxes and Lotus Petals, etc.
I still like the idea of this card. 2 for 1-ing yourself for 4/5 mana seems fine. Seething Song is a card after all. So is Culling the Weak
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Re: Obligatory shitty card creation thread
Quote:
Originally Posted by
Crimhead
Trakehner :2::w::w:
Enchantment
Creatures without horsemanship cannot attack
Tally-Ho!
LOL! Horsemanship, that's something you don't read often. I would make it :2::r::r:, though
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Re: Obligatory shitty card creation thread
Quote:
Originally Posted by
Morte
Cool, maybe you could add the clause "if you control a plains/mountain" to prevent use in improper colors. Also find another name,
Divine Intervention has already been used.
The idea for the card is that they are defenses against T1 stupidity like ritual->entomb->reanimate grizzly, or T1 tendril (much rarer admittely).
Maybe 3 or more cards ended in the graveyard from anywhere could be a better alternate trigger (is deece vs belcher/oops/balustrade/reanimator/storm, may have additional utility vs fetches/cantrips).
Something like this?
Pire Burn :r: :r:
Instant
Deal 3 damage to target player.
Pire burn cost r less for each card that ended in your opponent's graveyard this turn.
Pay respects :w: :w:
Instant
Players can't play spell this turn.
Pay respects cost :w: less for each card that ended in your opponent's graveyard this turn.
Grow from the mud :g: :g:
Instant
Search your library for a basic land, reveal it, then add it to your hand.
Grow from the mud cost :g: less for each card that ended in your opponent's graveyard this turn.
Grave Misstep :u: :u:
Instant
Counter target spell unless its controller pay 1.
Grave Misstep cost :u: less for each card that ended in your opponent's graveyard this turn.
Effects are pretty basic here, but i think a reducing cost mechanic like this would be really good in and for legacy. It's really good vs T1 derp decks that tend to put tons of cards in their graveyard and vs fetches-> cantrip (less so vs BS because it's instant and balanced). Still not really good vs SnT (what a dumb dumb card).
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Re: Obligatory shitty card creation thread
Quote:
Originally Posted by
Gheizen64
The idea for the card is that they are defenses against T1 stupidity like ritual->entomb->reanimate grizzly, or T1 tendril (much rarer admittely).
Maybe 3 or more cards ended in the graveyard from anywhere could be a better alternate trigger (is deece vs belcher/oops/balustrade/reanimator/storm, may have additional utility vs fetches/cantrips).
Something like this?
Pire Burn
Instant
Deal 3 damage to target player.
Pire burn cost r less for each card that ended in your opponent's graveyard this turn.
Pay respects
Instant
Players can't play spell this turn.
Pay respects cost :w: less for each card that ended in your opponent's graveyard this turn.
Grow from the mud
Instant
Search your library for a basic land, reveal it, then add it to your hand.
Grow from the mud cost :g: less for each card that ended in your opponent's graveyard this turn.
Grave Misstep
Instant
Counter target spell unless its controller pay 1.
Grave Misstep cost :u: less for each card that ended in your opponent's graveyard this turn.
Effects are pretty basic here, but i think a reducing cost mechanic like this would be really good in and for legacy. It's really good vs T1 derp decks that tend to put tons of cards in their graveyard and vs fetches-> cantrip (less so vs BS because it's instant and balanced). Still not really good vs SnT (what a dumb dumb card).
Like both set of cards, but agree with Morte that the spells should have "landhome". Keeps the flavor pure, and easy to splash for if so desired by means of dual lands.
Missed the black spell, from your template
Knock Off :b: :b:
Target player sacrifices a creature.
Knock Off cost :b: less for each card that ended in your opponent's graveyard this turn.
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Re: Obligatory shitty card creation thread
Quote:
Originally Posted by
ahg113
Like both set of cards, but agree with Morte that the spells should have "landhome". Keeps the flavor pure, and easy to splash for if so desired by means of dual lands.
Just include a clause like "if you control -landtype- or reveal a -landtype- from your hand, spell cost -color- less to cast".
Spell can still be free turn 1 on the draw, but also afterwards. Might punish only having fetches for lands, but that's a fine balance.
But "card that ended in your opponent's graveyard this turn" sounds bad and isn't a good evergreen. Stick to the unique triggers for each color.
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Re: Obligatory shitty card creation thread
Quote:
Originally Posted by
PirateKing
Just include a clause like "if you control -landtype- or reveal a -landtype- from your hand, spell cost -color- less to cast".
Spell can still be free turn 1 on the draw, but also afterwards. Might punish only having fetches for lands, but that's a fine balance.
But "card that ended in your opponent's graveyard this turn" sounds bad and isn't a good evergreen. Stick to the unique triggers for each color.
The mechanic already half exists. Bitter Ordeal gravestorm!
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Re: Obligatory shitty card creation thread
Some cards to help underrepresented color combinations:
Cleansing Fire WR
Instant
Deal 3 damage to target creature or player, then exile up to three card from target graveyard.
Fire Lancer R
Creature - Elemental Soldier
As long as you control a plain, Fire Lancer get +1+0 and first strike.
R: fire lancer fight target creature.
1/1
Loyal Squire WR
Creature - Human Squire
When Loyal Squire ETB, search your library for a soldier or knight card, reveal it, and add it to your hand.
1/2
EDIT: WR should be the best color for token generation nowadays right? Since R is the secondary token producer behind white. So maybe:
Following the Caravan 1W
Sorcery
Create 2 1/1 human soldier tokens.
If you spent R to cast ~, create a 1/1 goblin token as well.
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Re: Obligatory shitty card creation thread
Nyxian Moonstone :1:
Enchantment artifact
Indestructible
T: Add one mana of any colour to your mana pool. Spend this mana only to cast an enchantment spell.
Cruel Supplication :b::r:
Sorcery
Escalate - Pay 3 life (Pay this cost for each mode chosen beyond the first.)
Choose one or more:
• Target player sacrifices a creature
• Target player sacrifices an artifact
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Re: Obligatory shitty card creation thread
I can't find the obligatory awesome card creation thread, so this will have to do.
Leyline of the Gatewatch :w::u::b::r::g:
Enchantment
If Leyline of the Gatewatch is in your opening hand, you may begin the game with it on the battlefield.
As Leyline of the Gatewatch enters the battlefield, you may search all players' hands, libraries, and graveyards for any number of Eldrazi cards and exile them. For each card exiled this way, its owner loses 20 life.
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Re: Obligatory shitty card creation thread
From the RoboRosewater Twitter account:
https://i.imgur.com/eRWM8sP.jpg
Wormcat Basilisk :2: :b:
Creature - Wall
Defender, flying
Whenever you cast a noncreature spell, you may search your library for a card, shuffle your library, and put that card on top of it.
1/3
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Re: Obligatory shitty card creation thread
Quote:
Originally Posted by
Dice_Box
Let four copies of Tendrils resolve and counter the rest?
That's cute. :)
Storm Player: Before I cast my Tendrils, Duress you?
Intervention Player: ....oh, right.
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Re: Obligatory shitty card creation thread
Stinkhole :b:
Sorcery
As an additional cost to play stinkhole, pay 3 life or sacrifice a land.
Destroy target land.
Boggart legends speak of the Stinkhole, which swallowed an entire Kithkin village, leaving behind only a noxious cloud of gas.
The SCD thread about sinkhole made me curious what it would take for such a card to be considered playable in legacy. Not that anything considered better than sinkhole would ever be proposed, let alone printed.
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Re: Obligatory shitty card creation thread
Quote:
Originally Posted by
kirkusjones
Stinkhole :b:
Sorcery
As an additional cost to play stinkhole, pay 3 life or sacrifice a land.
Destroy target land.
Boggart legends speak of the Stinkhole, which swallowed an entire Kithkin village, leaving behind only a noxious cloud of gas.
The SCD thread about sinkhole made me curious what it would take for such a card to be considered playable in legacy. Not that anything considered better than sinkhole would ever be proposed, let alone printed.
Something with some side-sinergy would work methinks. Like:
Ruin and Famine 1RB
Sorcery
Destroy target land. All creatures get -1/-1 until EOT.
Basically a non-threshold rancid earth that also kill TNN and various X/1 from D&T and elves. Also incidentally kill your own explorers. Something similar was played in legacy for a while, Rolling Spoil, and costed essentially 1GGB
Another form of land destruction that could be printable in some side-products and become possibily playable in legacy is:
Drought 1RG
Sorcery
Drought can't be countered by spells or abilities.
Destroy target land. If that land was an island, Drought deal 3 damage to that land's controller.
Or something meant to predate the 0-basic lands approach of some decks:
Nature's Reclamation RG
Sorcery
Each player sacrifice a land, then search his or her library for two basic land, reveal them, and put them on the battlefield.
RG is a really bad color combination in legacy that has an easy go-to sinergy for it (non-basic land and artifact hate). A RG sorcery destroy target non-basic land or artifact for example? A 1RG From the Ashes? Ramp should also be solidly in RG's realm now that red has mana production as part of its color pie with nothing playable going for it (except Rite of Flame i guess).
Mana Echo RG
Enchantment
Whenever you taps a land for mana, add one mana to your mana pool of any type that land produced.
One sided mana flare baby!
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Re: Obligatory shitty card creation thread
Quote:
Originally Posted by
Darkenslight
From the RoboRosewater Twitter account:
https://i.imgur.com/eRWM8sP.jpg
Wormcat Basilisk :2: :b:
Creature - Wall
Defender, flying
Whenever you cast a noncreature spell, you may search your library for a card, shuffle your library, and put that card on top of it.
1/3
Seems good with Gitaxian Probe...
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Re: Obligatory shitty card creation thread
Erghor, Wizardry's Bane :rg::rg:
Legendary Creature - Elf Goblin Mutant
Flash
You may cast red and/or green spells as though they had flash.
Whenever you cast a red or green spell, you may counter target spell you don't control.
2/2
Magus of the Sinkhole :b::b:
Creature - Human Wizard
When Magus of the Sinkhole enters the battlefield, choose a land on the battlefield, then destroy it.
"So simple, yet so complex, to correct the mistakes of the past."
2/1
Ethereal Mage :r::w:
Creature - Human Wizard
When Ethereal Mage enters the battlefield, you may pay X. If you do, search your library for an enchantment card with converted mana cost X or less, put it onto the battlefield, then shuffle your library.
2/2
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Re: Obligatory shitty card creation thread
If I could create one card for MTG is would be this:
Cultivator of Rot B
Creature - Zombie
Sacrifice a Zombie: Add B to your mana pool.
Unearth: BB
1/1
This creature would do something which seems like it should already be on a card. It is a very black ability, namely sacrificing for gain. But he also allows infinite combo's with Gravecrawler. Paired with Bridge from Below, Diregraf Colossus, or Diregraf Captain.
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Quote:
Originally Posted by
Pittplayer
If I could create one card for MTG is would be this:
Cultivator of Rot B
Creature - Zombie
Sacrifice a Zombie: Add B to your mana pool.
Unearth: BB
1/1
This creature would do something which seems like it should already be on a card. It is a very black ability, namely sacrificing for gain. But he also allows infinite combo's with Gravecrawler. Paired with Bridge from Below, Diregraf Colossus, or Diregraf Captain.
Phyrexian Altar and Skirk Prospector work similarly ... probably should be a 2/2 for 1B to be on the safe side of Balance.
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Re: Obligatory shitty card creation thread
If red can get a Skirk Prospector for 1 red as a 1/1.. surely black can? And black should be able to do it better. Hence Unearth. I think this card is exactly what black is about and not even pushed. Deathrite Shaman is way more pushed and powerful. No reason to make my card 1B.
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Re: Obligatory shitty card creation thread
Also I would love a fixed Pox. Pox is a great card.. but comes with some series math problems. How about this?
A Pox Unleashed BBB
Each player sacrifices 3 creatures, then sacrifices 3 lands, then discards 3 cards, then loses 3 life.
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Re: Obligatory shitty card creation thread
I think the reason Pox is good is that the rounding up clause (the math) disrupts the symmetry.
for the land destruction/poxers out here:
Tibalt, Ruinator BB
Tibalt Planeswalker, 2 loyalty
0: Add BB to your mana pool.
-1: Each player sacrifices a creature.
-2: Destroy target land.
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Re: Obligatory shitty card creation thread
Liliana of the Veil is better and used in a lot of Pox lists. How about this?
Salisa, Disease Harbinger BBB
Human Planeswalker 4 Loyalty
+1: Each player loses 2 life.
-1: Each player sacrifices one creature.
-8: Each player loses 3 life for every non-swamp land they control.
This walker can both protect itself and be a win condition for Pox.
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Re: Obligatory shitty card creation thread
Quote:
Originally Posted by
Pittplayer
-8: Each player loses 3 life for every non-swamp they control.
Non-swamp what? Land? Permanent? Finger?
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Re: Obligatory shitty card creation thread
Mox Paradox :0:
Artifact
Untap : add one mana of any color to your mana pool
This could've been the mox for kaladesh. Work with the additional casting cost (improvise) and a subtheme of tapping things for benefit could've benefited this.
Solitaire Mox :0:
Artifact
You can't play more than one spell each turn.
You can't play Solitaire Mox if you already played a spell this turn.
T: add one mana of any color to your mana pool.
This is a design i often come back to. It's basically a card that convert a "spell drop" into a land drop. You can't drop multiple of it in one turn, and you can't go off with it the same turn you play it, nor develop your board at all, nor chain spells, in exchange for ramping your mana production.
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Re: Obligatory shitty card creation thread
A card to push post and tomb decks in general.
Geomimic Stone 2
Artifact
Geomimic Stone ETB tapped as a copy of target land, except it's still an artifact.
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Re: Obligatory shitty card creation thread
I was thinking of something like this to help fight against blue decks in general but has other applications too.
Shadows of Mephistopheles :b:
Instant
Until end of turn whenever a player would draw a card, that is not the first card drawn during their draw phase, any opponent may pay one life to prevent that draw and have that player discard that card.
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Re: Obligatory shitty card creation thread
Disen-shatter RW
Instant
Disen-shatter cannot be countered by activated or triggered abilities.
Destroy Target Artifact or Enchantment.
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Re: Obligatory shitty card creation thread
Dearth
X:b:
Sorcery
Rare
Each player sacrifices a land that could produce a color of mana paid to cast Dearth.
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Re: Obligatory shitty card creation thread
Salisa, Disease Harbinger BBB
Jackal Planeswalker 4 Loyalty
+1: Discard a card. Each player sacrifices a land.
+1: Lose 3 life. Each player sacrifices a creature.
-7: You get an emblem with " At the end of your discard phase, each creature get -3-3 and each player loses 3 life. "
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Re: Obligatory shitty card creation thread
Force of Pain
3BB
Counter target spell. You lose half your life rounded up.
You pay pay half your life total rather than pay Force of Pain's casting cost.
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Re: Obligatory shitty card creation thread
Quote:
Originally Posted by
[SLAYER]chaos
I was thinking of something like this to help fight against blue decks in general but has other applications too.
Shadows of Mephistopheles :b:
Instant
Until end of turn whenever a player would draw a card, that is not the first card drawn during their draw phase, any opponent may pay one life to prevent that draw and have that player discard that card.
It's a 1-1 so you could just leave the ugly first card clause off:
For the rest of the turn, whenever a player would draw a card, any player may pay 2 life instead. (If a player pays life this way, no card is drawn.)