Originally Posted by
pi4meterftw
Forgive me for being direct, but it sounds like you didn't believe me when I asserted that 4 ways to get to a jitte were enough. You never want two equipments. You cut a seer for an SFM. With my list, which is by now quite different from yours because I found out how to fill those question slots (Vexing sphinx, it's been doing amazing.) I typically have no problem with the decks you posted. I dropped a match vs. ANT today, but that's having won my last like... can't even remember, estimating about 10 matches?
I raped lands today, dredge is easy, and life should probably be easy, but also isn't that good of a deck. You have wasteland for the starlit sanctum, countermagic for the 2:1 on his sac a creature gain life business, swords for his combo pieces, and jitte to stabilize the lockout. Even if he goes off, you can pull something off with recycling grunts and make him resign to the decking that would take the whole round. (You wastelock him out while decking him so that he can't outrace your FOW drawing with his threat casting.)
There are different local metagames, and I don't think it's a terrible idea to deviate slightly from my lists to play in them. But I think if you're just picking the deck up, it would be better to take a list that has been tested. Generally, I do the same for other decks, where I assume that he creator(s) knew something that I couldn't immediately deduce easily.