Originally Posted by
PhyrexianLibrarian
*Snip*
- Cutting 2x Wastelands for a basic Plains and Island. Wasteland is too easy to play around with everyone running basics, the deck doesn't support a mana denial plan like RUG, and the deck needs more coloured lands. One person in the group is debating going down to 0 Wastelands, but I want to float the idea of maybe running 2x Mishra's Factory instead. Some of the group want to try Blood Moon in the board as well.
- Finding room for 1 or 2 Fire // Ice. It's an additional mana over Forked Bolt, in exchange for it being a tempo play/cantrip if you need it, castable at instant speed, and pitchable to Force of Will.
- Is it possible that Dig Through Time is better than Treasure Cruise for us? I feel like every time I'm Cruising, I'm hoping I draw something useful to the situation I'm in (either removal, counters, or a threat), and I'd rather go deeper and be way more likely to get it. By the time we Cruise the second blue mana is almost irrelevant, and you can hold it and SFM mana up at the same time. Maybe a 1/2 split?