I'm very happy with eidolon in my sb. Think that 2 might be correct, but only have one.
Got to play my 2nd small tourney this year. Quite hard to find time nowadays.
Played classic build 23 lands, 4x vial, lackey, wachief, matron, ringleader. 3 mwm, Piledriver, Gempalm, tarfire. 2 sgc. 1 tsh, prospector, shooter.
Sb
1 eidolon
1 canonist
3 Thalia
1 seize
1 squad
1 rip
1 relic
1 wear tear
2 k.grip
2 Kinesis
1 stingscourger
Decided sting is not worth md anymore, and am quite happy with it in the sb.
Black splash ia not needed, but squad is awesome and won me some games. Despite that, restrain on the mana base sucks. Will be swapping badlands for 2nd taiga. Shooter will go to the sb and will put a 2nd tsh md.
Rip is gonna be the 2nd relic. And seize and wear tear will be 2 cotv.
R1 rg lands
G1 he plays mox and manabound. T2 I waste his taiga leaving him with just mox, not being able to Loam. Unfortunately I don't kill him fast enough and he locks me out 3 turns later.
G2 I have vial, destroy a Tabernacle, but he makes a 20/20 quite quickly and I didn't find matron for sting.
R2 monou control
Budget deck isn't worth commenting.
R3 Canadian
G1 he has only 2 lands and I have a late vial. Delver eats me and 2 geese wait to grow. I make a mistake with he with 0 cards in hand and 6 on grave, and port his tropical instead of volcanic. Bolt kills my lone Piledriver and I take 9. I have matron trough vial next turn, that would have killed delver and saved me a lot of live. Unfortunately that his took me to 2 and was too late to recover.
G2 he plays delver and I have 1 land and vial. Lackey is dismembered but prospector lives. His to he plays 2nd land and 3/4 goyfs. I have only prospector, 1 land and vial @2. I vial mwm. Upkeep I sac mwm for R, let vial trigger resolve, get matron into play, get Gempalm, and use r floating plus my only land to kill his 3/4 goyf. Felt awesome. Then rough tumble sweeps my board. Ringleader comes along and tarfire kills delver. Next turn Squad takes his 2nd tumble and blots, and he dies shortly.
G3 he gets delver and me vial again. I have tarfire but don't have R for tarfire, so delver gets 4 hits before I kill it. Kind of made me want to have sting here, but guess it was a corner case just to save some life. I get some small dudes, and he tumble. I had Pendleheaven into play to save Lackey,but bolt kills it. Turns out to be crucial later. Matron get in through vial then hits and squad comes down taking down 1x tumble and bolts. He chumps squad. I get lots of dudes. He gets goyf and goose. I get more dudes. Time is called. I build my board for 1 more turn. Then swing. Manage to Gempalm his 6/7 goyf after blocks, and Piledriver traded with goose. I'm left with 4 dudes, but nothing 2 lands in my hand... He has nothing. T4 he draws a blocker. T5 I draw another land, and that's it. He was at 4 life =/
R4 BWg Deathblade
G1 he gets death rite into sculler taking tsh, then liliana going up. Meanwhile I have vial t2, then t3 Warchief takes lili to 2, while I discarded land. Lili kills Warchief and he has no play.
I play land with Piledriver now. He vindicates pilly. I cast ringleader getting matron and something else. He plays a 4th land and batter. I win. Matron gets Gempalm that kills sculler, that gets tsh back that kills batter, and I win shortly after.
G2 his sculler gets k.grip, then hymn gets sgc when vial was at 4, then stone comes down for jitte that takes the game before I can recover.
G3 I mull to 2 lands, Warchief and tarfire. He plays bayou and seize Warchief. I draw land. He doesn't have a 2nd land. T3 I cast matron into squad, that rips jitte and lands. He never drew the 2nd land...
Fun times. Will do the changes I commented on. Lands will probably be 5 fetch, 3 mountain, 4 waste, 3 port, 1 karakas, 2 taiga, 1 plateau, 4 cavern.

