Originally Posted by
igri_is_a_bk
Here's my opinion on these.
1. 19 land - based on the math we've seen here and lots of personal experience.
2. Our most explosive draw is still slower than other combos' most explosive draw, so why bother with it game one? I really don't think add'l Birchlores will win you more games against combo than tools like V. Shaman will against shit like Jitte, Chalice, E. Bridge, etc.
3. Minimum of nine and I say it gets better up to 11, but you'd be pushing 20 lands at that point.
4. Haven't tried him, but I can't imagine him in my deck before Teeg.
5. This part sucks because our bad MUs are on opposite ends of the legacy spectrum, but they are each heavily noncreature-spell based. Thorn and Thalia are still the best I can think to play that hits both combo and Miracles.
Not to anyone who has cut a Quirion, which I've said is a bad idea forever.