I made 2nd place in a 22ppl tournament this past weekend with
this list:
In fact, Clique won me a lot of games. Played EOT it is basically 3 to dome and and instant Thoughtseize. Thatīs why I dropped Seize and never missed it all day long. Even though Seize is great against combo, this load of counter and disruption is absolutely enough.
My board was made to beat Loam and other gy-based decks, which worked quite well. Adding Submerge to the board helped me against Bant Aggro and Zoo.
The only thing that bothers me is the auto-loss against Moon effects, which makes me think about 2 or 3 BEBs in the board.
This deck only plays 18 lands, but if Canadian Thresh can do it, TA can do it too. I never had mana issues that day and Stifle prevented my opps from wasting my lands. Fetch USea, fetch Bayou and you can basically play anything relevant.
so, to sum the past discussions from my view:
- Sinkhole is way to important to drop from this deck. Since there are more and more basic lands being played, this card can easily mutilize a lot of decks (destroy Plains and Tundra in Bant, gg for example). Combo decks typically only need one mana to work and with the addition of Wasteland and Stifle we have 12 effects of land destruction on our side.
- Spell Pierce is insane and supports our gameplan like no other card recently improved. When youīre playing such a heavy mana denial plan, Spell Pierce is some sort of hard counter.
- Vendilion Clique should be our Beater of choise, if we consider 8 to be too few. Since I had trouble getting a 2nd Stalker on the board, I chose to play 3 Stalker/2 Clique.
- Thoughtseize is a great card, but losing 2 life is indeed relevant. Picking the opponents removal can be done with Clique, too. In addition, Clique is a way better Topdeck midgame.
Give it a try, it works reaaally good, is a lot of fun and has a good matchup against most Tier1 decks (except Merfolk maybe).