Re: [Deck] MUD (Metalworker)
Quote:
Originally Posted by
whatwas
...
Round 3 RUG Delver 0-2
I'm playing the judge for the event and its not the first time we've battled. I roll a 4 for the 3rd time and am on the
play yet again. He has turn 1 delver and I try to bait the counters so I can resolve metalworker. Chalice is countered. He
then top decks another delver and has them both out waiting for flips. I play Monolith and he doesn't counter. So I play
trinisphere and hes like no, FOW. He then plays goyf and I cast a lodestone Golem who gets dazed. Then he flips and swings
bringing me to 13. I resolver Metalworker works but he bolts him EOT. (hoping to get WurmCoil out but no)
-Thran Dynamo -Everflowing Chalice -Phyrexian Metamorph
+crucible of worlds, + Trinisphere, +Ratchet Bomb
The next game goes pretty much the same but he kills me with two Goyfs instead. Baiting the counters doesn't work very well
when they run like 12 of them. Hes a good player regardless, though and no match is easy with him.
...
I think that relying on metalworker (and thus bait his counters on something else) is not good against a deck that plays 6 ways to remove it and many cantrips.
Your best plays against canadian are chalice of the void@1 and any taxing effect as soon as possible in order to prevent their cantrip and to stop their Tempo plan. Obviously if you lay a Wurmcoil engine they have no way to remove it unless the use multiple cards, and if they don't they just loose.
In your situation I would have bait the opponent with metalworker in order to lay trinisphere or golem (possibly playing around daze), and I would have keep the monolith for the wurmcoil.
Re: [Deck] MUD (Metalworker)
I only played the RUG Delver match a handful of times but for what I see playing around their counterspells only works against the not super aggressive hands, if they have delver on t1 and let's say a FoW and Daze in hand I think you should be thinking about naming wurm for cavern of souls and hopefully you will draw one the other way is a lightning greaves on pretty much anything.
Re: [Deck] MUD (Metalworker)
Had a very small tournament the other night (8 people) and I went 1-2.
1st round lost 1-2 against white weenie. Game 1 he outraced me and disrupted my dudes, and I drew real bad.
Game 2 Went on for a while. I have a tapped Lodestone Golem and Wurmcoil Engine. Also Metalworker and Goblin Welder. He drops meekstone. I have no artifacts in my graveyard. He attacks with Serra Avenger and another dude. I block with metalworker, then weld out Wurmcoil engine. He scoops, then realizes his play mistake. He should have just chipped away with the Avenger.
Game 3 I got triple wastelanded and he had two phyrexian revokers online naming grim monolith and goblin welder. He had a serra avenger out that was picking me off for three every turn. I swung with Lodestone Golem thinking it would be best to trade. He blocked and I got rid of his avenger, but then he had enough mana for oblivion ring which got rid of my metalworker the turn after I cast it. If it weren't for the revoker on grim monolith I would have had some business. Tough beats. Three wasteland aint no joke, and this deck can really get hurt from it sometimes. I really like the safe feeling I get when I lay down a darksteel citadel.
Round 2 Vs Red white scepter chant/burn with humility lost 0-2
Game 1 he gets a turn two disenchant on a Iscoron scepter (yea, he ran disenchant maindeck).
Game 2 I mulled down to 4 (should have kept that really mana intensive 7 and I probably would have drawn into something big and had enough mana to cast it. I think I had 5 land in my opening 7). Mull down to 4 gives me a turn 1 chalice, and I hastily drop it at one, which pretty much sealed the game for him. I should have known to keep it for another turn or two so I could set it at two, which would have sealed the game for me. Big play mistake by me. He gets a lightning helix on a scepter and I can't catch up.
Round 3 vs Black white discard Win 2-1
Game one chalice and beat down with lodestone golem
Game two poison counter win with forgemaster sacing to get blightsteel colossus.
A few things:
Wasteland Hurts, bad if you can't get a metalworker to stick. Keeping mana intensive hands might not always be a bad thing.
First time running Red in this deck. Goblin Welder with no way to get creatures in the graveyard wasn't very helpful at times, and I'd have him on the field waiting, swining for 1 or doing nothing. I think running 3-4 faithless looting would be a good idea if you're running welder. It helps filter out the cards you don't need, has flashback, and synergizes with Welder. He only won me one game that day, and he made the deck feel super clunky and made the deck more difficult to sideboard as this deck is already really tight. I don't want to say I don't like welder in this deck as of yet, but I guess he just didn't do much for me. It happens. The card is almost too good not to run.
Which leads me to my next question: What do you think are the advantages and disadvanteges of running mono brown MUD vs splash for red for welder/faithless looting. I really like mono brown so far but I'm going to keep running welder for a while and try to sneak in some faithless looting.
Also Didn't run Myr Battlesphere this day. How has the battlesphere been doing for everyone? It won me a game against an opponents Maze of Ith. It's nice to fetch and feed forgemaster, but then at that point I would usually just go grab blightsteel, unless they have removal and you have no chalice/lightning greaves.
The list I ran
Lands
4 City of Traitors
4 Ancient tomb
4 Wasteland
4 Cavern of Souls
4 Great furnace
2 Darksteel Citadel
4 Grim Monolith
4 Chalice of the Void
1 Mox Diamond
1 Mindslaver
1 Staff of Nin
1 Staff of Domination
3 Lightning Greaves
4 Kuldotha Forgemaster
4 Metalworker
4 Lodestone Golem
2 Wurmcoil Engine
1 Steel Hellkite
1 Platinum Empirion
1 Sundering Titan
1 Blightsteel Colossus
4 Goblin Welder
1 Karn Liberated
Sideboard
3 All is Dust
3 Phyrexian Revoker
3 Tormod's Crypt
4 Trinisphere
2 Ratchet Bomb
I want to bump up the Wurmcoil Engine to 3 or 4, while also trying to squeeze in a couple Faithless looting, in which case I might run Trinisphere over Chalice, but I really don't like the Idea of moving chalice to the board. However I might just test it out.
Sundering titan seems good, but most decks in the format have such a low mana curve, and he can't hit nonbasics.
I'm just gonna keep tweaking and see which list I end up with. Always metamorphasizing.
Re: [Deck] MUD (Metalworker)
Hey guys, Ive been playing legacy for a couple years now and started playing Metalworker a few months ago and I've been loving it. My first event playing Metalworker was a 57 player cash legacy event in Halifax, Nova Scotia (Canada). I ended up finishing first after going 4-0 in the Swiss then double draw into top 8.
Round 1: Bye
This kinda sucked since I'd just driven 3.5 hours to play legacy but it gave me a chance to look around the room and do some trading.
Round 2: Goblin Charbelcher
Game 1 - I won the die roll and lead with a chalice @ 1 which after playing against Belcher I think the correct play is leaving at 0. He promptly went off for 10 goblins on his turn and on my turn I untapped and played grim monolith before passing the turn. He swung for 10 putting me to 10 and I untapped and played kuldotha forgemaster. On his next swing I blocked a token and went too 1 then tutored up a platinum emprion and put a lighting greaves on him then my opponent scooped.
Game 2 - I board in Phyrexian Revokers and he gets turn one blecher but can't activate it till his next turn and I drop a revoker naming belcher and he scoops it up.
Round 3: UR Delver
Game 1- I lead with a turn 1 chalice on one and he doesn't have the force of will so after a little draw go on his end where off to game two.
Game 2 - I mull down to five this game and am never really in it.
Game 3 - I manage to get a trinisphere down against him and proceed to demolish his lands with a kuldotha forgemastered in sundering Titan.
Round 4: RUG Delver
Game 1- An early trinisphere and an unanswered metalworker finish him off here.
Game 2 - he boards in sulfuric vortex which was bad for me as it makes me wurmcoil engines less good. He manages to get two in play but I manage to just race him with a haste steel hell kite off a forgemaster and he dies to his own double sulfuric vortex on his upkeep.
Round 5 & 6: Double Draw into Top 8
Quarter Finals: UR Delver
Game 1- Got to play against one of my buddy's so he was ready for my turn 1 chalice which he answered with a Force but had no answer to the follow up trinisphere and wurmcoil.
Game 2- Was a battle with him eventually edging me out with double price of progress when I tapped out to play wurmcoil
Game 3 - I finally draw into my batter skulls this game and manage to remember to leave my wastelands untapped so that when he goes for the price of progress kill again I wasteland my own lands to stay alive and eventually gain enough life with the batter skull to put me out of reach.
At this point the top agree to do a prize split with each of us getting $260 and play out the rest for bragging rights which I'm cool with since I know the other guys in the top 4 and there all good guys.
Semi Finals: Esper Stone Blade (Tosh)
Game 1- This was a really fun game for me as Tosh is a fellow legacy junky and had helped me foil out parts of the metalworker deck before the tournament so he knew what I was playing. Game 1 didn't go well for Tosh as he couldn't really draw into any action as my chalice on one and trinisphere really slowed him down and his lingering souls and batter skull were just no match for my wurmcoil engines and other fatties.
Game 2- This game I lead of with a turn one goblin welder off of Cavern of Souls and he didn't have the swords to plow shares for it so when I untapped next turn and went for the trinisphere even if he countered it I could just welder it in which put him in a rough spot and he resulted in him having to pay 3 mana for a Senseis divining top. Eventually I drew into a wurmcoil engine and started attacking into his legion of lingering souls tokens. He eventually found an answer to my wurmcoil in humility put I had the Karn, Liberated to get rid of it.
Finals: Food Chain
This wasn't really a match as my opponent mulled down to 5 both games which is too bad since I've never played against food chain before and hadn't managed to see the deck in action all day.
Overall I love the deck and can't wait to play it some more. For reference here is he list I played though I would probably cut Phyrexian Metamorph as it felt unnecessary and maybe take out a wasteland for another cavern of souls as the card was so good for me.
Main
4 Grim Monolith
4 Metalworker
4 Chalice of the Void
3 Trinisphere
3 Wurmcoil Engine
2 Lightning Greaves
4 Kuldotha Forgemaster
4 Goblin Welder
I Platnium Emperion
1 Steel Hellkite
1 Duplicant
1 Sundering Titan
1 Phyrexian Metamorph
4 Lodestone Golem
4 City of Traitors
4 Ancient Tomb
3 Cavern of Souls
4 Great Furnance
4 Darksteel Citadel
4 Wasteland
Sideboard
4 Phyrexian Revoker
2 Batterskull
2 Karn Liberated
4 Farie Macabre
3 Ratchet Bomb
Re: [Deck] MUD (Metalworker)
I played today at WPN Premium tournament qualifier which had 19 players. I was playing colorless forgemaster build. Placed 7th.
Round 1: Belcher 0-1
I was on play kept 7. I played darksteel citadel go. Opponent plays his turn rituals, 2 chrome mox, land grand getting taiga. Belcher onboard and has 2 moxes ja land for next turn activation. I had in hand city trinisphere so it was turn too slow. Lose.
Next game my first 7 had T1 revoker but decided to mulligan to 6. I kept 6 which had 2 ancient tomb 2 lodestone golem and something irrelevant. Ancient tomb go. He played rituals belcher led and killed me. He imprinted to one chrome mox his burning wish so he could have gone to warrens also.
What you guys think should I try harder mulligan to chalice?
Round 2: Deadguy ale maybe? 1-1
I played something like total 2 lodestone golems 1 metamorph and some other creatures at first game he had 2 shamans and confidant easy win. Second game I played T1 greaves then he hymned my metalworker and some other. In few turns I played forgemaster which got stopped. Finally wurmcoil and lodestone same turn and he scooped he had liliana onboard.
Round 3: Goblins 2-1
He was on play and played T1 lackey. I played T1 ancient tomb and monolith. He attacked me and dropped ringleader which show 2 more goblins. My turn I put wurmcoil online I won ofcourse.
Next game he starts with lackey again. I play few turns some golems and other creatures. He stuck in 1 mana and loses he shows 3 ancient grudge from his hand.
Round 4: Imperial painter 3-1
I was really scared of this match because he has welders. He plays something which does nothing for me. I get pretty quick metalworker and staff combo and win. Next game he gets T2 grindstone and painter and I lose. Third game I get T2 metalworker and T3 staff combo.
Round 5: ANT 5-1-1 draw and both go to top8.
Top 8: UWR miracles 5-2-1 end.
I mulliganed to 5 to get something which looks playable. I play some meat but he pathes and next turn snapcaster path. He win. Next game I play early turns lodestone and metalworker but he uses terminus to put them to bottom. I play forgemaster and same destiny for him. Then I play revoker naming top and put greaves on. He gets clique which will win first. I put thorn of amethyst on. At 2 life I would draw enough mana to play karn from my hand but thorn taxes monolith for 1 mana so it wasnt enough.
Next time I might try welder build.
21 LANDS
4 City of Traitors
4 Cavern of Souls
4 Wasteland
4 Darksteel Citadel
4 Ancient Tomb
1 Buried Ruin
21 CREATURES
4 Lodestone Golem
4 Kuldotha Forgemaster
4 Metalworker
3 Wurmcoil Engine
1 Platinum Emperion
1 Phyrexian Metamorph
1 Blightsteel Colossus
1 Myr Battlesphere
1 Sundering Titan
1 Steel Hellkite
18 OTHER SPELLS
3 Trinisphere
4 Chalice of the Void
4 Grim Monolith
3 Thran Dynamo
1 Karn Liberated
1 Lightning Greaves
1 Staff of Domination
1 Staff of Nin
SIDEBOARD
1 Karn Liberated
2 Spellskite
3 Phyrexian Revoker
1 Thorn of Amethyst
1 Ensnaring Bridge
1 Crucible of Worlds
1 Tormod's Crypt
1 Spine of Ish Sah
1 Duplicant
2 Faerie Macabre
2 Staff of Nin
Re: [Deck] MUD (Metalworker)
Quote:
Originally Posted by
JoshuaPyleCarter
Hey guys, Ive been playing legacy for a couple years now and started playing Metalworker a few months ago and I've been loving it. My first event playing Metalworker was a 57 player cash legacy event in Halifax, Nova Scotia (Canada). I ended up finishing first after going 4-0 in the Swiss then double draw into top 8.
Round 1: Bye
This kinda sucked since I'd just driven 3.5 hours to play legacy but it gave me a chance to look around the room and do some trading.
Round 2: Goblin Charbelcher
Game 1 - I won the die roll and lead with a chalice @ 1 which after playing against Belcher I think the correct play is leaving at 0. He promptly went off for 10 goblins on his turn and on my turn I untapped and played grim monolith before passing the turn. He swung for 10 putting me to 10 and I untapped and played kuldotha forgemaster. On his next swing I blocked a token and went too 1 then tutored up a platinum emprion and put a lighting greaves on him then my opponent scooped.
Game 2 - I board in Phyrexian Revokers and he gets turn one blecher but can't activate it till his next turn and I drop a revoker naming belcher and he scoops it up.
Round 3: UR Delver
Game 1- I lead with a turn 1 chalice on one and he doesn't have the force of will so after a little draw go on his end where off to game two.
Game 2 - I mull down to five this game and am never really in it.
Game 3 - I manage to get a trinisphere down against him and proceed to demolish his lands with a kuldotha forgemastered in sundering Titan.
Round 4: RUG Delver
Game 1- An early trinisphere and an unanswered metalworker finish him off here.
Game 2 - he boards in sulfuric vortex which was bad for me as it makes me wurmcoil engines less good. He manages to get two in play but I manage to just race him with a haste steel hell kite off a forgemaster and he dies to his own double sulfuric vortex on his upkeep.
Round 5 & 6: Double Draw into Top 8
Quarter Finals: UR Delver
Game 1- Got to play against one of my buddy's so he was ready for my turn 1 chalice which he answered with a Force but had no answer to the follow up trinisphere and wurmcoil.
Game 2- Was a battle with him eventually edging me out with double price of progress when I tapped out to play wurmcoil
Game 3 - I finally draw into my batter skulls this game and manage to remember to leave my wastelands untapped so that when he goes for the price of progress kill again I wasteland my own lands to stay alive and eventually gain enough life with the batter skull to put me out of reach.
At this point the top agree to do a prize split with each of us getting $260 and play out the rest for bragging rights which I'm cool with since I know the other guys in the top 4 and there all good guys.
Semi Finals: Esper Stone Blade (Tosh)
Game 1- This was a really fun game for me as Tosh is a fellow legacy junky and had helped me foil out parts of the metalworker deck before the tournament so he knew what I was playing. Game 1 didn't go well for Tosh as he couldn't really draw into any action as my chalice on one and trinisphere really slowed him down and his lingering souls and batter skull were just no match for my wurmcoil engines and other fatties.
Game 2- This game I lead of with a turn one goblin welder off of Cavern of Souls and he didn't have the swords to plow shares for it so when I untapped next turn and went for the trinisphere even if he countered it I could just welder it in which put him in a rough spot and he resulted in him having to pay 3 mana for a Senseis divining top. Eventually I drew into a wurmcoil engine and started attacking into his legion of lingering souls tokens. He eventually found an answer to my wurmcoil in humility put I had the Karn, Liberated to get rid of it.
Finals: Food Chain
This wasn't really a match as my opponent mulled down to 5 both games which is too bad since I've never played against food chain before and hadn't managed to see the deck in action all day.
Overall I love the deck and can't wait to play it some more. For reference here is he list I played though I would probably cut Phyrexian Metamorph as it felt unnecessary and maybe take out a wasteland for another cavern of souls as the card was so good for me.
Main
4 Grim Monolith
4 Metalworker
4 Chalice of the Void
3 Trinisphere
3 Wurmcoil Engine
2 Lightning Greaves
4 Kuldotha Forgemaster
4 Goblin Welder
I Platnium Emperion
1 Steel Hellkite
1 Duplicant
1 Sundering Titan
1 Phyrexian Metamorph
4 Lodestone Golem
4 City of Traitors
4 Ancient Tomb
3 Cavern of Souls
4 Great Furnance
4 Darksteel Citadel
4 Wasteland
Sideboard
4 Phyrexian Revoker
2 Batterskull
2 Karn Liberated
4 Farie Macabre
3 Ratchet Bomb
Congrats on the win, man. I like your build.Besides the metamorph is there anything you would change or test out? I also ran Cavern of Souls for the first time and it's amazing. Besides pushing welder through trinisphere, we have 8 Constructs in the deck and a handful of golems as well. That second and third cavern drawn against control is always helpful. I've been running different builds every tourney so I can see which I like best. It's funny because MUD seems so tight for space that different builds vary only a little. It's hard to make room for stuff. Has anyone here tried the build with Copper gnomes and 3 Blightsteel Colossus? I might run it one of these weeks.
Quote:
Originally Posted by
fogxanic
I played today at WPN Premium tournament qualifier which had 19 players. I was playing colorless forgemaster build. Placed 7th.
Round 1: Belcher 0-1
I was on play kept 7. I played darksteel citadel go. Opponent plays his turn rituals, 2 chrome mox, land grand getting taiga. Belcher onboard and has 2 moxes ja land for next turn activation. I had in hand city trinisphere so it was turn too slow. Lose.
Next game my first 7 had T1 revoker but decided to mulligan to 6. I kept 6 which had 2 ancient tomb 2 lodestone golem and something irrelevant. Ancient tomb go. He played rituals belcher led and killed me. He imprinted to one chrome mox his burning wish so he could have gone to warrens also.
What you guys think should I try harder mulligan to chalice?
Round 2: Deadguy ale maybe? 1-1
I played something like total 2 lodestone golems 1 metamorph and some other creatures at first game he had 2 shamans and confidant easy win. Second game I played T1 greaves then he hymned my metalworker and some other. In few turns I played forgemaster which got stopped. Finally wurmcoil and lodestone same turn and he scooped he had liliana onboard.
Round 3: Goblins 2-1
He was on play and played T1 lackey. I played T1 ancient tomb and monolith. He attacked me and dropped ringleader which show 2 more goblins. My turn I put wurmcoil online I won ofcourse.
Next game he starts with lackey again. I play few turns some golems and other creatures. He stuck in 1 mana and loses he shows 3 ancient grudge from his hand.
Round 4: Imperial painter 3-1
I was really scared of this match because he has welders. He plays something which does nothing for me. I get pretty quick metalworker and staff combo and win. Next game he gets T2 grindstone and painter and I lose. Third game I get T2 metalworker and T3 staff combo.
Round 5: ANT 5-1-1 draw and both go to top8.
Top 8: UWR miracles 5-2-1 end.
I mulliganed to 5 to get something which looks playable. I play some meat but he pathes and next turn snapcaster path. He win. Next game I play early turns lodestone and metalworker but he uses terminus to put them to bottom. I play forgemaster and same destiny for him. Then I play revoker naming top and put greaves on. He gets clique which will win first. I put thorn of amethyst on. At 2 life I would draw enough mana to play karn from my hand but thorn taxes monolith for 1 mana so it wasnt enough.
Next time I might try welder build.
21 LANDS
4 City of Traitors
4 Cavern of Souls
4 Wasteland
4 Darksteel Citadel
4 Ancient Tomb
1 Buried Ruin
21 CREATURES
4 Lodestone Golem
4 Kuldotha Forgemaster
4 Metalworker
3 Wurmcoil Engine
1 Platinum Emperion
1 Phyrexian Metamorph
1 Blightsteel Colossus
1 Myr Battlesphere
1 Sundering Titan
1 Steel Hellkite
18 OTHER SPELLS
3 Trinisphere
4 Chalice of the Void
4 Grim Monolith
3 Thran Dynamo
1 Karn Liberated
1 Lightning Greaves
1 Staff of Domination
1 Staff of Nin
SIDEBOARD
1 Karn Liberated
2 Spellskite
3 Phyrexian Revoker
1 Thorn of Amethyst
1 Ensnaring Bridge
1 Crucible of Worlds
1 Tormod's Crypt
1 Spine of Ish Sah
1 Duplicant
2 Faerie Macabre
2 Staff of Nin
Nice run, man. How did you like thran Dynamo? What did you like and What didn't you like about the build you ran?
Anyhow, cheers guys. Love reading your reports and thoughts about the deck and the direction of it.
Re: [Deck] MUD (Metalworker)
Quote:
Originally Posted by
fogxanic
....Next game my first 7 had T1 revoker but decided to mulligan to 6. I kept 6 which had 2 ancient tomb 2 lodestone golem and something irrelevant. Ancient tomb go. He played rituals belcher led and killed me. He imprinted to one chrome mox his burning wish so he could have gone to warrens also.
What you guys think should I try harder mulligan to chalice?
I'm of the opinion, especially against combo, when you have your hate cards and can cast them you do. I would've played revoker naming belcher.
Re: [Deck] MUD (Metalworker)
Dynamo is nice when you play like T1 ancient tomb monolith, T2 land tap monolith play dynamo then there are many options like untap monolith for atleast 9 mana for next turn or play lodestone, forgemaster. I didn't really played it many times in tournament I tried agaisnt uwr but it got fowed. Better it than karn from my hand. But maybe 3 is too much because some time I have only mana in hand.
I didn't really liked b. colossus. Never needed it and in hand it was -1 card. Against painter he had jaya ballard (summoning sickness) and goblin welder on board with esnaring bridge. I did staff combo and he said show me the kill. I was sided colossus out. I played all lodestones first then karn for exile bridge. 3 staff of nin shoot all his creatures down. Greaves and equip for myr battlesphere also metamorph to make another battlesphere and attack for 22. I think this build is good against aggro and combo but welder might help against miracles. Maybe something like Triskelion should be played on sb for shooting clique and snapcaster.
Re: [Deck] MUD (Metalworker)
Placed 34 due to a bad tiebreaker, piloting MUD on GP Strasbourg.
Played the following list:
4 Rishadan Port
4 Wasteland
4 Ancient Tomb
4 Buried Ruin
4 City of Traitors
4 Wurmcoil Engine
4 Steel Hellkite
4 Grim Monolith
4 Thran Dynamo
4 Metalworker
3 Voltaic Key
2 Karn Liberated
4 Batterskull
4 Lodestone Golem
4 Chalice of the Void
1 All Is Dust
2 Dust Bowl
SB: 2 All Is Dust
SB: 1 Karn Liberated
SB: 4 Phyrexian Revoker
SB: 4 Tormod's Crypt
SB: 4 Trinisphere
The list is rock solid. Not a single bad card is played. I strongly believe, that this version of MUD is the most constant one.
MUs:
1-3: Bye
4: 1:2 SnT
5: 2:0 Tin Fins
6: 2:1 ANT
7: 2:1 TES
8: 2:1 Esper Blade
9: 2:0 Miracles
10: 1:2 SnT
11: 1:2 TES
12: 2:0 Elfball
13: 1:2 Maverick
14: 2:1 Elfball
15: 2:1 Imperial Painter
16: 2:0 Grixis Countertop
Re: [Deck] MUD (Metalworker)
How was the maindeck Karn?
Also, you're 1-2 against SnT decks. What exactly happened?
Re: [Deck] MUD (Metalworker)
Karn was a powerhouse the whole day. It just wins against Miracles and Esperblade. And there were buttloads of Esperblade.
Rnd 4 SNT:
Game 1: I win on the back of a quick Lodestone Golem.
Game 2: I had Revoker naming Sneak and Karn + Metalworker on Hand for Show and Tell. Therefore Through the Breach took me out.
Game 3: I kept a greedy hand with the posibility of T2 Karn. Mulligans were no option cuz it can just get worse. So the Force on my Monolith was GG.
Rnd 10 SNT:
Game 1: I was simply too slow for Turn 2 Sneak Attack, Turn 3 Activation.
Game 2: Turn 1 Monolith into Key into 3 Sphere into Turn 2 Hellkite was enough.
Game 3: I lost to Turn 2 showed Emrakul cuz my Opponent had also FoW for my Out. Happens...
Re: [Deck] MUD (Metalworker)
Quote:
Originally Posted by
Climax
Karn was a powerhouse the whole day. It just wins against Miracles and Esperblade. And there were buttloads of Esperblade.
Rnd 4 SNT:
Game 1: I win on the back of a quick Lodestone Golem.
Game 2: I had Revoker naming Sneak and Karn + Metalworker on Hand for Show and Tell. Therefore Through the Breach took me out.
Game 3: I kept a greedy hand with the posibility of T2 Karn. Mulligans were no option cuz it can just get worse. So the Force on my Monolith was GG.
Rnd 10 SNT:
Game 1: I was simply too slow for Turn 2 Sneak Attack, Turn 3 Activation.
Game 2: Turn 1 Monolith into Key into 3 Sphere into Turn 2 Hellkite was enough.
Game 3: I lost to Turn 2 showed Emrakul cuz my Opponent had also FoW for my Out. Happens...
Could you talk about how you sideboarded for these and your other matches?
Re: [Deck] MUD (Metalworker)
I'll write a short summary on the weekend.
Generally i tend to board out the Batterskulls for the Revokers, All is Dust for Karn, and shave some random slots for Sphere against SneakShow
Re: [Deck] MUD (Metalworker)
@JoshuaPyleCarter I don't think you should side out Phyrexian Metamorph because it has the ability to copy your artifacts. I understand why you play Duplicant in the main deck because you want to take away Emrakul and Griselbrand, stuff like that, but Phyrexian Metamorph almost does the same thing except it would destroy both. If you have permanents on the field, who cares if Phyrexian Metamorph dies? I have Duplicant in my sideboard, and Phyrexian Metamorph in my main. I like the fact that I can play a second Wurmcoil Engine or Blightsteel Colossus for 3 mana when the circumstances presents itself. Congrats on the finish. My list is almost similar to yours except for what I just told you. I also don't run 23 lands but 20 because I have Mox Opals in my main. Good job though!
@fogxanic I feel like Copper Gnomes is more redundancy because to add him to an already very tight list, in my opinion, it will just cause lots of bad draws; i've already tested this. I feel like it's just better to use Metalworker as your gem to cheat out big creatures and use Goblin Welder to recur lost artifacts. Also, I don't run Myr Battlesphere anymore because he doesn't do more than I want him to do at that cc as well as Staff of Nin. In my opinion, they don't create a large impact on the battlefield that they deserve a spot in the list for that cc. They are only good once you have a large abundance of mana set-up. Sometimes, you can't set-up a large abundant of mana because your lands keep exploding. I'm also not running anymore Platinum Emperion because sometimes you can lose to other ridiculous ways: poison counters, mill-decks; I've replaced him Platinum Angel.
Re: [Deck] MUD (Metalworker)
Sorry for not being on since my report, but I've been in the process of moving out/job hunting. Last weekend I played a copy of the list that made 5th place from the previous starcity games the week before with goblin welder. I played it okay but went 1-4-0. The list seems a little weak. It ran 3 wurmcoils and a blightsteel for kill. One match the wurmcoils got cranial extracted and it left me wishing I had more creatures. I will most likely not be playing welder any time soon, and am kicking myself for switching things up when the turn out was so nice for the tournament. Hopefully this week we get the same crowd and I am able to show off the mono brown list (winter factorys & all :wink: ). I'm really wanting to add in a second steel Hellkite or second Karn this week and may take out the myr battlesphere or a wurmcoil(3). I really like to see them show up in most matches(elves is making a come back in my location).
What are peoples thoughts of Wasteland vs Darksteel Citadel?
Wasteland is pretty sweet when you run a Crucible of Worlds, but most of the time its a temporary land.
Citadel is Indestructible and gives wastelands the finger.
I don't want to take out factorys. But I might do a 3/3/2 split of them, and take out crucible to free a space for karn/hellkite.
I'm open to anything criticism. thank you, in advance.
Re: [Deck] MUD (Metalworker)
3Sphere is awful against the SnT decks. That is the reason I moved to Thorn + Sphere of Resistance.
How was Crypt? Would it be better than Cage? Did you only board it in against the graveyard decks?
Re: [Deck] MUD (Metalworker)
Hi all,
Busy building my first version of this deck. Sofar, I'm leaning towards mono-brown, though I very much like an active Welder, they're hard to get active (with good stuff in the GY).
anyway, my question to you all is, would Caltrops be a solid SB card against creatures? 1/1 goblins (Belcher/Storm style) die to it but so do a lot Death and Taxes or Maverick creatures, Snapcasters in several decks, Delvers and Monoose before they 'turn on'.
Re: [Deck] MUD (Metalworker)
Quote:
Originally Posted by
Zirath
3Sphere is awful against the SnT decks. That is the reason I moved to Thorn + Sphere of Resistance.
How was Crypt? Would it be better than Cage? Did you only board it in against the graveyard decks?
I played Crypt because:
a) You want to have Chalice@1 and GY Hate against Reanimator and Dredge.
b) Crypt is also good vs. ANT (to hinder PIF kills).
Along with Buried Ruin, Crypt is just stupid good.
Yes 3-Sphere is not that good against SnT, but its better than nothing.
Re: [Deck] MUD (Metalworker)
For grave hate, I play surgical extraction because Crpyt and Cage doesn't prevent from a turn 1 loss which is sometimes remotely possible with Dredge, Tin Fins and Reanimator.
Re: [Deck] MUD (Metalworker)
Quote:
Originally Posted by
Climax
I played Crypt because:
a) You want to have Chalice@1 and GY Hate against Reanimator and Dredge.
b) Crypt is also good vs. ANT (to hinder PIF kills).
Along with Buried Ruin, Crypt is just stupid good.
Yes 3-Sphere is not that good against SnT, but its better than nothing.
Again, Thorn and Sphere of Resistance do the same amount of work as 3-Sphere in most match ups and Sphere can even come in against decks like RUG since it taxes their creatures too.
I've never run grave hate but then again the only grave deck I've lost to is Reanimator when he had a turn 2 with Daze + Force both games, so it's hard for me to say whether or not Crypt/Surgical is useful.